Tie Ratios and Software Sales
The tie ratio for a platform is the total number of software units
sold for every unit of hardware. As NPD Group analyst Anita Frazier
says, “they can be an indication of the health of a system”, but
can also be used in misleading ways.
She goes on to explain: “As a
system gets further along in its lifecycle and perhaps hardware sales
start to diminish, the tie ratio tends to go up because software
sales are the bigger draw."
"If a hardware system is doing gangbuster
sales, then the tie ratio can go down even if there are lots of
overall sales.”
Because Xbox 360 owners enjoy buying lots of software, Microsoft
often publishes its own tie ratio in its monthly press release
regarding sales figures.
The NPD Group provided Gamasutra with updated tie
ratios for the other two current generation platforms, allowing us to see the lifetime to date totals across the Xbox 360, the PlayStation 3 and the Wii, as follows:
We might choose to interpret these numbers as follows: each Xbox
360 owner has purchased on average 8.1 games, while Wii owners have
purchased 5.5 games and PS3 owners have purchased 5.3 games. As with
any average, it is a statement about the aggregate, not the
individual.
For reference, the tie ratios at the end of 2007 were 6.98 for the
Xbox 360, 4.64 for the Nintendo Wii, and 4.26 for the PlayStation 3.
Our estimate of the tie ratio for the Nintendo Wii in June 2008 was
around 5.5, and we believe that the tie ratio for Nintendo's platform
may have held roughly constant since that time. By comparison,
Microsoft's tie ratio has increased by about 0.1 each month since
early 2008.
These figures may be used together to get an idea of how well
software has sold for each platform overall and during the first nine
months of 2008. The following figures show that data:
Over 91 million units of software have been sold on the Xbox 360,
with 27 million units of that software being sold so far in 2008. For
the Wii, around 69 million units of software have been sold with just
over half of those sales from this year.
More than 29 million units
of PlayStation 3 software have been sold, and well over 15 million of
those were sold during 2008. (Since the Xbox 360 launched a year
prior to the Wii and the PS3, we may also compare their figures to
Xbox 360 software sales in September 2007; at that time 44.5 million
units of Xbox 360 software had been sold.)
Microsoft's best angle on these figures is that Xbox 360 owners
buy more software, per system, than for either of its competitors.
Nintendo, on the other hand, can point out that it is currently
moving the most software in absolute terms and monthly software unit
sales are up nearly 60% this year.
The message for Sony has to be
that software sales are getting much better on the PS3, with monthly
averages up 73% this year. (You can see that Sony is already going
this. Their press release on the September 2008 sales data pointed
out that 1.7 million units of software were sold during the month, up
130% from the same period last year.)
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Halo is a major release it threw everything off it sold multi-millions of copies and it's exclusive to 360. PS3 had Warhawk and Wii had launched Metroid Prime 3 at the end of August.
I definitely think it's just the month. There's a lot of high profile releases this month and then it's also important to factor in XBLA, PSN, and WiiShop sales because for people like me, that's where all my money is going.
Just last week Dell was selling the 360 arcade version holiday bundle which includes 5 XBLA games (good XBLA games too, not trash), with Madden 09 for the massive price of $199. If you factor in all those games that puts the 360 cheaper than the PS2.
Why is there any surprise there is no VG sales correlation with the economy when the same has been true in the past? I would not expect that to change now or when the current slowdown turns into a full blown recession.