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Nevertheless, what distinguishes Bushnell's design and
Alcorn's implementation is that the gameplay in Pong was pared down to just up/down paddle movements, with any "English"
(really just a sudden change in direction) merely a result of where the ball
strikes the paddle. Also, unlike Table
Tennis, which tries to adhere to most of the rules of Ping-Pong by making
balls hit to the top or bottom of the screen fly "off the table," the
top and bottom of Pong's screen
function as walls that bounce the ball off them.
With the complexity stripped and the game controlled
via a single paddle (dial), Pong
could be played anywhere -- even the aforementioned bar -- where a thirsty
patron could hold a Schlitz in one hand and the dial in the other. With the
addition of the iconic sound effects and automatic scoring that encouraged
friendly competition, the experience was complete and a huge success for Atari.
Atari's success with Pong led several other companies to copy the game's
concept. Magnavox later won a lawsuit against Atari for patent infringement,
forcing the fledgling company to settle for a lump sum and other manufacturers
to pay hefty licensing fees for years to come. Baer, a meticulous engineer with
an array of broad patents, was certainly not willing to stand by as Atari and
others profited (in his view, unfairly) from his basic ideas.[6]
Although the Odyssey received a small sales boost from
the popularity of Pong and the various clones that sprung up in the
arcade, the console never really overcame its limited marketing and the
unfortunate misconception that it would work only on Magnavox televisions.
When
Atari created a home version of Pong, complete with the arcade version's
automatic scoring and sound, the then-dominant retailer Sears agreed in 1975 to
distribute it under their own brand name, Tele-Games. The arrangement was a
huge success, and legitimized the viability of Baer's original plan to market video
game systems for home use. Atari released its own branded version of the
console starting in 1976, just as an explosion of Pong clones saturated
the home video game market.

Coleco's popular home Pong clone, the
Telstar Alpha. Besides "Tennis" (Pong),
the unit also played "Hockey," "Handball," and "Jai
Lai."
In 1975, chip maker General Instrument was looking to
develop a low-cost "Pong-on-a-chip" as an answer to Atari and
Magnavox's proprietary Pong and Pong-like systems. General
Instrument succeeded with the AY-3-8500 chip, which could play as many as six
paddle-and-target games, depending on the vendor configuration.
Baer received
early information on the chip's development and contacted Coleco's president,
Arnold Greenberg, about the possibilities. This led to Coleco's entry as the
preferred vendor for the first and largest supply of chips and to the company's
successful development and marketing of the Telstar.
After supply caught up to
demand, a wide range of companies produced hundreds of variant clone systems
from the original General Instrument chip and future incarnations, but Coleco,
along with rivals such as Atari and APF, had the greatest success in the
fixed-game video game market.[7]

"Hockey"
on the Coleco Telstar Alpha, which was surprisingly similar to "Tennis"
-- just with more paddles.
Although these machines were popular and offered
increasingly sophisticated features, there were simply too many systems for the
market to sustain them all. This was particularly the case after fully
programmable consoles appeared that used interchangeable cartridges for more
diverse gameplay possibilities, starting with Fairchild's Video Entertainment
System (VES) in 1976.[8]
This home video game breakthrough was followed one year later on the home
computer side with the release of the preassembled and relatively user-friendly
Apple II, Commodore PET 2001, and Tandy TRS-80 Model I systems, each of which
featured its own interchangeable software, first on cassette tapes and then
disks.

Coleco's intriguing Telstar Arcade from 1977, a primitive color cartridge-based
system with a wild control panel that played many of the same types of games
found on dedicated Pong units.
---
[6]
See Baer's 2005 book, Videogames in the
Beginning, for more details on the man, his inventions, and the various
lawsuits: http://tinyurl.com/ys26h4.
[7] Of
the many Pong-like and
single-game-chip variations that Coleco produced in the Telstar line, the
Telstar Arcade was the most unusual, because it accepted cartridges and did not
use any of the standard General Instrument chips, instead having custom
microcontrollers within each cartridge.
[8]
Later known as the Fairchild Channel F System II, with rights passing on to
Zircon. In a competitive nod to Pong-style
systems, two-player hockey and tennis games were built in and accessible from
the VES's "G?" prompt without a cartridge inserted. Tennis (button 2 at the "G?"
prompt) was pure Pong. Hockey (button 1 at the "G?"
prompt), however, used every one of the game controller's special features to
independently control both a partially mobile offensive player and a fixed-path
goalie through fairly sophisticated motions. Nevertheless, the game still
utilized typical blocky line-based graphics and Pong-like sound effects.
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http://gmc.yoyogames.com/index.php?showtopic=377083
Link to download in first post.
It is curious that the book sorts the chapters alphabetically instead of chronologically. One would think some games depended on previous launched ones in order to have achieved what they did.
Ever heard of Chainmail?
[citation needed]
This sounds very UL-ish, much like the myth about the Nova not selling well in Spanish speaking countries.
First of all, it is refreshing to see that some us still remember that a hacker writes code and a cracker breaks code. Thank you. =)
You are correct about Pong jump starting the industry. I don't know how anyone could argue.
@Tim Carter
As for the influence of fantasy role playing, that's (somewhat) valid. But, it's important for people to consider how women feel about bloody combat with swords, elves, and magic. Frankly, the majority of them could care less...
Pong was something everybody could play, understand, and enjoy. It's legacy is set in stone.