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Features
  Engines of Creation: An Overview of Game Engines
by Jon Jordan
16 comments
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October 28, 2008 Article Start Previous Page 7 of 12 Next
 

id

iDTech 5 was publicly unveiled by John Carmack during the Apple Worldwide Developers Conference 2007 as the next-generation game engine from Texas-based id Software. Of all the engines featured in this roundup, it's the one about which least is known as no games have yet shipped using the technology.

The first to do so will be id's Rage, a vehicle combat game involving large, exterior areas. In this respect, one of the most important features of idTech 5 is the MegaTexture system -- a high-quality streaming technology which treats environments as one very large texture rather than breaking it down into tiled components.

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Another element highlighted is the collision system which id claims prevents the typical geometric interpenetrations and collision errors currently seen in games.

Linked into the game engine is the real-time idStudio, which interfaces with the system's development tools and editors, ensuring data consistency and integration with source control solutions. IdStudio also allows you to run game content practically instantaneous on all supported target platforms.

In keeping with other id engines from Quake onwards, IdTech5 supports the OpenGL graphics standard, ensuring core cross-platform support across Mac, PC as well as Xbox 360 and PlayStation 3.

iDTech 4 (iDTech 5 available on a select basis)

Features: HDR rendering; soft shadows; integrated physics, animation, AI and audio engines; MegaTexture system; idStudio development suite

Platforms: Mac, PC, PlayStation 3, Xbox 360

Integration with Other Technologies: interfaces for Alienbrain and DevTrack, plus plug-ins for 3ds Max, LightWave 3D and Maya

Cost: idTech 4, $250,000 guarantee against a 5 percent royalty; idTech 5, available on request

Released Games Include: idTech 4: Doom 3 (id), Quake 4 (Raven), Prey (Human Head), Enemy Territory: Quake Wars (Splash Damage) idTech 5: none

Games in Development Include: idTech 5: Rage (id)

www.idsoftware.com/business


Human Head's Prey

 
Article Start Previous Page 7 of 12 Next
 
Comments

Wyatt Epp
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For reference, does "PC" refer to Windows, Linux, and Mac or just Windows (yes, I could search for it, but I rather feel that it should be clear by the article already).

On a related note, I'm pleased to find that there's more support for Linux than I previously thought. I'll have to look at a couple of them closer.

Simon Carless
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PC will mean Windows in this context, I believe - apologies for confusion.

ken sato
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Prod groups have to pay particular attention when selecting a middleware solution for a project. It's relatively easy to lose any benefits from a lack a engine familiarity on all parts of the dev group from assets to code. The critical point always seems to be time rather than complexity or quality. Interesting article.

Jason Maskell
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This article is essentially a list of a few middleware engines with their prices and features, with no relevant info that we couldn't find in a press release. There's not even a feature grid, as is usual in fluffy, value-judgement free pieces like this. How is this article at all useful?

Tristan de Ines Rodriguez
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Wow. It blows me away that Oblivion and CivIV are running on the same engine.

Marque Pierre Sondergaard
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Where is the Unity engine?

Simon Carless
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Marque: this round-up was written for Game Developer magazine originally, and we couldn't include some other engines, including, Unity, for space reasons. The next version will include Unity, though, since we can see that they're increasingly important (see our coverage of the Unity 08 conference last week).

Abdu Kho
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Like this Article it looks helpful. Also will PS2 work for these engine's if it says PS3?

Andrew Heywood
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This is nit-picking, but:

> It's safe to say Epic's Unreal Engine 3 is the current,
> de facto industry standard middleware

It's safe to say that it's currently the most popular 3rd party engine for AAA current-gen titles. That's not really the same thing as being a de facto industry standard. You wouldn't say the Ford Focus is the de facto standard for UK cars, just because it has the largest market share. By definition a de facto standard has to be so completely ubiquitous that anything other than it seems odd - that's not Unreal 3's status.

Andrew Heywood
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I mean, does it even have a majority market share when considering only games which use primarily 3rd party engine tech?

Robert Zamber
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I was really surprised not to see unity mentioned.

Robert Zamber
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Duuurrrr I didn't read Carless's post. So ignore previous :)

Isidro Angel
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A lot of goods Game Engine not appear in this list.

Like: Unity, Unigine, StemCell, NeoAxis, Quest3D.

And much more, there are Game Engines very good and the prices is more low.

Raj Android
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CryEngine 2 :)) I'm really surprised that they are featured everywhere as a commercial engine but till now, there hasn't been any single game (other than their own) published using this engine and just one game in making (AION). Their response time and attitude is absolutely different from other engines like Unreal, Gamebryo, Trinigy Vision etc. Totally unprofessional if we consider them as a commercial engine provider.

Steven 'lazalong' Gay
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Open-source? Free?

Shouldn't this article be called "List of expensive commercial engines" ?

Why not the Nebula engine?

Or ... well.... the list is long: http://en.wikipedia.org/wiki/List_of_game_engines





Christopher McLaren
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Theres a whole list of engines that should be listed (C4, NeoAxis, Unigine, Quest3d, etc).

Game engines have come a long way in the last few years and the commercial engines that had the market to themselves need to realise that they face competition and need to restructure thier licensing. the engine with the best tools and licensing will make a lot of money.


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