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[With layoffs hitting the allegedly 'recession-proof' game industry, Gamasutra talks to employees from Pandemic, Eidos, and Ensemble to find out the human story behind the corporate announcements.]
For an industry that's supposedly "recession-proof,"
there seem to be an awful lot of video game developers feeling the same pain as
others laid off in so-called "more vulnerable" industries. Perhaps even
more pain, if that's possible,
because the games sector is supposed to be doing just fine, thank you.
Take artist R.C. Montesquieu. For him, being handed his walking
papers was like crossing the street and getting hit by a Mack truck. He just
never saw it coming.
Montesquieu had worked at LA-based Pandemic Studios for
almost six years and was feeling "pretty secure" in his job as a
concept artist. "I really didn't worry about layoffs," he recalls. "It
wasn't a company prone to that sort of thing."
Then, the day before Halloween, he and his team members at
the Electronic Arts-owned studio were told that almost 25 percent of the staff of 250
would be laid off.
Indeed, while no one has compiled the figures, headlines
testify to the cutbacks by some of the industry's biggest players -- THQ making
significant staff cuts and closing studios, LucasArts having layoffs, troubled
Midway announcing a 25 percent headcount reduction.
Even the mighty Electronic Arts
has been cutting back its global workforce by about 10 percent (or approximately 1,000
employees) and consolidating or closing at least nine studios and publishing
locations.
How is this possible given the fact that the NPD Group recently
described the pace of the industry's sales growth as "blistering"?
Year-to-date total industry figures were up a whopping 22 percent to $16.04 billion,
the research firm said in November.
And a recent report by Gamasutra sister
publication Game Developer Research found that the current economic downturn
had yet to really affect jobs in the games industry at that time. "While the effects of
the current financial crisis and credit crunch could manifest itself in the
longer-term," it observes, "there are no current signs of it in the
aggregate numbers of people employed in game-related sectors."
No wonder few developers expect to be handed a pink slip.
Montesquieu and the Pandemic team had wrapped up The Lord of the Rings: Conquest for a
mid-January release when word came from management that it "would be
consolidating some studios, cutting some projects, basically shrinking the size
of the company," he recalls. "They blamed the economic climate."
Had Montesquieu any early inkling? He remembers having heard
smatterings of talk from his peers about layoffs elsewhere. "Just like
everyone else, I have friends throughout the industry and had heard rumors
about companies where things didn't seem to be going well."
"But I'd been at
Pandemic for almost six years and didn't feel vulnerable. Still, there were
these hints. Everyone was excited about a corporate meeting that kept getting
scheduled and then postponed, and rumors started swirling that that wasn't a
good sign. I remember saying something about it and people told me I was just
being paranoid. Guess I wasn't."
Montesquieu admits he probably should have started looking
around. "I don't want to sound like I was unprepared, but to tell the
truth, I can't say I started looking for work," he says. "I mean, I
really liked the company and everyone I worked with, and I didn't want to
believe that anything bad was going to happen."
But when his office phone rang and he was summoned to an
unplanned meeting, he began to suspect something was up.
"There were a lot of people in the room," he
recalls, "and we were all told at the same time that we were being laid
off. When it was over and we returned to our desks, practically everyone was
gone. We were told we could come back and collect our things that Saturday."
Montesquieu is thankful he's got a severance package that
will keep him going for a while. "My first reaction was that this would be
a good time to kick back and relax, maybe work on a project I had never had
time for," he confides. "But then your responsibilities kick in. I
recently got married and didn't feel right sitting home. So I started
contacting companies to see what jobs are available."
Then reality set in. "You realize that EA owns a lot of
the studios and they're still laying people off," he says. "Suddenly,
your options are fewer. I even tried calling some of the contacts EA handed us
when we left, but when I started getting turndowns, it hit me -- this is going
to be more difficult than I thought."
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From what I've heard from people on the web (so I'm considering it opinion rather than fact) is that the game industry has become rather bloated. While I severely doubt layoffs would mean a reduce in game prices, there still has to be affected change somewhere. If this really is a retooling then companies shouldn't be rehiring their losses. So this would mean that more studios would have to be created to absorb the excess unemployed. This could perhaps mean more games being produced.
On the other hand if a company wishes to keep expanding and making more money than it did previously, a good way of doing that would be putting out more (quality) games. So if companies wanted to re-expand (is there any reason to believe a company would not wish to grow, I've heard of some but I don't think that would apply to publicly traded companies) that would mean they would need to re-hire more people. So maybe that bloating will happen all over again.
I can't see that a flood of games would help things, maybe it would drive prices down but I just don't like the idea. I think its good to keep big name games, and then have cheaper indie games along side those. If a AAA game is driven down in price and it doesn't appear to be much more than an indie game, I doubt as many people will be choosing indie games.
So whats going to happen to these people? And what is it gonna mean for the industry? I'm graduating in a few years and this isn't exactly promising. Maybe I should be seeking additional education just to wait for the industry to come back more!
Every industry has an expansion and a consolidation phase. For the gaming industry it may seem expansions are longer than for other industries, which leads us to believe it is recession resistant. However, no industry can survive by itself if the global economy is going down. The best you can do is save and enjoy good times to survive bad ones.
As a side note, the Houser brothers took advantage of the current situation to get a much better contract out of TTWO.
Interpreting it as "You are too good for this and may take my place if I choose you, so leave" sounds pretty paranoid :)
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I actually know several people (also recently graduated) that have found positions in smaller related companies (not big AAA game development), such as Iphone/cellphone game development and some web 2.0 projects, which do look promising.
This way you keep yourself in the black while creating a portfolio of games and IPs.
Down here it is completely the opposite: so many companies are offshoring here (Argentina) that there is a huge demand for programmers. Of course, salaries here are much smaller than there (senior C++ programmers could be getting USD 2500-3000 per month), but it is almost 10 times the average monthly income. I still cannot understand how Eidos can work in UK without bigger government help. Costs there must be pretty high compared to other places.
I wish all those who lost jobs a quick recovery.
Thanks Mike!
I was laid off at a company that I was already very un-happy with. I was genuinely excited to be given severance and time off to find another job. I assumed it would only take me a few weeks, but I've been surprised by how few positions are available. In addition I'm competing with so many other professionals who have been laid off for these same very few openings.
Why?
For me and other programmers this is not that big of a issue, but for producers and designers it is...
It sounds similar to the dot com burst:
The job market is filled with a lot of experienced individuals. It makes it tougher for juniors to get in the industry. It will last until investors… well… invest again and there will be plenty of position to fill.
/unrelated/ I am curious to know how many people EA hire and how many EA fire a year.
It wasn't easy deciding to look outside of the rewarding game development career for a while and look into other industries for immediate work, however after several interviews and correspondences, the common theme from employers was that my portfolio and experience was too game oriented and they fear that I will leave as soon as I can find a game job again.
And please remember that it will happen again and again and this only means that you will only get better and better at what you do if you choose to do so.
The hard and sad lesson is that no employee should ever feel totally secure regardless of the current role and market. One should always be prepared with an updated resume and keep an eye out for great growth opportunities when they are around even when times look good.
Also, get on LinkedIn, a great networking resource.
Don't get mad at HR departments/recruiters when the interview BS and rejections do hit. They maintain an active blacklist and if you complain about your treatment...you will be on it.
Finally, I recommend being wary of recruiters. Generally they can give you good leads but if things go poorly (you are rejected by a company) they will not fight for your candidacy and may drop you like a hot ember. Take their leads and approach yourself, I am sure a companies like applicants that do not come with a 10-15% payroll tax.
Sometimes, you need to aim low in the industry, but they refuse to give you an opportunity. I started as a tester and advanced from there, but only after I managed to convince my future employers that I was going to be there for the long haul.
I am afraid game developers run with a disadvantages, too. As David mentioned, people outside the industry believe developing for games is a dream came true (which may be true in certain situations), and that you will try to return to it as soon as possible (which may be true as well). That is just another take on the overqualification issue, one that you cannot hide.
As a result of the credit crisis, some companies are also having trouble borrowing money to finance their ventures. In the case of the games industry, however, this is completely assinine, and is once again the result of irrational, psychological reactions. Makes no sense whatsoever, but a "group thinking" mentality takes over, and suddenly lenders don't want to lend to anyone, including the games industry with their continued explosive growth.
Anyway this version wasn't even evaluated in the article. This however might be relevant in some cases - a good opportunity to optimize expenses after big acquisitions without being blamed too much.
All I can say and truly hope for is with every crash comes a boom, baton down the hatches and use this time (if possible) to sharpen skills and do some house keeping. Use this time to make yourself more 'crash resistant' or pursue forgotten endeavors, try and find the positive of the situation so that when the industry revives it's better for the downtime.
Best of luck to all those looking for jobs or those pursuing other interests.
A great feature, my hat is off to you Paul Hyman.
Key Rob has been in the industry since 1989 and has been making games since DOS 5.0 Has been with 2 major companies and was laid off from both. The first Lay off was in 1993 the second in 1999 and I just got out of the Mortgage Biz from 2001-2008. I just got back in the gaming world as of Sept. 2008. I have over 45 completed games and conversions to my credit in the first 10 years I was in the industry. All I did during my hiatus was watch all of the crappy games that were being made by rookies who had no clue of what good games are. First run of XBOX a complete joke. Bottom line is I continued to work on my creative skills all the way through the years in the mortgage biz and during that time it was nice being away from the corporate part of the gaming industry.
Now I am back with skills that are better than what other co-workers have because they've been drowning in this gaming stress for the past so many years and I am revived and refreshed and ready to create like never before.
This might work for all of you too! get out for a while and enjoy it!!
Peace,
Key Rob
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