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  Game Developer Layoffs: The Real Story
by Paul Hyman
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January 12, 2009 Article Start Page 1 of 3 Next
 

[With layoffs hitting the allegedly 'recession-proof' game industry, Gamasutra talks to employees from Pandemic, Eidos, and Ensemble to find out the human story behind the corporate announcements.]

For an industry that's supposedly "recession-proof," there seem to be an awful lot of video game developers feeling the same pain as others laid off in so-called "more vulnerable" industries. Perhaps even more pain, if that's possible, because the games sector is supposed to be doing just fine, thank you.

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Take artist R.C. Montesquieu. For him, being handed his walking papers was like crossing the street and getting hit by a Mack truck. He just never saw it coming.

Montesquieu had worked at LA-based Pandemic Studios for almost six years and was feeling "pretty secure" in his job as a concept artist. "I really didn't worry about layoffs," he recalls. "It wasn't a company prone to that sort of thing."

Then, the day before Halloween, he and his team members at the Electronic Arts-owned studio were told that almost 25 percent of the staff of 250 would be laid off.

Indeed, while no one has compiled the figures, headlines testify to the cutbacks by some of the industry's biggest players -- THQ making significant staff cuts and closing studios, LucasArts having layoffs, troubled Midway announcing a 25 percent headcount reduction.

Even the mighty Electronic Arts has been cutting back its global workforce by about 10 percent (or approximately 1,000 employees) and consolidating or closing at least nine studios and publishing locations.

How is this possible given the fact that the NPD Group recently described the pace of the industry's sales growth as "blistering"? Year-to-date total industry figures were up a whopping 22 percent to $16.04 billion, the research firm said in November.

And a recent report by Gamasutra sister publication Game Developer Research found that the current economic downturn had yet to really affect jobs in the games industry at that time. "While the effects of the current financial crisis and credit crunch could manifest itself in the longer-term," it observes, "there are no current signs of it in the aggregate numbers of people employed in game-related sectors."

No wonder few developers expect to be handed a pink slip.

Montesquieu and the Pandemic team had wrapped up The Lord of the Rings: Conquest for a mid-January release when word came from management that it "would be consolidating some studios, cutting some projects, basically shrinking the size of the company," he recalls. "They blamed the economic climate."

Had Montesquieu any early inkling? He remembers having heard smatterings of talk from his peers about layoffs elsewhere. "Just like everyone else, I have friends throughout the industry and had heard rumors about companies where things didn't seem to be going well."

"But I'd been at Pandemic for almost six years and didn't feel vulnerable. Still, there were these hints. Everyone was excited about a corporate meeting that kept getting scheduled and then postponed, and rumors started swirling that that wasn't a good sign. I remember saying something about it and people told me I was just being paranoid. Guess I wasn't."

Montesquieu admits he probably should have started looking around. "I don't want to sound like I was unprepared, but to tell the truth, I can't say I started looking for work," he says. "I mean, I really liked the company and everyone I worked with, and I didn't want to believe that anything bad was going to happen."

But when his office phone rang and he was summoned to an unplanned meeting, he began to suspect something was up.

"There were a lot of people in the room," he recalls, "and we were all told at the same time that we were being laid off. When it was over and we returned to our desks, practically everyone was gone. We were told we could come back and collect our things that Saturday."

Montesquieu is thankful he's got a severance package that will keep him going for a while. "My first reaction was that this would be a good time to kick back and relax, maybe work on a project I had never had time for," he confides. "But then your responsibilities kick in. I recently got married and didn't feel right sitting home. So I started contacting companies to see what jobs are available."

Then reality set in. "You realize that EA owns a lot of the studios and they're still laying people off," he says. "Suddenly, your options are fewer. I even tried calling some of the contacts EA handed us when we left, but when I started getting turndowns, it hit me -- this is going to be more difficult than I thought."

 
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Stephen Teodori
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I'm trying to think about what all is happening and what it means for the future.

From what I've heard from people on the web (so I'm considering it opinion rather than fact) is that the game industry has become rather bloated. While I severely doubt layoffs would mean a reduce in game prices, there still has to be affected change somewhere. If this really is a retooling then companies shouldn't be rehiring their losses. So this would mean that more studios would have to be created to absorb the excess unemployed. This could perhaps mean more games being produced.

On the other hand if a company wishes to keep expanding and making more money than it did previously, a good way of doing that would be putting out more (quality) games. So if companies wanted to re-expand (is there any reason to believe a company would not wish to grow, I've heard of some but I don't think that would apply to publicly traded companies) that would mean they would need to re-hire more people. So maybe that bloating will happen all over again.

I can't see that a flood of games would help things, maybe it would drive prices down but I just don't like the idea. I think its good to keep big name games, and then have cheaper indie games along side those. If a AAA game is driven down in price and it doesn't appear to be much more than an indie game, I doubt as many people will be choosing indie games.

So whats going to happen to these people? And what is it gonna mean for the industry? I'm graduating in a few years and this isn't exactly promising. Maybe I should be seeking additional education just to wait for the industry to come back more!

Roberto Alfonso
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I was once told I was overqualified for a job. What the heck! It always sounded as "You are too good for this and may take my place if I choose you, so leave".

Every industry has an expansion and a consolidation phase. For the gaming industry it may seem expansions are longer than for other industries, which leads us to believe it is recession resistant. However, no industry can survive by itself if the global economy is going down. The best you can do is save and enjoy good times to survive bad ones.

As a side note, the Houser brothers took advantage of the current situation to get a much better contract out of TTWO.

Chris Proctor
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I've almost been turned down for a job because I was overqualified for it, but charmed my way through. It makes perfect sense: if my qualifications would allow me to get a more interesting and better paying job, I'll move on sooner rather than later. It's expensive hiring a new employee, employers want to get one who'll stick around for a while.

Interpreting it as "You are too good for this and may take my place if I choose you, so leave" sounds pretty paranoid :)

Christopher McLaren
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Probably just the game industry squeezing budgets, which will be promptly followed by those same studios going over these budgets as they fill the same vacancies. Happens in most industries but I think the games industry is very reliant on the staff as without them the IP means little.

Eric Scharf
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http://www.emscharf.com/genuinearticle/genuinearticle_2008/genuinearticle_2008_1
0.htm

Mike Doyle
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I just finished school last September as and Environment Artist, so I am feeling the effects from the layoffs in a major way. In a positive economic climate it would be difficult enough getting my first position in the industry, having to compete with both recent graduates and already established industry professionals. Now the market is flooded with talent after many bouts of layoffs, making it even more difficult.

I actually know several people (also recently graduated) that have found positions in smaller related companies (not big AAA game development), such as Iphone/cellphone game development and some web 2.0 projects, which do look promising.


Lo Pan
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A word of caution though my friends, if you leave hardcore console/pc gaming to try casual or mobile games. It is VERY hard to return back to hardcore. Typecasting is alive and well in gaming. So many friends that took a detour into casual/web/mobile from hardcore can now not return (even though the previously worked on huge titles in the hardcore space).

Roberto Alfonso
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If you don't "need" the money (aren't maintaining a family, paying a loan, etc), you could try getting experience by going independent as Lewis mentioned. iPhone programming won't make you rich, but even a simple game will get enough money to pay for the Apple SDK and any Apple associated cost.

This way you keep yourself in the black while creating a portfolio of games and IPs.

Down here it is completely the opposite: so many companies are offshoring here (Argentina) that there is a huge demand for programmers. Of course, salaries here are much smaller than there (senior C++ programmers could be getting USD 2500-3000 per month), but it is almost 10 times the average monthly income. I still cannot understand how Eidos can work in UK without bigger government help. Costs there must be pretty high compared to other places.

I wish all those who lost jobs a quick recovery.

Brad Wiggins
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"keep the faith and I sincerely hope that you find one soon. Good luck!"

Thanks Mike!

I was laid off at a company that I was already very un-happy with. I was genuinely excited to be given severance and time off to find another job. I assumed it would only take me a few weeks, but I've been surprised by how few positions are available. In addition I'm competing with so many other professionals who have been laid off for these same very few openings.

Blake Nicholas
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@ Rebecca

Why?

Lo Pan
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I have a good Producer friend who worked on several AAA titles try his luck in the mobile and casual space. After three years, he still cannot get a producer gig in console. When he does get feedback from companies (which in itself is very rare), he is told he does not have current gen experience. When he retorts production skills translate well across platforms and that current gen is simply bigger, faster, more (esp graphics) - he is ignored.

For me and other programmers this is not that big of a issue, but for producers and designers it is...

zirani js
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It sounds similar to the dot com burst:

The job market is filled with a lot of experienced individuals. It makes it tougher for juniors to get in the industry. It will last until investors… well… invest again and there will be plenty of position to fill.

/unrelated/ I am curious to know how many people EA hire and how many EA fire a year.


Jeffrey Parsons
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I realize it's hard to understand when you're told you're "overqualified" (it's happened to me too), but the reasoning is sound. They don't like to hire people who have much greater skills than they need, because they realize you'll move on when a better opportunity comes up. That's what "overqualified" means. It's not about them keeping their job, it's about them finding someone that they won't have to replace.

Seth Burnette
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Rebecca's comments above are worth noting. Having worked in simulation I can definitely agree that when you aren't in the current gen club you are ignored by many developers.

David Ballard
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Our studio went through layoffs last June, without severance packages, and I too thought it would only be a matter of months before I found work again. I attended both Siggraph in LA and the Austin GDC, and noticed immediately that both had significantly less studios attending and even fewer actively hiring than in 2007.

It wasn't easy deciding to look outside of the rewarding game development career for a while and look into other industries for immediate work, however after several interviews and correspondences, the common theme from employers was that my portfolio and experience was too game oriented and they fear that I will leave as soon as I can find a game job again.

Rodney Brett
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One of the things that I've noticed that makes you employable these days is to have multiple skills. Only a few years ago, game companies were interested in "specialists", now they seem to be more interested in "generalists". I suppose it makes sense. You could pay one person to do texturing, skin characters, and animate rather than pay three. Sometimes, the art quality takes a hit due to not hiring individuals that specialize in one particular area.

David Ballard
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I think it definitely depends on the times whether to be a generalist or specialist. When I first graduated, I was a generalist and was constantly told to be a specialist, so I did so and got a job. Now as a specialist, employers are more interested in generalists.

Key Rob
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Getting laid off helps you grow. In the future you will look back on it and you will either have left this industry or will have become one of the untouchable folks with the talent and experience and drive and complete determination to make the best assets regardless of who you work for, if not yourself.

And please remember that it will happen again and again and this only means that you will only get better and better at what you do if you choose to do so.


Mike Lopez
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The reality is that most of the publishers are public and they know employees are expendable and they will do whatever it takes to attempt to keep the price of their stock high. Large employers somehow expect (and usually get) one-sided loyalty but the reality of today is that employees should expect the unexpected and look out for their long term self-interests.

The hard and sad lesson is that no employee should ever feel totally secure regardless of the current role and market. One should always be prepared with an updated resume and keep an eye out for great growth opportunities when they are around even when times look good.

Mickey Mullasan
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As long as game companies have all the trappings of a "modern business" it will suffer the same shortsighted problems in concert with other businesses using the same approaches; birds of a feather get shot together? If you followed the finances of most of these public game companies you can see first hand the links into other areas of the economy that have even more links that eventually lead to no-where. This No-Where is where all the money goes, when financial catastrophe occurs every 10 or so years. The question is never: Well how do we insulate ourselves from No-Where? But rather, How do I get on the other side of No-Where? and executives of companies all over convince themselves that if they can be in the right bath-house, steam room, or fancy bar that Club No-Where will recruit them through a ritualistic orgy and bestow upon them the power of the arcane art of transforming money into air, and then back into their own pockets.

Lo Pan
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I really encourage that everyone in the industry have a 3-6 month emergency fund as a fallback. If you get laid off, a new job (at your previous pay rate) may be months away.

Also, get on LinkedIn, a great networking resource.

Don't get mad at HR departments/recruiters when the interview BS and rejections do hit. They maintain an active blacklist and if you complain about your treatment...you will be on it.

Finally, I recommend being wary of recruiters. Generally they can give you good leads but if things go poorly (you are rejected by a company) they will not fight for your candidacy and may drop you like a hot ember. Take their leads and approach yourself, I am sure a companies like applicants that do not come with a 10-15% payroll tax.

Joe McGinn
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One very helpful idea was at the end of this article - be prepared to relocate. I can be really hard if you are set on staying in a local area, even a solid games development city like Austin or Vancouver. If you have a lot of experience, take your search world wide and a lot more opportunities open up.

Alex Meade
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I wonder how all this is going to affect internships? I'm in the middle of college and hoping to break into the industry. Of course due to the recession I keep hearing "it's a good time to be in school", but frankly it may just be a horrible time in general.

Roberto Alfonso
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This isn't exclusive of the gaming industry. The division between generalists and specialists is a very true one too. After my "overqualification", I learned to build my résumé in parts. I have long curriculum vitae as we call it here, but edit out the information that is not necessary for the job.

Sometimes, you need to aim low in the industry, but they refuse to give you an opportunity. I started as a tester and advanced from there, but only after I managed to convince my future employers that I was going to be there for the long haul.

I am afraid game developers run with a disadvantages, too. As David mentioned, people outside the industry believe developing for games is a dream came true (which may be true in certain situations), and that you will try to return to it as soon as possible (which may be true as well). That is just another take on the overqualification issue, one that you cannot hide.

Patrick Haslow
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These layoffs often come as a result of simple human instinct, much the same way the stock market's rise or fall is often dependent upon investors feeling confident or scared. If Company A hears constant reports of how bad the economy is, then they also know that their shareholders will be worried, and so they go ahead and secure the bottom line with layoffs...regardless of whether or not actual sales figures would support that course of action.

As a result of the credit crisis, some companies are also having trouble borrowing money to finance their ventures. In the case of the games industry, however, this is completely assinine, and is once again the result of irrational, psychological reactions. Makes no sense whatsoever, but a "group thinking" mentality takes over, and suddenly lenders don't want to lend to anyone, including the games industry with their continued explosive growth.

Taras Korol
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I am not sure if this example is relevant, but I know IT companies here in Ukraine who used crisis as an excuse to get rid of unwanted staff.

Anyway this version wasn't even evaluated in the article. This however might be relevant in some cases - a good opportunity to optimize expenses after big acquisitions without being blamed too much.

Edward Hunter
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A have followed the path of Roberto, going black and trying to suppliment my income with a few arcade games. I was laid off last September and was lucky enough to pick up a job within the month. The job isn't ideal but I put my hard yards in and don't complain. Luckily the studio I am currently working for has a much more lax approach to projects outside of work than my last thus allowing me to exercise my skills with my own projects while still having a steady income.

All I can say and truly hope for is with every crash comes a boom, baton down the hatches and use this time (if possible) to sharpen skills and do some house keeping. Use this time to make yourself more 'crash resistant' or pursue forgotten endeavors, try and find the positive of the situation so that when the industry revives it's better for the downtime.

Best of luck to all those looking for jobs or those pursuing other interests.

Brian Canary
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@ Key Rob: What an interesting opinion. Along those same lines I sincerely hope you are given the opportunity for a nice long period of growth as soon as possible. It would certainly season your perspective.

Matthew Buttice
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I don't have much to contribute in terms of losing or maintaining a job in the industry (I'm still a student) but I just had to create an account and log in to say that this was a very impressive piece of journalism. I've been reading about the recession and the economic climate and as an avid gamer and student journalist I hadn't seen any articles that really made me think about what the recession means for people in the industry. Taking the human element of a story into account is what really drives interest and I can't resist expressing how much I was impressed by this article.
A great feature, my hat is off to you Paul Hyman.

Key Rob
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For Brian Canary,

Key Rob has been in the industry since 1989 and has been making games since DOS 5.0 Has been with 2 major companies and was laid off from both. The first Lay off was in 1993 the second in 1999 and I just got out of the Mortgage Biz from 2001-2008. I just got back in the gaming world as of Sept. 2008. I have over 45 completed games and conversions to my credit in the first 10 years I was in the industry. All I did during my hiatus was watch all of the crappy games that were being made by rookies who had no clue of what good games are. First run of XBOX a complete joke. Bottom line is I continued to work on my creative skills all the way through the years in the mortgage biz and during that time it was nice being away from the corporate part of the gaming industry.

Now I am back with skills that are better than what other co-workers have because they've been drowning in this gaming stress for the past so many years and I am revived and refreshed and ready to create like never before.

This might work for all of you too! get out for a while and enjoy it!!

Peace,

Key Rob

Shawn Yates
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With every adversity therein lies opportunity. I was in console development for over 5 years and had been laid off prior during my tenure at a Vancouver games company. You learn something from it definitely, makes you realize anything can happen and never to get too complacent.

Samuel Chan
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I think although the layoffs are difficult for many, if you have the funds to stay afloat, the opportunities for independent development rival those of the early pc days. Facebook, iPhone, Live Arcade, etc... are all becoming more and more popular. Just something to think about for those looking for work (and as I mentioned, have a bit of time to gamble with).

Allan Wright
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Destineer Studios in NC is currently hiring experienced engineers and artists for work on a AAA title!

http://destineerstudios.com/careers/careers.html

Patrick Dugan
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When times get tough it´s time to adapt. Roberto is right, there´s a huge demand for experienced programmers and industry veterans in general here in Argentina, and the quality of life can be quite amazing. Consider that if you´re making 2-3k per month here and living on 1k, your savings rate can be considerably higher than making 6k per month in the states but spending 5.5k of it. There´s also something to be said for the experience of living here and working on more interesting titles, which the lower costs afford more so than the average US company.

I recommend you check out Sabarasa, I´m their first foreign employee, and the company is evolving in a very interesting way.

http://sabarasa.com/jobs.php

Feel free to e-mail me personally if you´d like to ask me questions personally: patrick.dugan@sabarasa.com


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