Contents
Sponsored Feature: What's New in XNA Game Studio 3.0
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
February 9, 2010
 
Analysts: EA On The Right Track At Last
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
Telltale Games
Game Designer
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
 
Roblox
Apple Game Engineer - Kids' Virtual World
 
Roblox
Senior Web Engineer (front-end)
 
Ubisoft San Francisco
Core Engineer
 
Ubisoft San Francisco
Gameplay Engineer
 
Vicarious Visions / Activision
Audio Programmer
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
 
arrow The Sensible Side of Immersion [11]
 
arrow Jumpstarting Your Creativity [6]
 
arrow Truth in Game Design [49]
 
arrow Postmortem: Vicious Cycle's Matt Hazard: Blood Bath and Beyond [4]
 
arrow Developers React: The iPad's Future [16]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [19]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
Features
  Sponsored Feature: What's New in XNA Game Studio 3.0
by Frank Savage
1 comments
Share RSS
 
 
November 19, 2008 Article Start Page 1 of 3 Next
 

[In this sponsored feature, part of Microsoft's XNA microsite, the company's Savage documents the new features in XNA Game Studio 3.0, its crossplatform indie, hobbyist and academic tool for making Xbox 360, Windows, and Zune games.]

As we prepare to sign off on the release of XNA Game Studio 3.0, once again I am honored to talk about what's new in our latest version. In this article, we'll look at the improvements, and the added features and functionality of Game Studio 3.0 to prepare your games for submission to the Xbox LIVE Community Games pipeline.

Advertisement

Visual Studio 2008

This latest version of Game Studio is based on Visual Studio 2008. This includes all versions of Visual Studio 2008, including the free C# Express version. Visual Studio itself is full of new features.

XNA Game Studio 3.0 takes advantage of many of these new features. Some of the most obvious and immediately useful features available in Visual Studio 2008 are the C# 3.0 language features. This includes things like the LINQ syntax you can use to drive queries of game data loaded into any game's object model.

Extension Methods enable you to extend the existing XNA Framework with additional functionality. This functionality can be specific to your game or it can be shared as a general purpose library by your game community. Lambda Expressions, Expression Trees, and Partial Methods are included as well as implicit types and anonymous types.

Windows, Xbox 360, and Zune all provide these features; cross-platform functionality continues to be a cornerstone of Game Studio development.

Speaking of cross-platform development, we now support cross-platform project synchronization with Visual Studio 2008. With a simple menu command, you can create a new project that targets another supported platform, and have the new project share all of the source and content of the first project.

For example, you could take an existing Windows game project and, using the same source and content, create a project that targets both the Xbox 360 and Zune from within Visual Studio. All three projects will be in the same solution. Converting from one platform to another and keeping all three in sync is a breeze with Game Studio 3.0.


Figure 1: A cross-platform game solution in Game Studio 3.0

For Windows developers, we now provide complete support for the ClickOnce functionality in Visual Studio 2008. This feature builds a setup package for your Windows game, a package that includes all the dependencies needed to install the game correctly on someone else's machine.

Also, it can point to a Web page where you can store updates so that whenever someone plays your game, he or she is notified of new versions available to download and play. It's never been easier to share your Game Studio games on Windows.

When you upgrade your existing games from Game Studio 2.0, the project upgrade wizard that ships as part of Visual Studio will now automatically and correctly upgrade your Game Studio 2.0 games to Game Studio 3.0 game projects.

Please be sure to do a complete rebuild of your game after the wizard executes. This cleans up all of the old built code and content from Game Studio 2.0, which in turn enables you to avoid errors when you compile your game with Game Studio 3.0 for the first time.

 
Article Start Page 1 of 3 Next
 
Comments

Rafael Vazquez
profile image
"you can now include just WAVs, WMAs, and MP3 files in the content pipeline,"

That's all I'm asking for. Sound was traditionally XNA's weak point. Glad they're updating it. I also have to admit the "rich presence" feature seems prety intresting.


none
 
Comment:
 


Submit Comment