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Features
  Engines of Creation: An Overview of Game Engines
by Jon Jordan
16 comments
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October 28, 2008 Article Start Previous Page 3 of 12 Next
 

Crytek

CryEngine 2 was Heralded by the release of the PC shooter Crysis in 2007 and one issue for German-based studio Crytek has been filtering enquiries from interested parties in order to ensure it's working with clients who can make the most of the engine's capabilities.

Of course, the headline feature remains the engine's graphical quality, with the DirectX 10-class engine offering support for features such as real-time lighting and shadows that do not require pre-baked textures to create time of day and dynamic weather conditions.

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Also integrated is a flexible physics engine, which enables the creation of fully destructible environments, and a realistic animation system that can combine motion capture and hand animation.

But in terms of getting good games made quickly, CryENGINE 2 production tools are just as important. The Sandbox game editor offers a collaborative, real-time working environment for game designers and level editors.

Tools include terrain editing, visual programming of features such as AI, special effects creation, facial animation, sound design, and asset management.

This is important as versions of your game can be generated and tested on target platforms without the need for assets to be compiled. Indeed, the only obvious lack is support for Xbox 360 and PlayStation 3, something that's currently in development.

CryEngine 2

Features: DirectX 10-class renderer with dynamic soft shadows; script-based shader system; asset streaming system, animation system; audio engine; integrated Sandbox 2 game editor including Lua-driven AI system and smart objects; low bandwidth networking

Platforms: PC (Xbox 360 and PS3 in development)

Integration with Other Technologies: Alienbrain, CRI, FMOD, Perforce, and Scaleform, plus plug-ins for 3ds Max, Photoshop and XSI

Cost: pre-visualization, SDK, and SDK plus source licenses available. Price on request

Released Games: Crysis (Crytek)

Games in Development Include: Entropia Universe upgrade (MindArk), Merchants of Brooklyn (Paleo), The Day (Reloaded), Blue Mars (Avatar Reality)

www.cryengine2.com, www.crytek.com, www.crymod.com


Crytek's Crysis

 
Article Start Previous Page 3 of 12 Next
 
Comments

Wyatt Epp
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For reference, does "PC" refer to Windows, Linux, and Mac or just Windows (yes, I could search for it, but I rather feel that it should be clear by the article already).

On a related note, I'm pleased to find that there's more support for Linux than I previously thought. I'll have to look at a couple of them closer.

Simon Carless
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PC will mean Windows in this context, I believe - apologies for confusion.

ken sato
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Prod groups have to pay particular attention when selecting a middleware solution for a project. It's relatively easy to lose any benefits from a lack a engine familiarity on all parts of the dev group from assets to code. The critical point always seems to be time rather than complexity or quality. Interesting article.

Jason Maskell
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This article is essentially a list of a few middleware engines with their prices and features, with no relevant info that we couldn't find in a press release. There's not even a feature grid, as is usual in fluffy, value-judgement free pieces like this. How is this article at all useful?

Tristan de Ines Rodriguez
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Wow. It blows me away that Oblivion and CivIV are running on the same engine.

Marque Pierre Sondergaard
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Where is the Unity engine?

Simon Carless
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Marque: this round-up was written for Game Developer magazine originally, and we couldn't include some other engines, including, Unity, for space reasons. The next version will include Unity, though, since we can see that they're increasingly important (see our coverage of the Unity 08 conference last week).

Abdu Kho
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Like this Article it looks helpful. Also will PS2 work for these engine's if it says PS3?

Andrew Heywood
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This is nit-picking, but:

> It's safe to say Epic's Unreal Engine 3 is the current,
> de facto industry standard middleware

It's safe to say that it's currently the most popular 3rd party engine for AAA current-gen titles. That's not really the same thing as being a de facto industry standard. You wouldn't say the Ford Focus is the de facto standard for UK cars, just because it has the largest market share. By definition a de facto standard has to be so completely ubiquitous that anything other than it seems odd - that's not Unreal 3's status.

Andrew Heywood
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I mean, does it even have a majority market share when considering only games which use primarily 3rd party engine tech?

Robert Zamber
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I was really surprised not to see unity mentioned.

Robert Zamber
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Duuurrrr I didn't read Carless's post. So ignore previous :)

Isidro Angel
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A lot of goods Game Engine not appear in this list.

Like: Unity, Unigine, StemCell, NeoAxis, Quest3D.

And much more, there are Game Engines very good and the prices is more low.

Raj Android
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CryEngine 2 :)) I'm really surprised that they are featured everywhere as a commercial engine but till now, there hasn't been any single game (other than their own) published using this engine and just one game in making (AION). Their response time and attitude is absolutely different from other engines like Unreal, Gamebryo, Trinigy Vision etc. Totally unprofessional if we consider them as a commercial engine provider.

Steven 'lazalong' Gay
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Open-source? Free?

Shouldn't this article be called "List of expensive commercial engines" ?

Why not the Nebula engine?

Or ... well.... the list is long: http://en.wikipedia.org/wiki/List_of_game_engines





Christopher McLaren
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Theres a whole list of engines that should be listed (C4, NeoAxis, Unigine, Quest3d, etc).

Game engines have come a long way in the last few years and the commercial engines that had the market to themselves need to realise that they face competition and need to restructure thier licensing. the engine with the best tools and licensing will make a lot of money.


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