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The larger Atari 800 was
unquestionably superior to its cheaper sibling. It offered 16KB RAM (later
48KB), full-stroke keyboard, monitor output, expansion slots, and two cartridge
ports (marked LEFT CARTRIDGE and RIGHT CARTRIDGE).
This dual-cartridge slot
would remain unique to the system. The expansion slots were most often used for
memory expansion, but also supported display adapters and other devices. Most
expansion modules came in long plastic cases and snapped in like cartridges. Later
releases were just boards without an enclosure; this utilitarian design
improved internal air flow. Most users outfitted the four slots with a 10KB ROM
and three 16KB RAM modules to achieve the maximum standard 48KB system.
With no cartridge
inserted, both the 400 and 800 boot into a simple Notepad application. BASIC
had to be loaded from cartridge, which was inserted into the LEFT CARTRIDGE
slot on the 800, allowing another cartridge to be used in the RIGHT CARTRIDGE
slot, if needed. Because the RIGHT CARTRIDGE slot was rarely used, later Atari
systems omitted this interesting, but costly, feature.
The Atari computers
were pin compatible with VCS controllers, providing an excellent range of
single-button digital control options. The four controller ports would not be
repeated on another Atari system until 1982's Atari 5200 SuperSystem, which was
a video game console based on the Atari 400, though it was not directly
compatible.
A small selection of
games supported the additional controller ports. The most famous of these are
Electronic Arts's classic multiplayer strategy game by Dani Bunten, M.U.L.E. (1983) and Atari's own Super Breakout (1981), which
accommodated up to eight players using four sets of paddle controllers. As with
later versions of the Atari 5200, new entries in the 8-bit computer line would
forego the extra pair of controller ports.

Atari computer software came in
all shapes, sizes, types and formats, offering a wide range of cartridge,
cassette and disk titles in education, entertainment, productivity and
utilities.
The sound of the Atari
computers was generated by the versatile POKEY chip, which would also play a
role in the development of Atari's later 7800 ProSystem console. The POKEY,
which also read input from the keyboard and helped with serial communication,
generated an impressive four channels (voices) of sound. Thus, the Atari 8-bit
computers offered the best audio performance for years. A simple internal
speaker similar to the one in the Apple
II emitted clicks when a key on the keyboard was pressed. This speaker was
sometimes used as a fifth voice.
The original graphics
chip, the CTIA, was an improved version of the VCS's flexible TIA chip and was
capable of an impressive range of color and resolution modes. In 1981, Atari
upgraded the 400 and 800 with a new graphics chip, the GTIA, which was even
more powerful. Both graphics chips worked with the ANTIC microprocessor to help
balance the display workload for superior performance. This arrangement allowed
for 12 different display mode combinations with the CTIA and 16 with the GTIA.
All future Atari 8-bit systems would come standard with the GTIA.
Peripherals such as
printers, cassette recorders, and disk drives attached to the SIO port and
could be daisy-chained. Although easy for the end user and extremely versatile,
this proprietary port required an adapter for use of third-party devices based
on more typical industry standards.
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You have to wonder how much damage Atari did by failing to compete outside the US.
I was a little disappointed to see errors in the very first part of the article though. The Atari 8-bit computers had a resolution of 320x200 and in fact could be programmed to display 384x262, the OS just defaulted to 320x200. They could display 128 colors AND get all of them on the screen unlike the Apple 2 which had 16 colors in low-res and 6 in hi-res and the Commodore 64 which had 16 colors period. (In fact the first screenshot on page 5 shows more than 16 colors on the screen)
Neither the 400 or the 800 had "monitor output". Both had RF (TV) output and that was it.
"Most users outfitted the four slots with a 10KB ROM". There was no such thing as a 10k rom. They were all 8k. There were 3 expansion slots for ram and 2 cartridge slots. One cartridge slot was usually used for BASIC. An 8k cartridge.
Atari was not secretive at all about their hardware or software. I still have the detailed publically available manuals. Far more details than anything Apple, Commodore or Tandy Radio Shack ever made available.
While I'm at it, other random tidbits:
The Atari system was the only 8bit consumer system with a *real* OS. For example Apple's was a complete hack, so bad to issue disk commands you had to use the print statement in basic and embed Ctrl-D in a string follow by the command since the Apple 2's OS/Basic was never designed for IO. Commodore's was not much better. Atari's actually had "device drivers" so your programs didn't need to know what device they were loading from.
Atari had generic graphics commands that worked in all it's 15 graphic modes unlike for example Apple which had special incompatible commands for each of its 5 modes.
Atari's engineers went out of their way to reserve half of the first 256 bytes of ram (a special part of ram on 6502 based machines) where as both Apple and Commodore's engineers used the entire area and left nothing for user programs leaving programmers on those systems to rely on hacks.
The Atari systems (along with the Amiga) are the only consumer systems to have ever supported "overscan" allowing you to generate an image that uses the entire TV display. Apple, Commodore, IBM etc all have a border around what they display. It's only in recent years that PCs and Macs have caught up without special hardware.
You're wrong on some of what you've posted. Max res was 320x192. You could coax a little more X/Y by encrouching in the overscan areas but nowhere near as much as you cite.
The 400 lacked a monitor out but the 800 had one (composite only)
The 10K ROM was the OS 'personality' module. All 800's has that plus 1 to 3 16K RAM carts which is what the article says. You also had 2 x ROM carts (LEFT/RIGHT) under the front flap.
The stuff about the OS is largely correct although the first 256 bytes was used by the OS (with the odd byte here and there not used) and held the OS vectors etc. - perhaps you're thinking of page 6 which was left free for programmers.
1) bytes 128-255 were reserved for user programs. The OS used none of those bytes. Basic used a few but left most of them unused unlike C64 and Apple 2 (both of which I also programmed).
As for resolution, The standard display when you booted the computer was mode 3 which was 40x24 8x8 characters or 320x192. Putting the system in overscan made it 48 across or 384 pixels. Boot up your Atari or an emu and basic and type
POKE 54286,0 (turn of interrups so the OS doesn't reset the next line)
POKE 54272,35 (make the display 384 pixels wide)
Now start editing the default display list.
POKE 39968,2 (turn on the top 8 lines)
POKE 39969,2 (turn on the next 8 lines)
POKE 39970,2 (turn on the next 8 lines)
You now have 384x216. Of course nothing will appear in those lines unless you write code to use them or create a display list that sets the vram address.
A few more pokes will add at least another 24 lines to the bottom to get 384x240. Maybe not 262 but a far cry form the 80x192 listed at the start of the article. Change the numbers from 2 to something else for different graph modes on those lines.
If you are using an EMU you'll need to configure it to display all of overscan mode. Most emu's default to clipping those areas.
As for the OS, there is no "personality module". The Atari 800 had an 8k OS rom 1k of which was the standard font. The rest simple services like device io and booting, the driver system and a few other small things. If there was such a thing it was added to far later modules. I programmed Atari software from the 400/800 era up though the 130XE.
Regarding the above, here's a snippet from A Guide to Atari 400/800 Computers (1982):
"ANTIC can control each scan line on the television receiver; however, not all 262 lines are visible. Because of a broadcast compensation factor called overscan, the actual number of visible scan lines on a television receiver is closer to 200 than 260. In the interest of compatibility with hundreds of different brands of televisions, Atari set a conservative standard of 192 scan lines for its graphics displays under BASIC."