Contents
Building A Great Game Team: Measuring Progress
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk [1]
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  Building A Great Game Team: Measuring Progress
by Marc Mencher
4 comments
Share RSS
 
 
October 15, 2008 Article Start Previous Page 4 of 6 Next
 

Think Creatively

A great example of thinking creatively is the game Mirror's Edge, where you play a free-runner (in the parkour style) that can utilize virtually all aspects of the environment to help you get from one place to another. There is a time trial mode that will have you play out the same scenario over and over again.

The beauty of this game is that there are an infinite number of paths that can be taken to achieve the desired results. By thinking creatively, you may be able to discover a new route that can shave seconds off your time. By hooking up to the internet, you should be able to compete against other competitors' best times as well. The top time will appear as a phantom in your game (the bar to match or exceed, if you have the skills).

Advertisement

By playing in this mode, you may see a path that you never imagined would be usable. It's learning these tricks, techniques, and recognizing things to interact with that will help you overcome many obstacles and can easily be applied to real life situations as well.

Without new ideas, teams can't achieve the breakthroughs that generate real success. Creative thinking is a team responsibility in which everyone should participate. You can develop it in your team through training and practice.

Many people get trapped in thought and behavior patterns drawn from their past. To unlock your team's creativity, don't allow yourself or them to get typecast as "creative" or "non-creative." Everybody is capable of coming up with a new idea.

Brainstorming

Brainstorming sessions are designed to produce new ideas and creative solutions to problems. A session takes some organization and requires a moderator who can keep the team from losing focus and/or individuals from hijacking the session. Ideas should be recorded on a flip chart or whiteboard or big pieces of paper so everyone can see them.

The old saying "There's no such thing as a bad idea" will not only protect those who may be intimidated by other team members but also inject some humor into your session. The desired outcome is a list of ideas that can become the agenda for a more focused meeting and an opportunity for some great team building.

People have far more potential for creating ideas when working as a team than they do by themselves. Encourage open discussion and make sure that all suggestions are treated respectfully. There will be time later on to discard ideas that aren't practical.

Watch out for the person who grabs the marker from the moderator and tries to direct the session. (One way to avoid this is to give everyone a marker.) Be alert to people who interrupt others with "Here's a better way to do that..." or "I was talking to the VP of [department] the other day and she said..." or "When I was at my last job, we always did it this way..." It may be a bit like herding cats at first but eventually you'll be able to establish a procedure that gives everyone a chance to contribute.

Points to remember:

  • Brainstorming is sometimes called "group action thinking".
  • Criticism kills creativity. There are no "bad ideas" in a brainstorming session.
  • All ideas should be recorded no matter how unconventional they are.
  • The creative input in these sessions will always be higher than individuals can provide alone.
  • Encourage people to get excited about new ideas but watch for veering tangents that will take the team too far a field of the goal.
  • Make sure everyone participates. This is not a field trip to avoid working, but rather an exercise to create a more cohesive and productive team.
 
Article Start Previous Page 4 of 6 Next
 
Comments

ken sato
profile image
Good article and I like the feed back / analysis questions. Tried to implement something like this but received a lot of resistance as it was perceived to be too "touchy - feely". Yeesh.

Tim Carter
profile image
Just remember to not get so wrapped up building a great game team you forget to focus on creating a great *game*...

Matt Ponton
profile image
Nice one Marc!

Vladimir Neskovic
profile image
Great article.
I would like to add my 5 cents especially on brainstorming, which is a frequent buzzword not only in our industry.
Brainstorming is only one in plethora of techniques used for creative problem solving. And it is only used in one of the six convergent phases of Creative Problem Solving (CPS) process. It is important to mention that bRAINSTORMING was “invented” by the same person who “invented” the CPS process, a great mind, Alex Osborn. Those who tried CPS process are aware how powerful it may be.
Nowadays we may find cca. 10-15 derivates of the original Brainstorming techniques (nominal, superhero, negative brainstorming,…) which are more efficient then the original one. It is good to be familiar with as much as possible derivates since the fact that original brainstorming works effectively only for a short period of time with the same group of people. Btw Wikipedia offers nice article on what, where, how, who, … on Brainstorming.

Being creative and inventive in our industry is a core competence to most of our employers. In my opinion too much buzz was used for only one technique while neglecting all other important phases as problem (re)definition, exploration, solution planning and execution or other hundreds of techniques used in other phases of CPS.



none
 
Comment:
 


Submit Comment