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Game Developer Magazine's Top 20 Publishers For 2008
 
 
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
  Game Developer Magazine's Top 20 Publishers For 2008
by Trevor Wilson
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October 1, 2008 Article Start Previous Page 14 of 21 Next
 

8. THQ

Year formed: 1989

Headquarters: Agoura Hills, Calif.

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Studios: Big Huge Games (Timonium, Maryland); Blue Tongue Entertainment (Melbourne); Sandblast (Seattle, WA); Heavy Iron Studios (Los Angeles); Helixe (Burlington, Mass.); Incinerator (Carlsbad, Calif.); Juice Games (Warrington, U.K.), Kaos Studios (New York); Locomotive Games (Santa Carla, Calif.); Mass Media (Moorpark, CA); Paradigm (Dallas); Rainbow Studios (Phoenix); Relic Entertainment (Vancouver); THQ Studio Australia (Spring Hill, Australia); THQ Wireless (Calabasas Hills, Calif.); Vigil Games (Austin); Volition (Champaign, Ill.)

2007-08 was a difficult period for this Los Angeles-based publisher. THQ posted losses throughout the year, and flagging sales on key original franchises forced layoffs and reorganizations.

Cancellations and delays of titles like Destroy All Humans! Path of the Furon and de Blob, respectively, further hurt revenues.

Despite that, THQ's release schedule was dwarfed only by Activision's, and its inclusion of WWE and Pixar-licensed titles were the publisher's sales highlights for the year.

Original titles MX vs. ATV Untamed and Frontlines: Fuel of War were important successes during the year, and THQ seems to be depending on Saints Row and Red Faction sequels to steer the company back toward profitability.


THQ/Rainbow Studios' MX vs. ATV Untamed

 
Article Start Previous Page 14 of 21 Next
 
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Tomas Galler
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it is more than expensive
http://www.casininio.com


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