Content Pipeline
Improvements
There are a couple of major improvements in the Content
Pipeline, too. First, you can have
multiple content projects associated with your main game project. This makes it easier for multiple artists or
designers to work on the game at the same time, since you can split the content
across multiple projects.
You could
store and build all of the textures in a single content project. You can have
all of the audio content built out of a second content project. You could also store platform-specific
content in a single content project, and then build that content project only
for the platform you need.
This makes it
easy, for example, to have a game with shaders that can still draw and play on
the Zune. The shaders would be included
in the Windows- and Xbox-specific content projects in the solution, and the Zune-specific
content project would contain art and data only for Zune.

Figure 2: Platform-specific content projects in Game
Studio 3.0
The content pipeline also compresses all of the content .XNB
files at build time. This is a lossless
compression that decreases the deploy time for both Xbox 360 and Zune.
Furthermore, it decreases the load times by reading the compressed data out of
storage and decompressing it as it loads.
This is the default setting for Xbox 360 projects. You can control, by
type, which .XNB files to compress.
This
gives you more fine-grained control, if you need it, or you can switch it off
completely to get a better idea of the size of your uncompressed content data.
We also include the latest .FBX importer updates from
Autodesk. This includes new features
such as richer material and shader support.
Now you can successfully export and import models with multiple textures
and multiple UV coordinates.
There is
also much richer opaque data support from both Max and Maya. This presentation
from GameFest 2008 given by Shawn Hargreaves shows you how rich it can be.
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That's all I'm asking for. Sound was traditionally XNA's weak point. Glad they're updating it. I also have to admit the "rich presence" feature seems prety intresting.