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Building A Great Game Team: Measuring Progress
 
 
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Features
  Building A Great Game Team: Measuring Progress
by Marc Mencher
4 comments
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October 15, 2008 Article Start Previous Page 6 of 6
 

Broadcast the News

When rewards are given, the team understandably wants the information made public.

Get approval from management before doing this and work with the appropriate department to choose the proper vehicle for that information, such as a memo, the company newsletter, the internet, an all-hands meeting, etc.

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...and Finally, Evaluate Yourself

Team leadership is a complicated process. If you're currently leading a team, this test can measure the quality of your working methods and ability to manage people.

If you're a team member, it will test your own leadership potential. Be as honest as you can:  Add your scores together, and refer to the analysis section to see how you scored. Use your answers to identify areas that need improvement.

OPTIONS:

1. Never
2. Occasionally
3. Frequently
4. Always

QUESTION

RESPONSE

 1.  I share the leadership role with other team member(s).

 1    2    3    4

 2.  I encourage team members to set themselves tasks that genuinely stretching their abilities.

 1    2    3    4

 3.  I meet with internal and external customers to monitor/insure their satisfaction.

 1    2    3    4

 4.  I socialize with the team to build team spirit and provide a chance for informal communication.

 1    2    3    4

 5.  I give credit where it's due and don't hesitate to criticize when necessary.

 1    2    3    4

 6.  I have an "inner team" of deputies with whom I consult on the team's progress.

 1    2    3    4

 7.  I give team members precise goals and communicate them clearly.

 1    2    3    4

 8.  I keep in touch with the team's sponsor(s) to maintain smooth external relations.

 1    2    3    4

 9.  I try to show the team that I trust them implicitly.

 1    2    3    4

10. If I need to reject a team member's solution for a problem, I explain why.

 1    2    3    4

11. I turn whole tasks over to the team to carry out as they see fit.

 1    2    3    4

12. I allow my team to have a say in any decision that affects it.

 1    2    3    4

13. I ask individual team members what they think about current working methods.

 1    2    3    4

14. I look for the underlying causes of any problems that arise on my team.

 1    2    3    4

15. I deliberately change my management style to suit changing situations.

 1    2    3    4

16. I encourage team members to come to me with any problems.

 1    2    3    4

17. I plan team meetings well in advance and always provide an agenda.

 1    2    3    4

18. I communicate with team members via every available means.

 1    2    3    4

19. I pass on all information I receive to my team, as long as it's not confidential.

 1    2    3    4

20. I try to eliminate unnecessary reporting levels from the team hierarchy.

 1    2    3    4

21. I consult with sponsors and other well-placed people to ease the team's work.

 1    2    3    4

22. I encourage team members to think in innovative ways.

 1    2    3    4

23. I run brainstorming sessions to generate new thinking within my team.

 1    2    3    4

24. I run frequent checks on team spirit and individual morale levels.

 1    2    3    4

25. I treat problem solving as an opportunity for lasting improvement.

 1    2    3    4

26. I eliminate conflict caused by overlap of role responsibilities on the team.

 1    2    3    4

27. I try to inspire my team by leading it firmly from the front.

 1    2    3    4

28. I deal with personal problems within the team when they arise.

 1    2    3    4

29. I use a log to record any ways we find to improve our working practices.

 1    2    3    4

30. I am tough on problems, but not on the individuals in my team.

 1    2    3    4

31. I track projects being worked on by individual team members.

 1    2    3    4

32. I see all opportunities for long-term improvements in the team's working systems.

 1    2    3    4

Analysis

Now that you have completed this analysis, add up your total score and check your performance by reading the corresponding evaluation below. Whatever level of success you have achieved there is always room for improvement. Identify your weakest areas, and start to focus on improving them.

32 to 63 - You are not keeping up with the pace of change. Look for ways to update your management style.

64 to 95 - Some of your leadership qualities are good, so concentrate on improving weak areas.

96 to 128 - This is the zone of excellence, but do not let this lull you into complacency -- strive to improve.

---

Title photo by Jacob Bøtter, used under Creative Commons license.

 
Article Start Previous Page 6 of 6
 
Comments

ken sato
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Good article and I like the feed back / analysis questions. Tried to implement something like this but received a lot of resistance as it was perceived to be too "touchy - feely". Yeesh.

Tim Carter
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Just remember to not get so wrapped up building a great game team you forget to focus on creating a great *game*...

Matt Ponton
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Nice one Marc!

Vladimir Neskovic
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Great article.
I would like to add my 5 cents especially on brainstorming, which is a frequent buzzword not only in our industry.
Brainstorming is only one in plethora of techniques used for creative problem solving. And it is only used in one of the six convergent phases of Creative Problem Solving (CPS) process. It is important to mention that bRAINSTORMING was “invented” by the same person who “invented” the CPS process, a great mind, Alex Osborn. Those who tried CPS process are aware how powerful it may be.
Nowadays we may find cca. 10-15 derivates of the original Brainstorming techniques (nominal, superhero, negative brainstorming,…) which are more efficient then the original one. It is good to be familiar with as much as possible derivates since the fact that original brainstorming works effectively only for a short period of time with the same group of people. Btw Wikipedia offers nice article on what, where, how, who, … on Brainstorming.

Being creative and inventive in our industry is a core competence to most of our employers. In my opinion too much buzz was used for only one technique while neglecting all other important phases as problem (re)definition, exploration, solution planning and execution or other hundreds of techniques used in other phases of CPS.



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