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Any
chance of id products being on Steam in the future?
TW: Well, we have our catalog...
You
have your catalog on there, but in terms of newer games - Activision
put some of that stuff up there, but EA often goes for the EA Link
thing; but also, Valve is working with EA Partners, so it's kind of a big
weird soup.
JC: Right now, we are looking at it - for Rage - as the consoles are the most
important "legs" that this project is on. It's definitely shipping on
PC as well, and we would be willing to entertain different distribution notions
on that, but we would probably leave that up to EA's decision on thereabout.
They're the publisher, and they're going to pick out the best way to get this
out to the most number of people; and when EA decides that they think that it's
going to be better to cut some deal for electronic distribution, and possibly
avoid retailers, or whatever, we'll probably take their advice on that.
Any
comment on that? Probably not?
DD: No.
OK!
(laughs)
DD: No, I mean, before I would've said, "Just
leave it at the no," but what I think we'd say is: game players are
getting their games from a variety of sources - from retail, electronic
distribution - and EA is committed to being on every viable platform and means
of distribution, so that we could get their great game out into as many hands
as possible.
So I don't think there's any preconceived "yes"
or "no" on any platform, or any method of distribution. Obviously
we're developing our own, and we're trying to make that experience as great as
possible for game players; we do Direct2Drive, we do other partners, and I
don't think that there's any viable entity that we just immediately say "no"
to.
There
have been reports of some developers being dissatisfied or uneasy about the
Activision/Vivendi merger, and I'm wondering if you guys had any misgivings
about that in any way.
JC: Not specifically; I mean, we have our
set of internal issues with Activision, which we're not just going to all air,
but we don't have any burned bridges with Activision either. They're still
publishing Wolfenstein for us,
there... It's certainly a big shake-up in the industry.
And there's probably going to be the
various consolidation things that happen, and I'm sure it's going to spawn lots
of other new studios, as other people decide they don't want to be part of this
big thing; jump off and do their thing, or their studio gets axed and they go
form something else... So it's hard to say exactly what the impact on the
industry is.
I'm sure it's actually putting EA on notice
to some degree; they've lost their "number one" by a certain
however-you-choose-to-count-it metric, and that probably is beneficial for
them, by getting a fire lit and going on that...
Well also, gamers have a new whipping
boy at this point.
JC: Yeah.
DD: Well, I think the other thing, too, is -
you know, not that I would go out of my way to defend Activision, but - I would
hope that, moreso than Activision losing this business, EA won this business,
and I like to think that that's the approach that we take to all of these
things. We're not trying to beat Activision; we're trying to be the best
publisher we can possibly be, so that we're attractive to companies like id.
And, you know, with a property like Rage, that is so premiere, and so highly
anticipated - and anything they've ever done internally has been great,
flat-out great, and customers love it - I think it's more an issue of we were
highly attracted to id, we were highly attracted to a new IP from id, and we
really reached out and tried to win the business by the services that we were
offering, and the commitment that we were making to id.
Hopefully, that's the way I would
characterize it, moreso than "Activision did a bad job and they
left." I don't think that's fair to Activision, much like if a partner
left us and went with Activision, they wouldn't say, "Oh, EA screwed it
all up, and that's why we left." So, I think it just demonstrates our
commitment to the developers, and we're very happy that we won this business.
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That's actually a fairly common pattern in interviews with JC: he gets a question and he is not particularly interested in answering the question, but rather he elaborates on the topics touched by the question. In this interview, Chris says he's not too surprised about id going with EA, *because* other top FPS people have done so. JC goes on to explain why they've gone with EA, *despite* other top FPS people having done so.
He does that all the time, and that's why I love reading his interviews.
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