Emergent
Tracing the history of its Gamebryo technology, U.S. outfit Emergent can claim to offer the longest-lived piece of game graphics middleware. Back in the 1990s, when the company was called NDL, it first released its NetImmerse engine before this was eventually rebranded in 2003 -- something that happened to NDL itself in 2005.
Of course, there's no lineage in terms of legacy code but NetImmerse's reputation as a flexible piece of technology that offered good integration with third-party tools continues with Gamebryo.
Interestingly, both have also proved to be popular clients for MMOG developers, with the likes of Mythic (now EA Mythic) and NCsoft as current licensees. This is perhaps due to the suite of other options that Emergent offers, which also include a server solution for online games.
Another significant piece of technology is Floodgate, a multi-core streaming solution with particular focus for PlayStation 3 developers. As with other engine companies, Emergent has used its position in the industry to encourage smaller third parties to support Gamebryo by integrating their products into its Tech Connection Program.
Finally, features for the summer release include a re-architected geometry pipeline, a new terrain system, integrated GPU instancing and support for SoftImage XSI. The company has now also launched a lower-cost Gamebryo Casual option.
Gamebryo
Features: High-end renderer including customizable shaders and object culling; Floodgate stream engine; particle system; scene designer and terrain editor; animation tool; asset viewer
Platforms: PC, PlayStation 3, Wii, Xbox 360
Integration with Other Technologies: AiLive, Anark, Bink Video, CRI, Kynapse, morpheme, Miles, PhysX, ProFX, Scaleform, Speedtree, Umbra and Wwise, plus plug-ins for 3ds Max and Maya
Cost: Options include per SKU, per platform or site license. There is no royalty option.
Released Games Include: Civilization IV (Firaxis), Dark Age of Camelot (EA Mythic), The Elder Scrolls IV: Oblivion (Bethesda), Fallout 3 (Bethesda), Warhammer Online (EA Mythic), Zoo Tycoon 2 (Blue Fang)
Games in Development Include: TBA (NCsoft), TBA (Rockstar), TBA (Shanda), TBA (Sony Online), TBA (The9)
www.emergent.net

Bethesda's The Elder Scrolls IV: Oblivion
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On a related note, I'm pleased to find that there's more support for Linux than I previously thought. I'll have to look at a couple of them closer.
> It's safe to say Epic's Unreal Engine 3 is the current,
> de facto industry standard middleware
It's safe to say that it's currently the most popular 3rd party engine for AAA current-gen titles. That's not really the same thing as being a de facto industry standard. You wouldn't say the Ford Focus is the de facto standard for UK cars, just because it has the largest market share. By definition a de facto standard has to be so completely ubiquitous that anything other than it seems odd - that's not Unreal 3's status.
Like: Unity, Unigine, StemCell, NeoAxis, Quest3D.
And much more, there are Game Engines very good and the prices is more low.
Shouldn't this article be called "List of expensive commercial engines" ?
Why not the Nebula engine?
Or ... well.... the list is long: http://en.wikipedia.org/wiki/List_of_game_engines
Game engines have come a long way in the last few years and the commercial engines that had the market to themselves need to realise that they face competition and need to restructure thier licensing. the engine with the best tools and licensing will make a lot of money.