Sound
sells
Sound concepts also help sell a
project via increased dramatic impact when presenting early concepts to a
publisher, company executives, marketing departments, etc. Whether an
independent developer or a studio owned by a publisher, nearly every team has
to pitch their ideas to a publisher. Audio is the "magic," forgotten
element often neglected in pre-production planning and development.
Sound concepts can open up a
whole new realm of ways to show off a project's progress, especially in the
early stages of development. It shows these other entities that the team is
fleshing out every aspect of the game design-- from art to animation to
gameplay to sound, and adds polish to pre-existing assets. Sound concept work
can assist a team's long term goals by helping set a direction for game
components, generating work which will extend into the final product, and
selling these ideas to the folks with the money.
In our early milestone
deliveries, the sound concept work played an important role in explaining to
the executives at Activision where our game was heading. The sound concept
provided a new layer of cohesion to the overall design of our ideas, and made
that understanding a more complete sensory experience.
In summary, sound concepting
ensures that the audio team is more involved with the project, while at the
same time involving the project more with the audio team. Employing early
conceptual work on the audio front is an invaluable means to help all team
members understand the importance of audio in the final product.
Sound concepts help foster
communication, experimentation, and a greater assurance for unique, quality
audio by taking the time to invest in a teams' vision in more than just the
visual sense. The benefits are immeasurable. The importance of engaging the
audio team early in pre-production to give them the time to experiment and
conceive of the best possible audio design for the game is essential.
Sound concepts are often a
luxury, in which designers participate only when they have a little time
between projects or just as they get pulled on to a new project. This practice
must change. I implore all audio directors, producers, and project leads to
begin budgeting time in your pre- and early production schedules for sound
concepting. Sound concept work helps fuel greater creative development across
disciplines in any game and helps to ensure overall success.
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It is also useful to compare your plan to previous entries in the same genre as your game with these concepts. You can then explain what you plan to do to improve upon what has been done in the past (either at your shop, or the competition's, either one).