Havok
and Intel Working Together
Whenever
one successful company buys another successful company,
everyone wonders what the ultimate outcome will
be. Is Havok's operational independence important to ongoing
business prospects?
O'Meara: I think our independence is hugely important
to Intel for a couple of reasons. One is that the
credibility that Havok has with the gaming industry spills over
onto Intel. But if Havok isn't independent, it won't have
that credibility because it would be seen as partisan.
For
Intel to make a much bigger play in gaming itself on the
hardware side, it is really helpful to Intel that Havok is
independent- because of the credibility Havok has. And Intel is going
to gain hugely from the industry if the industry sees that
Intel continues- as it has been doing- to allow Havok to be
independent.
How
has the relationship with Intel benefited Havok?
O'Meara: There have been a number of things that have been very good already in the six months since
we were acquired by Intel. For example, the PC
initiative underwritten by Intel [offering Havok Complete for free] is
really great, because this initiative has the capability of significantly expanding
the market beyond just the triple-A developers.
Broadening our capabilities beyond the
entertainment industry is another anticipated development we expect to gain with
Intel. In other words, we will go into serious gaming. Serious gaming includes
non-entertainment applications, such as industrial and military simulations
and training. Intel offers Havok a lot of capabilities and resources to enable us to go
beyond the entertainment space in a couple of year's time.
Finally, I think there are technologies within
Intel that are developed by Intel (without Intel looking for a commercial
application from them). It would be very nice if we could create some commercial
applications for some of the technologies that are being developed - take
them out of Intel and put them into Havok. And that is part of the concept
for Intel and Havok.
New
Technologies, Future Breakthroughs
Gaming
platforms will continue to advance and incorporate new technologies, with parallelism,
new caching techniques, and other technologies expanding the realism and richness
of the gaming experience.
As long as there are multiple audiences running games
on platforms of varying capabilities, Havok will be providing tools to
developers that
bring the best in physics and animation to each platform.
Working
together, Intel and Havok will certainly play a key role in exploring future
options and extending the possibilities for achieving fast, efficient,
realistic animation
within 3-D worlds.
These efforts should also help open new avenues for less-experienced
developers to create both 3-D objects and object
behaviors based on sophisticated physics that will be the foundation
of online environments such as Second Life.
The prospects
for breakthrough animation advances for gaming and
movies are extensive and a worldwide audience awaits the results
of the collaborative activities of Intel and Havok.

Snappily-dressed game characters are wearing the latest fashion statements from Havok Cloth.
About Havok
Havok, an Intel company, was founded in Dublin, Ireland, in 1998 and is the premier provider of interactive software and services for
digital media creators in the games and movie industries, with world-leading
expertise in physics, animation, and tools.
Havok's business is to turn
customer's creative aspirations into technical realities. Havok's modular suite of tools gives power to the creator, making sure
that clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with
creating today's leading video games and movies.
For their technology advances, Havok has earned an impressive
collection of industry awards, including the National Academy of Television, Arts & Sciences Award, Game Developer Frontline
Award, and a Develop Industry Excellence Award.
Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo.
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