Set Achievable Goals
Like all great
competitors, many gamers like to think they are the best, each and every time they
pick up their controllers. It's great to be confident, but people are not
always experts without having ample time to practice, train, and prepare for
some of the challenges that lie ahead. A perfect example of this is when
everyone rushed out to get their copy of Halo
3. Some people went right to the multiplayer mode and other right for the
story.
Given this is people's
first look at the new game, it's important to have realistic expectations of
what you hope to achieve. It would probably not be in a new player's best
interest to hop right into the Legendary mode, but rather to play on an easy
mode, get their bearings and learn how to use their character, weapons, etc.
Setting realistic expectations will get you much further on in the game, and
build up the basic framework for you to increase the difficulty and achieve
loftier goals down the road.
Milestones are vital
to the team's process (and to getting paid!) They ensure that a product is
delivered to specification (and customer satisfaction), that team members
adhere to schedules and budgets, and quality standards are met. They also tend
to be the basis for individual and team rewards over and above normal
compensation.
Team goals might include:
- Increasing
productivity in a manufacturing environment
- Improving
production quality of production
- Involving
more (all) employees in decision-making to increase job satisfaction
- Reviewing
systems and practices to reduce wasted time and money
- Working
with customers to build closer relationships and understand market needs
- Design
and produce software
Motivate your team to
reach specific goals by describing the ultimate set of targets as challenges
that can be met through a combination of skills and effort. You can also
increase team motivation by allowing members to design their own targets, at
least to some extent. Give them a chance to debate and discuss how personal
goals can be met and possibly exceeded. While it's good to discuss compensation
for outstripping goals, monitor this very carefully because in some companies
discussing salaries can result in immediate dismissal. Try to gage it in terms
of the team and project rather than bonus checks!
The greatest challenge you can present is the "stretch"
goal, a target that can be achieved only by using skills that extend the team's
current capabilities. Before you set a stretch target be sure you can deliver
what you promise in terms of team performance and compensation. Ideally, this
will provide a set of subsidiary targets that can be broken down into
individual goals and tasks.
Reaching a milestone, stretch or not, involves a plan. If
the plan is failing, and the goals and/or milestones are likely to be missed,
you need to quickly diagnose the problem and fix it. Work with the team to
analyze the issue until you have pinpointed the problem. Decide as a group how
to solve it, then implement the solution. Reestablish a new set of amended
goals now that the scope of the project has changed. This may be more motivating
than any previous plan because the team is solving the problem together: the
revised plan improves on the original.
Purpose: What is
your team supposed to be doing? The
question may sound obvious, but time spent at the beginning of a project
defining team objectives is crucial to a successful outcome. Make sure you have
clearly established the issues that the team needs to resolve.
Schedule: Set realistic deadlines (remember to multiply all
estimates by 1.5 to allow for unforeseen obstacles and a tendency on anyone's
part, including yours, to think you can get the work done faster.) Don't
promise the sky unless the team (a) agrees and (b) can reasonably deliver on
the promise.
Goals: Break down
goals, targets and milestones into manageable bites that should be quantifiable
and designed to complete the project in a timely and cost efficient manner.
Constraints:
Realistically assess how much autonomy the team should have. Without creating
(or augmenting) an adversarial situation, determine where the "external"
(upper management and client) obstacles might be and create contingency plans
to deal with them.
Priorities:
Assess the order in which key project elements must be completed. Client needs
almost always come first and you may need to act as liaison if you have a
particularly demanding client, which might take you away from some other task
vital to the team's success.
Costs: Insofar as
you're responsible for any portion of the project budget, remember to include
everything -- salaries, additional resources, capital expenses, depreciation,
overtime and if possible some allotment for team building. Then add a cushion
and multiply the whole thing by 1.5.
Drawing up common aims and agreeing on individual roles when
a team is set up is only the beginning of a process that needs to remain
relevant and achievable as long as the team exists.
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I would like to add my 5 cents especially on brainstorming, which is a frequent buzzword not only in our industry.
Brainstorming is only one in plethora of techniques used for creative problem solving. And it is only used in one of the six convergent phases of Creative Problem Solving (CPS) process. It is important to mention that bRAINSTORMING was “invented” by the same person who “invented” the CPS process, a great mind, Alex Osborn. Those who tried CPS process are aware how powerful it may be.
Nowadays we may find cca. 10-15 derivates of the original Brainstorming techniques (nominal, superhero, negative brainstorming,…) which are more efficient then the original one. It is good to be familiar with as much as possible derivates since the fact that original brainstorming works effectively only for a short period of time with the same group of people. Btw Wikipedia offers nice article on what, where, how, who, … on Brainstorming.
Being creative and inventive in our industry is a core competence to most of our employers. In my opinion too much buzz was used for only one technique while neglecting all other important phases as problem (re)definition, exploration, solution planning and execution or other hundreds of techniques used in other phases of CPS.