Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Contents
NPD: Behind The Numbers, September 2008
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Sony Computer Entertainment America LLC
Audio Tools Engineer
 
Sony Computer Entertainment America LLC
World Wide Studios Technical Product Manager
 
Sony Computer Entertainment America LLC
Senior Software Application Engineer
 
Sony Computer Entertainment America LLC
Senior Gamer Insights Specialist
 
High 5 Games
Technical Artist
 
Airtight Games
Art Director
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [11]
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Features
  NPD: Behind The Numbers, September 2008
by Matt Matthews [Business]
4 comments Share on Twitter Share on Facebook RSS
 
 
October 20, 2008 Article Start Page 1 of 5 Next
 

[Gamasutra's in-depth NPD analysis returns with a deep dive into September's U.S. numbers - exclusively revealing the full top 20 games, tie-in ratios, and plenty more specifics on how hardware and games are faring.]

Industry observers always knew that the launch of Halo 3 would be difficult to match. After the NPD Group released September 2008 videogame industry sales figures on Thursday, everyone knew: the value of sales were down 7% from the same period last year. Relative to August, only the Xbox 360 and Nintendo Wii saw increased hardware sales, while Sony's PlayStation 3 was flat, and all other systems experienced a drop in sales.


In this month's overview we will explain the effect of the Xbox 360 price cuts, and how the PlayStation 3 and Wii are positioned as the holiday sales season begins. We'll also pore over the top 20 software list, and then provide updated tie ratios for the current generation systems.

After assessing the growth in software sales throughout 2008, we'll take a brief look at what analysts expect for the remainder of the year and how October sales may finally reveal whether the industry is being affected by the larger economy.

Assessing Hardware Sales and Pricing

Price drops are exciting not just for consumers but also for those of us who watch the market and track sales. We fully expected strong sales of the Xbox 360 this month, given the significant price cuts Microsoft made on 7 September:

  • Xbox 360 Arcade cut from $280 to $200

  • Xbox 360 Premium cut from $350 to $300

  • Xbox 360 Elite cut from $450 to $400

The price cuts worked: 69,000 Xbox 360 systems were sold each week during September, giving Microsoft its best hardware month this year. What is far more telling, however, is how the average price of each system sold changed after the price drop.

According to the NPD Group, the average sale price (ASP) of an Xbox 360 from its launch through July 2008 was just over $376. We estimate that the ASP was in the $330 to $340 range during August.

For September, we estimate that the ASP of the Xbox 360 dropped to $276, about $100 below its lifetime average and more than $50 below its average before the price drop. If our estimates are correct, then this signals an even greater role for the $200 Arcade model in Microsoft's hardware mix.

Xbox 360 ASPs

It is worth making two quick historical comparisons. The first Xbox 360 price drop, in August 2007, spurred a 63% increase in sales over the previous month. Then in September 2007, the month of Halo 3 and the second month of the lower Xbox 360 prices, sales rose over 50% from the already elevated August 2007 levels.

This year, with least expensive Xbox 360 model dropping below the price of the Nintendo Wii and finally hitting half the price of the least expensive PlayStation 3, Microsoft's system managed only a 43% increase in sales.

By these measures, the September 2008 price drop appears to have less of an effect than last year's more modest cuts. At least part of the difference is that the Xbox 360 sales this year have never been as weak as they were in July 2007, but there is still a lingering impression that Xbox 360 could have been stronger.

Regardless, with the deepest software library and the lowest entry-level price, Microsoft's price cut ideally positions the Xbox 360 for the coming holiday season.

 
Article Start Page 1 of 5 Next
 
Comments

Richard Cody
profile image
I think Sony wants to establish Uncharted as a popular brand for them and as a showcase of the system it makes a lot of sense. And it got solid ratings, anyone who's buying PS3 who takes a quick look at its scores will be satisfied.

Halo is a major release it threw everything off it sold multi-millions of copies and it's exclusive to 360. PS3 had Warhawk and Wii had launched Metroid Prime 3 at the end of August.
I definitely think it's just the month. There's a lot of high profile releases this month and then it's also important to factor in XBLA, PSN, and WiiShop sales because for people like me, that's where all my money is going.

John Palamarchuk
profile image
Microsoft seems to be firesaling the Xbox 360 off. Anyone else sense desperation?

Just last week Dell was selling the 360 arcade version holiday bundle which includes 5 XBLA games (good XBLA games too, not trash), with Madden 09 for the massive price of $199. If you factor in all those games that puts the 360 cheaper than the PS2.

Simon Carless
profile image
Or, John, it might be that they can break even at those hardware sale prices nowadays, thanks to cost cutting and economies of scale, so they want to aggressively increase their installed base. (Has anyone seen estimates for Xbox 360 hardware costs recently?)

Mike Lopez
profile image
Where is the NPD data from the last economic slowdown during 2000/2001 (admittedly smaller scale than the current economic beating)?

Why is there any surprise there is no VG sales correlation with the economy when the same has been true in the past? I would not expect that to change now or when the current slowdown turns into a full blown recession.


none
 
Comment:
 




UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.