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Analyze This: Looking Back at the Year in Gaming 2008
 
 
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
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arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [41]
 
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arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
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  Analyze This: Looking Back at the Year in Gaming 2008
by Howard Wen [Business, Indie]
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December 18, 2008 Article Start Page 1 of 4 Next
 

They are the professional analysts who research, keep track of, advise their clients on, and opine to the news media about the video game business.

In Analyze This, we present a timely question pertaining to the business side of the industry, and then simply let a trio of analysts offer their thoughts directly to you. Each person's opinion is his own.


Nick Williams of OTX Research, Jesse Divnich of Electronic Entertainment Design and Research, and Michael Pachter of Wedbush Morgan Securities considered these questions:

Which game releases in 2008 were for you the surprise hits, and surprise misses, of the year?

Which console platform's performance in the market surprised you the most this year? Conversely, which one(s) disappointed? What about the handhelds?

What do you think are some of the lessons that the industry learned this year... lessons which may carry over into 2009?

Read on for their answers:

 
Article Start Page 1 of 4 Next
 
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