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YN: Before I left Sega, I was high enough up that I
was looking at every game the company was developing.
Once I was in that
position, though, I found that I wanted to get into the nitty-gritty details
instead with the games, including Sonic
-- the whole "it'd be better if this bit were like this instead of
that" type of thing. There was a lot I wanted to do that I couldn't gauge
until someone actually tried making it.
So, at the age of 40, I convinced Sega to let me
build a company -- since it's Sega that's behind the company, they're the one
publishing the games.
Really, if you're a game creator, no matter how high a
position you have in the industry, you need to keep creating.
It's better for
the industry, and it's more fun for everybody involved.
How many people are in Prope right now?
YN: Right now it's about 40 staff members.
Will the "Let's"
lineup become a series of games?
YN: If it sells well enough, sure. Of course,
you can't really say how well it'll sell at this point, but if it does great --
if we can get a lot of people to play it and enjoy it -- I'd love to make
another one.
Is Prope focused on these types of simpler games?
YN: We're actually planning on making a game
like Sonic right now. We want to keep
trying to make various kinds of games.
Character games and so on?
YN: Yes, that's what we're making now.
I noticed the penguin on the promotional page [one of the slogans
for this game is "The world's first game that even a penguin can
play!"] -- you see them on Suica [mass transit] cards too. What is with
Japanese people and their fascination with penguins?
YN: You're right! Well, I like them! I always
have. And, you know, it's true that even a penguin can play this.
The stand
over there, showing the visualizer -- all you do in that game is tap away, and
there really isn't anything more to it.
Anyone from a one-year-old to some
80-year-old man can enjoy that mode; it's the sort of thing you can see for
yourself when you try it out.
In fact, the controller's so good at detecting
the tapping that you can play it with your feet, if you actually wanted to try
that.
I'd like to see some penguin playtesting.
YN: I sure would too!
For that matter, this is a game that people who are missing limbs
could potentially play. Did you think about that as well?
YN: I can't say I was thinking about that in
particular, but it always makes me happy to see a large variety of people
enjoying our work.
There's a site called AbleGamers, a site written for disabled
video game fans. This is certainly a project they would find interesting.
YN: I can definitely see that, because they
wouldn't have any problem playing this, certainly. You can play the game with a
single finger, even.
Have you ever considered giving a talk about your ideas at GDC?
YN: I'd certainly like to go again, but if I do,
I definitely want to get the First Penguin Award. (laughs) That's part of the
reason why I'm making new games like this one.
It's really a shame that they
changed the name of it to the Pioneer Award. If I had the choice, I'd much
rather have the "First Penguin" one someday! Even if it takes me
another 10 or 20 years!
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