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Hits
and misses of 2008...
Many
of the big surprise hits of 2008 were brand new intellectual properties. Among
the pleasant surprises were Dead Space, Left 4 Dead, Grid
and Pure. While well-known franchises will always have the edge during
the holidays, the proliferation of review aggregation sites such as Metacritic
and GameRankings is making it easier for great new games to find their way to
the top. That said, it obviously helps if you have the marketing muscle of the
larger publishers to go beyond the enthusiast gamer segment.
Other
surprise hits include downloadable games such as Braid for Xbox Live and World of Goo for the Wii. The cult success of these games is proof
that you don't need to make a blockbuster game to get in front of millions of
eyeballs.
On
the other side of the spectrum, the biggest disappointment of 2008 was
undoubtedly Too Human. In development for almost 10 years, Too Human
was hyped to be one of the defining releases of this console generation.
With
such high expectations, it was no surprise that many critics judged the game
harshly; the general consensus among gamers was that the game play was highly
repetitive and the story fell flat.
Microsoft/Silicon Knights' Too Human
Data from OTX's GamePlan Insights tracking
study reflects the disappointment in Too Human. The game quickly went
from one of the top-ranked games for positive buzz during the months leading up
to launch, to the top-ranked game for negative buzz soon after launch.
How
all the platforms performed in the market in 2008...
While
the continued momentum for the Wii has certainly been impressive (2 million
units in one month is quite a feat), the biggest surprise has to be the Xbox
360. The real battle in this console cycle is for second place, and Microsoft
is making all the right moves to ensure that it holds a significant edge over
Sony in the U.S.
In the face of a struggling economy, the Xbox team hit just
the right tone in the marketplace by dropping the price of the Xbox 360 Arcade
to $199.
Sony, on the other hand, decided to stick with the same general price
points while adding extra gigabytes to the hard drive. It should come as no
surprise that the large majority of consumers are choosing cheaper consoles
over more gigabytes.
Lessons
learned in 2008 that could change things in 2009...
Despite
not being 100-percent recession-proof, the video game industry has proven this
year that it is definitely recession-resistant. This is still a growth
industry, and there are many outside players trying to figure out how they can
get a piece of the proverbial pie.
As the larger publishers begin to focus more
and more on generating blockbuster hits, there is a growing contingent of
independent developers with their eyes on a different kind of business model.
For a fraction of the cost of developing a fully-loaded $60 game, independent
developers can avoid the pitfalls of the traditional retail distribution model
and reach gamers directly through the consoles' online services.
While
these two approaches could not be more fundamentally different, both will need
to rely on the growing number of connected consoles in order to find success in
2009. The release of Grand Theft Auto IV: The Lost & Damned in
February will be a milestone in the video game industry, one that marks the
official shift towards downloadable content as a way to extend the life of a
game.
With Xbox Live, Wii Ware
and the PlayStation Network, publishers and developers now have an effective
weapon to soften the blow of the used games business. Gamers will simply not
sell their favorite games right away if they know that there will be quality
DLC.
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