Contents
Game Developer Magazine's Top 20 Publishers For 2008
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  Game Developer Magazine's Top 20 Publishers For 2008
by Trevor Wilson
1 comments
Share RSS
 
 
October 1, 2008 Article Start Previous Page 10 of 21 Next
 

12. Vivendi Games

Year formed: 2000

Headquarters: New York

Advertisement

Studios: Blizzard Console (Aliso Viejo, Calif.); Blizzard Entertainment (Irvine, Calif.); Blizzard North (San Mateo, Calif.); High Moon Studios (Carlsbad, Calif.) Massive Entertainment (Malmo, Sweden); Radical Entertainment (Vancouver); Sierra Entertainment (Bellevue, Wash.); Swordfish Studios (Birmingham, U.K.); Vivendi Games Mobile (Los Angeles; San Mateo, CA)

In the last year prior to the merger of Vivendi's gaming unit with Activision, World of Warcraft powered sales year round, though financial reports cited the lack of a new WoW expansion as the cause of lower-than-expected revenues.

Outside of WoW, Vivendi's release schedule-populated in large part by F.E.A.R. sequels and movie licenses - was slim. Review scores were unimpressive, and ratings given by our readers were mediocre.

Reader comments were unkind to the publisher as well, though as one commenter acknowledged, this may all be academic, with the merger now finalized.


Blizzard Entertainment's World of Warcraft: The Burning Crusade

 
Article Start Previous Page 10 of 21 Next
 
Comments

Tomas Galler
profile image
it is more than expensive
http://www.casininio.com


none
 
Comment:
 


Submit Comment