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[In this Intel-sponsored feature article, the Austin-based independent developer Tandem Games explains the optimization and development support that they received from being part of the Intel Software Partner Program.]
Play with the Whole World
A philosophy of
including the biggest possible audience led Tandem Games to optimize for Intel
Graphics and server architectures with the aid of the Intel Software Partner
Program. You can follow their lead.
Tandem Games, located in Austin Texas, specializes in making
games that cater to the broadest audience possible.
In fact, Co-Founder Aaron
Murray named the company for the idea of being able to play games with a one-year-old
on his lap, an idea reflected in the company's logo, which he describes as
"a little guy giving a big guy the high five."
At the 2008 Game Developers' conference in Austin,
Tandem and Intel exchanged a figurative high five when Tandem's game Crunch
Time won the Best Game on Intel Graphics award in the Intel Game Demo Contest.
Crunch Time is a freely
downloadable game that enlists players to help root out and eliminate
corrupt data and bugs from a fictional multiplayer online game, aided by the characters
Pixel and Vega.
Another Tandem game, Domain
of Heroes, is a browser-based MMORPG that lets you explore a fantasy world
collecting loot while defending one of three warring factions trying to wrest control
from the others.
To expand the user base of both these games, Tandem made
excellent use of its membership in the Intel Software Partner
Program, taking advantage of tips, tricks, and best practices, as well as
marketing opportunities like being featured in the Intel booth at GDC.
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