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Game Developer Magazine's Top 20 Publishers For 2008
 
 
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November 22, 2009
 
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Accepting the Inherent Value of Games
 
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Features
  Game Developer Magazine's Top 20 Publishers For 2008
by Trevor Wilson
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October 1, 2008 Article Start Previous Page 15 of 21 Next
 

7. Sega

Year formed: 1952 (Sega); 1975 (Sammy)

Headquarters: Tokyo

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Studios: Creative Assembly (West Sussex, U.K., Fortitude Valley, Australia); Secret Level (San Francisco); Sega Shanghai Studios (Shanghai); Sega Studios (Tokyo); Sega Studios USA (San Francisco); Sports Interactive (London)

Flagging arcade performance caused declining revenues and increased losses for Sega parent Sammy, and as a result, construction of a major arcade center was ended and 400 employees were laid off.

But Sega's sales of home video games were up for the past year, as combined sales of Mario and Sonic at the Olympic Games passed seven million copies.

Sega showed signs of continued improvement in the home market, with a publishing deal inked with dream-team developer Platinum Games, as well as strong sales of Japanese-made Senjou no Valkyria and a just-before deadline smash with Phantasy Star Portable.

A release schedule double the size of last year's helped ensure that Sega held its position.


Sega/Nintendo's Mario & Sonic at the Olympic Games

 

 
Article Start Previous Page 15 of 21 Next
 
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Tomas Galler
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it is more than expensive
http://www.casininio.com


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