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Building A Great Game Team: Measuring Progress
 
 
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Features
  Building A Great Game Team: Measuring Progress
by Marc Mencher
4 comments
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October 15, 2008 Article Start Previous Page 5 of 6 Next
 

Off-Site Meetings

Occasionally it's helpful to take the team away from the workplace in a focused strategic work session. Bring in consultants or members from other departments to give constructive criticism and advice. Leave the session with an action plan, and be sure those who are accountable for each aspect of implementation know what they have to do. Because off-site meetings tend to be more expensive, design an agenda and make sure attendees know you plan to keep to the schedule. (Off-site team building social outings fall under an entirely different category!)

Points to remember:

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  • Be clear about what you need to achieve in a meeting: draw up an agenda and follow it.
  • Go to the meeting with all relevant facts and figures, and encourage team members to do the same.
  • Be gentle but firm in your moderation and don't shoot down any ideas unless someone tries to hijack the meeting.
  • Leave time for a Q&A session.
  • Where appropriate, serve refreshments but be sure the people who partake actually stay for the meeting!

Reward Performance

Everyone loves to be rewarded for their hard work, and the video game world has finally begun to acknowledge its superstars. Many games now include rankings and leaderboards. Notably, Guitar Hero has online leaderboards, for many to admire and others to use as a motivator to improve their play. After completing a tough song with five stars, it's only natural to see what others have done with the same song.

It can be exhilarating to see your Gamertag pop up on the top 50, but at the same time very frustrating if you played a song perfectly and are still off by a considerable margin. Some people will use the later to assess their gameplay and try to be more efficient with Star Power to inch their way up.

Others may ignore the leaderboard all together because they simply enjoy playing the game, regardless of how they did. It is important to find out which way your team will perceive this sort of public praise reward system before implementing it.

A successful reward system can improve overall performance. Calculate rewards with care and choose the most appropriate type for your team. Solicit team input on reward levels. Assess how well your team can handle competition.

In sales organizations, rankings are very motivational but in other settings they can actually deter progress and create unnecessary conflict. Monetary and stock/option incentive-based plans -- or a combination of both -- are popular but may not fit in with the company's financial directives so don't promise anything before you have formal approval.

Make sure each team member understands the bonus system, has access to the targets they are expected to reach and can see their own performance figures so that they can appreciate what they are working toward and how they will benefit, both as a team and an individual.

Setting Reward Levels

It requires good judgment and experience to set a reward system at just the right level. Fix the rate too low and team will be insulted. Be too generous and you raise future expectations too high. When calculating rewards, work out what you can reasonably expect from your team by looking at their past performance. As the team gains in experience and skill, you may need to raise your sights by setting a higher reward base to encourage them to continue stretching themselves and performing at their best.

REWARD

IMPLEMENTATION

BENEFITS TO TEAM

Pay Raise

Merit increase that may or may not be related to team performance.

Requires approval of salary scale and job description; may include promotion. Can recognize stellar individuals.

Team members have tangible reward for service but it needs to be factored against other team members' performance reward.

Bonus Payment

Includes share of financial savings or stock options.

Be sure team is rewarded equally for equal performance. Not a good idea to let the team divvy up the amount -- creates jealousy and dissention

If possible, let the team know about this in advance but watch for unnecessary cost cutting that could harm the project.

Profit Sharing

Usually part of the original employment offer; may be increased by sharing part or all of the savings with employees.

Subject to laws and corporate policy. Should be distributed equally.

Popular and easily managed method for reward.

Share Ownership

Previously reserved for senior management, this is becoming more popular for mid to lower levels.

Subject to laws and corporate policy. May not be seen as "real" dollars, especially if stock options are given.

Pride of ownership encourages team spirit as long as shares have some tangible value. Helps close the gap between "us" and "them" (management).

Recognition Awards

Anything from certificates to prizes to travel vouchers.

Flexible way to recognize both team and individual efforts. Be sure monetary rewards have been included in the budget.

Public recognition is always appreciated.

 
Article Start Previous Page 5 of 6 Next
 
Comments

ken sato
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Good article and I like the feed back / analysis questions. Tried to implement something like this but received a lot of resistance as it was perceived to be too "touchy - feely". Yeesh.

Tim Carter
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Just remember to not get so wrapped up building a great game team you forget to focus on creating a great *game*...

Matt Ponton
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Nice one Marc!

Vladimir Neskovic
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Great article.
I would like to add my 5 cents especially on brainstorming, which is a frequent buzzword not only in our industry.
Brainstorming is only one in plethora of techniques used for creative problem solving. And it is only used in one of the six convergent phases of Creative Problem Solving (CPS) process. It is important to mention that bRAINSTORMING was “invented” by the same person who “invented” the CPS process, a great mind, Alex Osborn. Those who tried CPS process are aware how powerful it may be.
Nowadays we may find cca. 10-15 derivates of the original Brainstorming techniques (nominal, superhero, negative brainstorming,…) which are more efficient then the original one. It is good to be familiar with as much as possible derivates since the fact that original brainstorming works effectively only for a short period of time with the same group of people. Btw Wikipedia offers nice article on what, where, how, who, … on Brainstorming.

Being creative and inventive in our industry is a core competence to most of our employers. In my opinion too much buzz was used for only one technique while neglecting all other important phases as problem (re)definition, exploration, solution planning and execution or other hundreds of techniques used in other phases of CPS.



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