Contents
Building a Great Team: Communication
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk [1]
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  Building a Great Team: Communication
by Marc Mencher
3 comments
Share RSS
 
 
September 17, 2008 Article Start Previous Page 4 of 5 Next
 

Conflict Resolution

The key elements in the art of working together are how to deal with change, how to deal with conflict, and how to reach our potential... the needs of the team are best met when we meet the needs of individual persons. -- Max DePree

Working and Playing Well with Others

Advertisement

On paper, your situation looks perfect -- a great balance of skills and experience, a reasonable schedule and achievable goals. When you add the "human factor" (the actual team members) to the equation, conflict can occur on any level. Barriers to the team's success can come from just about anywhere -- an inflexible corporate tradition, disagreement about project goals and/or processes, or the overall vision for the game. Internal and external forces can cause problems within the team. Work pressure, jealousy, self-protection and inflexibility can all disrupt the team.

Sometimes team members outside the company (possibly consultants) will blatantly disregard company rules and traditions. There are ways to work within even the most rigid system, but the team has to respect and acknowledge that a system exists. No matter how senior or well connected a team member is, be prepared to call them out, preferably in private, if they are not performing, not supporting the team or openly causing dissention.

Whatever the cause, figure out whether problems are localized (one or two people) or a sign of general dissatisfaction. If the team's morale is low, work will suffer and you'll have no choice but to rethink your strategy, the team's structure, and what can be done to get things back on track as quickly as possible.

Although many situations can be resolved informally, head-on conflict still occurs. Look for ways to use conflict constructively. Encourage open communication and the free flow of information to help prevent misunderstandings. Make yourself available and approachable. Be sure that the team is fully aware of and respects each other's talents and experience. Help the team find a way to change obstructive group behavior.

  • Be alert to the warning signs of dissention
  • Resolve disputes among team members by replacing emotional responses with rational, open-minded ones
  • Alleviate confusion with dispassionate fact-finding and open dialogue
  • Use team-building activities to check the team's overall mood but be alert for signs that the entire team is in agreement about the problems (like "Sure, they'll spend money on an off-site but we can't get raises")

Even after speaking directly with troublemakers, further action may be needed. Be as positive as you can and search for common ground to start rebuilding team relations. Spend a little time studying whether the intrinsic team structure might be contributing to the problem!

  • Are roles within the team unclear, causing overlap of responsibility?
  • Is the workload fairly distributed, or are certain individuals feeling overburdened and stressed?
  • Identify people who are (a) trying to take control (i.e., who holds the marker during the meeting? Who sits at the head of the table? Who name-drops references to conversations with management?), (b) promoting their own agenda and/or (c) bullying other team members.

If after all of this, the problem still exists, you may need to call for arbitration from HR or remove people for the good of the team and the project. The strength of any team is only as good as its individual characters.

Personal conflict between team members is everyone's problem and needs to be addressed the moment it arises. Provide an opportunity for everyone to talk to you directly about the situation but know that some people may use this as a chance to undermine others. It's your job to figure out who and what is causing the conflict.

It's important for a manager to figure out what triggers the conflict, how each person sees the end result, and what compromises need to be made in order to resolve this dispute. Is it one person? Is it a power struggle between factions? Is it a lack of training or lack of information about company procedures? Is senior management at fault? (Probably not much you can do about that one unless you're in that level yourself, and if that's the case, it's best not to foster an adversarial relationship even if that's how you yourself perceive it).

DO

DON'T

Be honest about how you see the situation

Show favoritism to any person or faction

Try to see the problem from the team's view

Lose your temper with team members

Try to reason with the troublemaker(s)

Continue to support impossible or inflexible team members

Use the problem as a way to strengthen the team

Lose sight of project and team goals

Be positive and pro-active

Take sides

Use all available resources including outside help

Send it to management to be solved without trying to fix it on your level first

Act in a calm but timely manner

Ignore the problem until it breaks the team

Have periodic meetings and one-on-ones with your team

Put off confrontation in hopes that problems will go away by themselves

 
Article Start Previous Page 4 of 5 Next
 
Comments

Sergey Lobko-Lobanovsky
profile image
Actually quite a good article, thanks! Written from the middle management perspective, it correctly describes what should & shouldn't be done to foster team work. Kudos!

Jacek Wesołowski
profile image
I like this article, too. It's a pity that people who need this kind of advice most are the same people who never read articles about improving one's management skills.

People keep writing about how to manage a team better, but since I'm not a manager myself, I could really use an article on how to be managed. Especially: how to deal with my personal perception of my managers doing a poor job. The most important question is, in my opinion: how do I tell whether I'm a reformer or a troublemaker?

Assume I'm right in a given situation -- how do I make my boss listen to me at all, let alone agree with me? How do I deal with "false agreement", when manager agrees to introduce certain solution, but then sabotages the actual implementation thereof, either by inaction or contradictory decisions?

What do I do when my boss complains about overall quality of my work but refuses to give actual qualification (e.g. he keeps saying "your concept art is ugly", but never says "there's too much red in this picture")?

How do I confront a boss who's clearly doing a bad job? I used to have a boss who would come to the office at 2pm. There was a weekly meeting scheduled for 12:30pm, but it was never held, because the boss was never present. Clearly, someone should have talked to him about it, but how do you do that without getting fired?

How do I deal with coworkers who complain about their superiors in private, but refuse to speak openly about their issues, because they "don't want to lose their jobs"? How do I make my coworkers more active without appearing to be trying to take over?

What do I do when there's a genuinely good idea that requires every single person on the team to change their habits just a little? What if I'm tasked with making sure the idea works as intended, but I'm not allowed to require anyone to do their part?

How do I get around my superior's quirks? I mean, managers are just people, and people are never perfect. I used to have a boss who was some 190cm tall, with low, loud voice and intimidating personality. He almost never answered e-mail. And he was perfectly capable of mocking his employees publicly when they failed to meet his expectations. How do you deal with issues like this in a civilized manner that doesn't turn the team into a powder keg?

Most people I've worked with so far have a simple solution: they just don't care about their work. At least that's what they say. I would send them a link to some good article on the matter, but I don't have any.

Jose Eduardo Teran
profile image
Undoubtedly, an important factor for having an efficient and effective development team is the constant communication between everyone.

Excellent article.


none
 
Comment:
 


Submit Comment