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[In this Intel-sponsored feature, Randi Rost, Intel's External Relations Manager, Graphics, talks at length of higher education and new graphics architectures.]
How do technology ideas propagate through the world at large and somehow become real? What does it take to capture the imaginations and talents of the students and researchers in universities worldwide and engage them in exploring and using a new graphics architecture?
These questions occurred to me recently while thinking about Intel's new graphics architectures. Years ago, British biologist Lyall Watson postulated the Hundredth Monkey Phenomenon after observing that once a group of monkeys on a remote island learned how to wash their potatoes in water, monkeys on nearby islands were soon observed doing the same thing. Watson speculated that maybe there was a group consciousness that somehow percolated across vast distances among members of the same species.
If such forces could be applied to transferring the technological skills involved in graphics processing, Randi Rost would be out of a job.
Randi,
an experienced computer graphics professional at Intel,
is responsible for getting the word out about new Intel graphics
architectures. He finds ways to reach university students,
educate and inform researchers, engage ISVs and developers,
and, generally, prepare the ecosystem for Intel's next-generation
graphics architecture.
My
curiosity piqued, I talked with Randi about his thoughts on
the potential for visual computing on next-generation graphics
architectures and the ways that Intel is helping build
software engineering expertise in this area. Randi discussed
the many ways he and Intel are trying to make the
learning curve less steep.
How long have you been involved in computer graphics?
RR: I
discovered my passion for computer technology as a sophomore
in high school. In the mid-70s, Minnesota became the
first state to have a statewide computing network linking all
the universities and secondary schools.
I discovered my passion
for graphics when I bought myself an Apple II computer during
my first year of college. I went to graduate school to study
computer graphics specifically, and I've always pursued jobs
that have been connected to this creative and fascinating field.
I've worked at startups and at big companies like DEC and
HP, always looking for the spots where interesting work was
being done in computer graphics.
How did you get started with Intel?
RR: The
day after our high-end graphics development team at 3D
Labs was laid off, Intel arrived to discuss an upcoming project involving
major advances in graphics processing. It didn't take very
long to see that Intel was doing something that was going
to really change the industry. I'm not just saying that because
it's a tagline, but given my background in the computer graphics
industry, it was clear that Intel had a very compelling story
with this new graphics architecture.
What kind of work is your group engaged in at Intel?
RR: Our
group is the primary development team
for software development tools being
created for Intel's newest graphics architecture.
We work very closely with the
Intel teams that provide the drivers and
hardware. We also work very closely with
other groups within Intel, such as the
Intel University Program and the Intel
Software College.
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