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Building A Great Game Team: Measuring Progress
 
 
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Features
  Building A Great Game Team: Measuring Progress
by Marc Mencher
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October 15, 2008 Article Start Previous Page 2 of 6 Next
 

Discuss and Assess Results

Teamwork often improves when team members also measure their own performance. Be sure any measures you assess are meaningful and accurate. Solicit input from each team member about how targets were handled, whether working methods can be improved and whether the results are realistic. Use appropriate software that interprets results effectively. Use independent outside assessors if you need specific facts, but don't make the team feel like they're being watched and judged like they were under a microscope.

The Japanese management technique of kaizen (Six Sigma) holds that everyone on a team can improve the quality of work continually and by quantifiable amounts. Even a small decrease in the percentage of rejected products, for example, can mean big savings in production cost. Give teams enough responsibility for their task that they can keep improving by defining problems, analyzing the root cause, fixing the situation -- perhaps by bringing in external specialist help, if necessary -- and, above all, preventing the problem from recurring.

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When measuring team progress, keep two questions in mind: "What is the cost of failure?" and "Is it time to cut our losses?" Always, always, always document everything!

One of the newest trends in terms of management philosophies and techniques that is taking the industry by storm is Scrum/Agile. Scrum is a method that gets members of each of the disciplinary teams around a conference table (or video conference) on either weekly or bi-weekly meetings where challenges or new ideas for product or methodology practices can be assessed and altered throughout the development process.

This allows the team to remain flexible and available to change midstream; thus, avoiding redundancy of work to meet new technical specs and to stay adaptable to market trends, demands, or any changes that need to be made to increase customer value.

Helping an Existing Team

You may be asked to take over an existing team. Obviously, you want to make a good impression without appearing too controlling, aggressive or overeager.

Find out about your new team, its purpose, its progress and of course the individuals, preferably before you meet them. Other people's input can be valuable but trust your own judgment as you form your opinion of the team's abilities.

You may want to ask individual team members to assess their colleagues but again make it clear that you will be forming your own opinions. If you ask people for their advice, be willing to listen and show that you are not making snap judgments based on incomplete information or influence from a particular person or subgroup.

Good team leaders make the most of the information at hand. Ideally, you want to understand each group member, how (if) their behavior changes within the team and how individual responses vary at different stages in the team's development but you don't always have that luxury.

As soon as you can, talk with each team member, one-to-one, about their individual tasks and the project as a whole, their views of their own performance, whether they favor any changes in working practice and if so, why. Remember that your best chance to observe the team will come only after you have taken charge.

 
Article Start Previous Page 2 of 6 Next
 
Comments

ken sato
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Good article and I like the feed back / analysis questions. Tried to implement something like this but received a lot of resistance as it was perceived to be too "touchy - feely". Yeesh.

Tim Carter
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Just remember to not get so wrapped up building a great game team you forget to focus on creating a great *game*...

Matt Ponton
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Nice one Marc!

Vladimir Neskovic
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Great article.
I would like to add my 5 cents especially on brainstorming, which is a frequent buzzword not only in our industry.
Brainstorming is only one in plethora of techniques used for creative problem solving. And it is only used in one of the six convergent phases of Creative Problem Solving (CPS) process. It is important to mention that bRAINSTORMING was “invented” by the same person who “invented” the CPS process, a great mind, Alex Osborn. Those who tried CPS process are aware how powerful it may be.
Nowadays we may find cca. 10-15 derivates of the original Brainstorming techniques (nominal, superhero, negative brainstorming,…) which are more efficient then the original one. It is good to be familiar with as much as possible derivates since the fact that original brainstorming works effectively only for a short period of time with the same group of people. Btw Wikipedia offers nice article on what, where, how, who, … on Brainstorming.

Being creative and inventive in our industry is a core competence to most of our employers. In my opinion too much buzz was used for only one technique while neglecting all other important phases as problem (re)definition, exploration, solution planning and execution or other hundreds of techniques used in other phases of CPS.



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