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So what do you think about episodic gaming? It hasn't
really spread. Valve is in between episodic and full-length, Telltale is doing
true episodic, and Hothead is just getting started. Do you think it's actually
a valuable way to go?
EP: You know, it depends on who the company is. It says a
lot about the state of PC gaming too. You've got companies like Valve and
Blizzard who say, "PC gaming is great!" I think that's a little
misleading. It's great for them, because they're Valve and Blizzard. Valve has
Steam, the most important PC distribution network in the world. It's fantastic.
I don't think a lot of games have that opportunity. That's
why I think [Xbox] Live [Arcade] is great. [For] smaller
games like Braid, it's a great avenue.
For us personally, we've had a lot of success with our
downloadable stuff, just our add-on stuff. But again, I think full releases
simply generate more excitement for people. An expansion can be exciting, but
it will never generate as much excitement as something new and fresh.
Going back to your comments on the PC industry, where do
you think that's going? It seems like the PC industry is trying to figure
itself out right now.
EP: It's funny. There are a lot of great PC games still
being made, don't get me wrong. Now you're seeing a lot of great Eastern
European games that are coming into their own. You look at something like The
Witcher, which is a fantastic game. It's going to be made even better with
the huge patch they're doing.
At the end of the day, it's a numbers game. It's still the
case that a decently-selling PC game sells 300,000 copies or 400,000 copies,
while a decently-selling console game sells around a million copies.
For a lot
of publishers, they can't help but look at that. It's hard to take a chance on
a new, high-scale PC game, unless it's [World of Warcraft expansion Wrath
of the] Lich King or Half-Life 3.
PC gaming will never die. But I think there's definitely a
tendency towards consoles because of that. As more smaller developers get eaten
up by the larger publishers, and that's what they want... We're still committed
to PC gamers, and we'll never stop doing that, but I think we're a dying breed.
We'll see.
I think a lot of that is due to scale -- a big, full-scale
project like Bethesda's would be impossible to justify as a PC exclusive, but
then you look at what Stardock does. They just teamed up with Gas Powered
Games, another PC-oriented dev.
EP: Yeah, it's funny you mentioning Stardock, because it was
such a good feeling to look at the PAX exhibit hall map and see that Stardock
has such a big booth. Good for them! I've played Stardock games, and I think
they're great.
It's a good model. That model works for them. They don't
sell millions of copies of their games, and that's okay for them. They've got a
little bit of a lower budget. If that's the model that works for the future,
then great.
Are you guys pretty much in the home stretch on Fallout?
EP: Yeah, now that we've announced a release date -- October
28 -- the game's pretty much done. We're fixing the worst crashes, and the
glaring bugs, but for all intents and purposes it's done. It's hard to wrap
your head around that.
It's funny. Todd and I were talking the other day, and he
showed me a design document that I had written, and it was like four years ago.
It seemed like yesterday, really. We couldn't believe we had started
pre-production on the game so long ago. It's been a great road.
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And glad to see mention of The Witcher!
Writers as experiences-designers is really the right way to look at game writers, not just people who pump out characters and plot. Crafting an game experience doesn't even necessitate a narrative. The magic lies in exposition through player involvement, and I see no reason why that role should be antagonistic to that of game designers.
I'd like to see an interview with Bethsoft's audio guy/team for Fallout 3
A heritage is what they call it when you're talking about something that has a prior history, generally a respected one.
As the Megaton quest seems to suggest, there should be even more of these 'heavier' types of quests in Fallout 3 -- I can't wait :)
Great article, keep on the good work.