Review A Game
Peer review has been expanded from the beta to include
additional metadata and language support.
As in the beta, you can go to the Games Catalog and choose review game to see what games are in review
Games catalog
As in the beta, the games catalog is your view of the
submitted games. We added the ability to
filter for games in Playtest as well as the ability to filter games by country
and language.
When in doubt, you can
always use the find a game control
to override the default view settings.
One minor point is that to find games in Playtest, you must use the find
control in the catalog. There is no
direct link to games in Playtest like there is for Approved or In Review. Of course, non-premium members cannot view
any unapproved games in the catalog.
Review
You can filter on Game
State (In Review) or go directly to
reviewed games from the menu. Note that
there is no "review game" for games in the Playtest
state. They are not yet in peer review.
However, you can see which games are in Playtest, go to the game details
page, download the game, and test it.
You are encouraged to provide feedback to the creator on the forum thread
created for the game as described above.
To review a game, click the cleverly named review this game link as shown below:
Peer reviewers are asked to look at three main areas when
reviewing a game: game information,
prohibited content, and classification.
First, does the game information accurately represent the
submission? The game information will be
shown in Xbox LIVE Marketplace on both the console and Xbox.com to anyone
viewing the catalog. Therefore, it is
important that this information is accurate and appropriate for all ages.
Is the box art and the thumbnail appropriate for all ages? Is the genre correct? Does the language supported by the binary
match the creator's description?
Important: The purpose of the peer review process is to
weed out inappropriate content and ensure that the creator's statements about
the game (information and classification) are accurate. Judgments about a game's quality, price
point, or fun factor should be left to the consumers of the game.
Game information also includes the description and game
media as shown below:
Do the screenshots represent the gameplay? Is the description accurate? Does the game actually have the capabilities
listed?
Note that you need to download the game and play it before you
answer these questions. Be sure to
acknowledge that you have done so before you start answering questions.
The next section of peer review deals with game defects and
prohibited content.
Here is where you would flag a game for having inaccurate information
or information that is not appropriate for Xbox LIVE Marketplace in terms of
the game information itself.
Also, if
the game is simply not playable (for example, it crashes or hangs), report such
information here as well. You may have
encountered an untested game play scenario or have a different configuration
than expected.
The next section deals with prohibited content. This is the same list that applies to all
countries. If the game contains any of
the following, you need to flag it.
Because we have a "one-world" review system, you'll notice
that the list has been expanded from the beta.
You'll notice at the bottom of the Web form there is a
comment section. We encourage you to
send notes back to the creator explaining why the game failed. These
comments will be sent anonymously.
The last part of the review is to confirm the creator's
classification of the game. Remember
that the creator owns the classification.
The game will be rejected if enough reviewers disagree with the classification. The creator must change either the
classification or the game so that they accurately reflect each other.
The final step is to ensure the review summary is correct
and to choose the language in which you reviewed the game. A reviewer only needs to review a game in one
language.
However, for a game to pass the peer review process, there must be a
language-proficient reviewer for each language exposed.
If the summary is accurate, go ahead and submit your review.
Peer review fine print
In order to ensure that we continue to have a safe
experience for creators and consumers across the countries we support, the peer
review process needs to take into account the language exposed by the game and
the language understood by the reviewer.
Language is exposed in two places: the game descriptions provided in the
game information and the languages supported by the game binary. A game does not pass peer review until each
language version of the game is reviewed by a reviewer who speaks that language.
Therefore, you should expect that the more
languages you expose, the longer it takes the game to get through the peer
review process. For example, if you assume
it takes two reviews per language to get through peer review. The following table shows the number of
reviewers required:
|
# of reviewers required
|
Game descriptions provided
|
Languages supported in game binary
|
|
2
|
English
|
English
|
|
Up to 4
|
English, French
|
English, French
|
|
Up to 8
|
English, Italian, French
|
Spanish
|
Why do I have "Up to" in the table above? A creator may speak more than one language,
of course! However, you probably
shouldn't bet on each reviewer speaking all the languages exposed by your game.
|
There's always a catch. Without achievements and leader boards XNA content will continue to be treated as the tragically less loved step child to the can do no wrong favorite son that is XBLA.
And btw, any real programmer can get used to C# in a pretty short time (as he can be used to any language out there). There are plenty of game studios already using C# for their tools or even in their AAA games.
My real concern is more from the consumer standpoint. I believe consumers will be less likely to latch onto Community games if they perceive them to provide a reduced on-line experience from what they have grown accustomed to and frankly what the 360 does best with Xbox Live. Achievements and Gamer Score may seem like a small thing but consider that pretty much every gamer who has both a PS3 and 360 will always choose to buy a retail game for the 360 every time when it is available on both platforms unless there is some major 360-specific issue exposed in a review. The reason is clearly for the achievements and to invest further in their Gamer Score; the multiplayer game play they can get on either platform.
BTW Well said Vicente! The C++ snobs should get over themselves. Their complaints about managed code are the same complaints the C coders had about C++ (and I'm sure assembly coders had about C). There are always tradeoffs. To me, a nominal performance hit is a worthwhile tradeoff for getting my game to market quicker, and/or with fewer staff.
The limitations of XBLCG are so minimal when you consider this is a platform for the masses of hobbyists, enthusiasts, and up-and-coming game studios looking for that start-up opportunity to get into the game development business. XBLCG offers this opportunity with very little upfront investment beyond that required developing the game.
I did see a comparison in a previous comment between XBLCG (Xbox Live Community Games) and XBLA (Xbox Live Arcade) making the statement that because there were features available in XBLA there is no excuse why these features should not be available in XBLCG. One glaring difference between XBLA and XBLCG is that every single game that goes into XBLA passes an extensive Microsoft certification process which includes a direction relationship with a Microsoft account representative. XBLCG on the other hand requires very little if any Microsoft involvement when adding a new game.
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