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NPD: Behind the Numbers, December 2008
 
 
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Features
  NPD: Behind the Numbers, December 2008
by Matt Matthews
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January 19, 2009 Article Start Previous Page 2 of 5 Next
 

Hardware Dollar Sales

According to Sony, over $2.5 billion in PlayStation hardware (PSP, PS2, and PS3) was sold in 2008, or around 32% of all hardware dollars for the year in the U.S..

With the drop in PlayStation 2 hardware sales and a drop in the average sale price (ASP) of PlayStation 3 hardware, it is possible that this dollar figure represents very modest increase from 2007 -- albeit a drop in percentage of marketshare.

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By comparison, Nintendo sold nearly $2.5 billion in Wii hardware alone during 2008, with another $1.3 billion coming from the Nintendo DS.

Together, those platforms would account for almost 50% of all dollars spent on hardware for the year. Moreover, Nintendo hardware sales brought in at least $1 billion more in 2008 than in 2007.

As detailed in previous months, cuts in Xbox 360 hardware prices during August have significantly reduced the average sale price for the system.

We still estimate that the Xbox 360 accounted for more than $1.4 billion in hardware sales during 2008, and now averages around $275 at retail.

Given that the average sale price for the Xbox 360, lifetime to date through mid-2008, was over $375, Microsoft appears to have seen higher revenue from hardware in 2007.

Software Unit Sales

According to figures released by Michael Pachter, analyst for Wedbush Morgan Securities, around 268 million units of console and handheld software were sold during 2008, up 15% from the prior year. On average, 8.5 units of software were sold per second in 2008.

Nintendo revealed in a recent press release that 132 million units of software were sold for its systems during the year, or just over 49% of all software units sold in 2008. Of that 132 million, we estimate that over 70 million were for the Nintendo Wii, and most of the remaining 60 million were on the Nintendo DS -- with a million or so on the Game Boy Advance.

The Wii software tie ratio appears to be approaching 6.0 games per system. Incidentally, Mr. Pachter noted that the Wii accounted for 37% of all software dollars in December 2008, surpassing the record set by the PlayStation 2 in December 2003.

Here's a look at the overall game sales by unit totals, split by hardware manufacturer in 2008, as compiled by Gamasutra from the above information:

Software Units Sales in 2008

Interestingly, Microsoft has often touted the Xbox 360 software tie ratio in its press releases, but declined to do so for December 2008.

While it is often logically dubious to base a conclusion on a lack of information, the absence of a comment from Microsoft and the constant 8.1 tie ratio from September through November leads one to suspect that the system's tie ratio may have remained constant or even dropped slightly in December.

Assuming that the tie ratio did remain constant, Microsoft would have sold around 12 million units of software in December, and in the neighborhood of 48-49 million units of Xbox 360 software for all of 2008, up from around 41 million units in 2007.

According to software sales figures from Sony, it appears that more than 27 million PS3 software units were sold in 2008, or more than double the 12.5 million PS3 software units we estimate they sold in 2007.

With approximately 41 million units of software launch-to-date (LTD), an average 6.0 units of software have been sold per PlayStation 3 system. The remaining 57 million units of software are primarily for the PlayStation 2, with some lesser fraction for the PSP.

 
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Comments

Tim Carter
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Just curious why GTA IV appears twice on the top 10 for 2008 list. I appreciate that the list differentiates between X360 and PS3, but shouldn't the definition of sales be based on IP itself, not the platform? If added together, that would make sales of GTA IV units #2 on that list, with 5.18mm sold.

gstarr -
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@ tim , then you would have to combine "call of duty" sales on all 3 systems as well as "Madden" on all 6 systems and you don't get an accurate picture of what is really happening in sales. Heck, you could argue for combining Mariokart on the DS and Wii, Guitar Hero, etc.

It just shows that Nintendo is growing, everyone else? Not so much.

Still waiting for that six-axis minigame collection for $10 more than a controller alone, sony. It's a cash cow and you could use it!!

Tim Hayes
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Does the final tally of the game industry include PC games. And, tho it would be hard to tally what was used for gaming and what was not, you could also consider revenue from PC parts as well (high-end video cards, multi-core CPUs, coolers, RAM, displays, etc.) to show even larger revenue for aspects of the game industry as a whole.

Simon Carless
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Tim/Gstarr - also, NPD does not release individual SKU sales for many games that are not in the overall Top 10, so it's impossible for us to calculate the chart over multi-format titles, unfortunately. I agree it would be interesting to see it, though.

Blake Nicholas
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Find out how many Wii users are actually happy with their purchase compared to the other consoles and things would be more even. The Wii just doesn't have anything good, neither did the Gamecube, or the N64. Nintendo does it every time they release a console with one big title like Mario or Zelda then for their entire life cycle you don't see anything else good on the console. I stopped buying Nintendo back with the N64. If you enjoy just having a piece of hardware sit in the corner awaiting good games that never show up then the Wii is definitely the console to get. Nintendo survived this generation of consoles because of a gimmick, but unless they have another mighty fine gimmick in wait I don't see them retaining their popularity if they continue releasing games like they always have.

Roberto Alfonso
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B N, you mixed the URLs. It is gamefaqs.com, not gamasutra.com.

Microsoft is at an interesting point: they touted the high ratio, but now that their average price is lower it may begin going down as the console base expands. Of course, the fact that they barely maintained positive YoY sales may hit them this year.

John Palamarchuk
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NPD sales have quickly become rather useless considering they don't track online PC sales. Considering they don't track those I wonder if they track things like purchases from amazon.com.

This fact does actually matter if you consider the fact that your average consumer who buys a DS would consider going to Toys R Us for one, but the average tech savvy gamer buying a PS3 would likely just buy it on some online site at a discount. I'm not saying NPD sales are a lie, but I question their accuracy in painting a true sales picture these days.

Even though each company spins the numbers to make themselves look good the official company numbers are the ones worth comparing...as long as we can differentiate units shipped vs units sold to consumers.


The most interesting thing I've found from this article is that it seems as PS2 sales continue to drop off, roughly the same rate that they drop is the same rate that PS3 grows. It would be logical to assume that once PS2 is completely dead, say in 2 years from now, those 2.5m/year they are selling of PS2 would convert to PS3s, selling 5+ million PS3s in North America for the next 5-6 years means Sony could eventually pull ahead of the competition. I truly believe the PS3 will have a 10 year cycle if you consider we are just getting into the swing of things on it -- the life cycle feels extremely early on the PS3, whereas I feel that the Wii is very quickly losing its appeal (those it's attracting new gamers, and that is good for the sales -- existing gamers hate the Wii).

Roberto Alfonso
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John, NPD started to track Amazon since October last year, but lost Toys R Us (and Wallmart has never shared data with them). They are starting to track online PC sales soon, from what I remember reading. In any case, online sales aren't as important as retail ones yet (except the virtual console, XBL and PSN, of course).

You point about the average tech savvy gamer... I believe most of them have already bought their consoles. That is why Microsoft and Sony are having such a hard time at incrementing their sales at a good step. Now they need to break into the mass market.

I remember having read once that Microsoft was asked whether the NPD numbers were fine with them or not, and they stated that sometimes the numbers are a bit lower, sometimes a bit higher, but that the average was pretty close to their estimations. That says enough I believe.

About your reasoning, I think you didn't read page 3, where the market share for Nintendo consoles went from 37% to 47% in a year, while Sony went from 35% to 30%. You are also not taking into account the fact that the market is getting bigger (at the same point in the consoles life, the Wii has sold more than the PS2), and those new individuals are apparently choosing the Wii. Finally, the PS2 went from 3.9m to 2.5m (a decrement of 1.4m), while PS3 went from 2.6 to 3.5 (an increment of 900k). Following your reasoning, the 500k or around 35% of the PS2 install base chose the Wii.

Regarding whether the PS3 will stay here for 10 years, I just mention something: The next generation will start whenever the first console is released. Analysts are stating a Wii upgrade for 2010 and a new Xbox for 2011. Remember that the 10-year cycle does not mean a new console in 10 years, but rather keeping one alive for that much time. The PlayStation 1 was launched in 1994 and was discontinued on 2006, but the PlayStation 2 was launched on 2000, approximately at half life. The PlayStation 2 was launched in 2000, a ten-year cycle means 2010 is the year it will die, but PS3 was launched on 2006 (and according to the book by the IBM chip designers, it was aimed at 2005, also half life). So, it is not gross to say Sony will try to have a new console by 2011-12. If you were one of those who bought the PS3 during the launch window, you will be buying a new Sony console in around 2-3 years. Just don't expect Sony to put 32 cores and 16gb of memory. It will likely be an upgrade based on an existing platform (much like GC -> Wii), not something revolutionary (and controversial) like the Cell.

"I truly believe the PS3 will have a 10 year cycle if you consider we are just getting into the swing of things on it"... "we are"? ;-)

Mike Lopez
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@Roberto Alfonso

There is no way Nintendo releases a Wii follow-up system (Wii 2?) in 2010 unless miraculously they start to dramatically lose market share (which seems next to impossible). Consider where Sony was between PS and PS2 where they actually held back PS2 for more than a year so they did not cannibalize their market dominance and that allowed them to continue to print money during that time. For the PS3 they did not have any incentive to be first to market back in 2006 when they were still dominating sales on PS2 (not to mention Blu-Ray standards were still being finalized until very late). I do think they know recognize their mistake of allowing Microsoft a whole year lead.

I see Sony being the first to market with the next Next Gen console system assuming they continue to trail on their flagship console. I imagine Micro$oft will launch their next Next Gen console soon after (neither will want to sacrifice a year lead this time). And for sure both Sony and Microsoft are already working on new input devices that will evolve the game play experience and dramatically reducing complexity in the way that the DS and Wii have done (hopefully in a unique way). More innovation and competition will be good for consumers and the industry as a whole.

I think it will be interesting to see what timing and market strategy Nintendo takes going into the next Next Gen consoles with such a commanding lead and trying to come up with new innovations to top the Wiimote.

Roberto Alfonso
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Mike, there is no need to pull a full new machine, just an update. Similar to the Nintendo DS Lite, which was launched while the original Nintendo DS was still pulling respectable numbers (or the DSi, which will be launched in North America less than a year after the Nintendo DS Lite broke the record for the most consoles sold in a single month).

Imagine a Wii Slim. After having produced the same console for the last three years, I guess prices have gone down enough to redo it and save some more money.

For future consoles, Microsoft will continue to extract power (I have been stating for a year or so that a future Xbox will use any computer available in the house for processing, sending data to either the computer CPU or GPU for processing when the results aren't visible immediate, like making the CPU process the AI of the citizens of a city the player hasn't reached yet, that Sony will focus on graphics, sounds and storage (graphics and sounds would help drive new sets of TVs and audio systems available, and storage to keep Microsoft and Intel from getting the monopoly on digital distribution), and that Nintendo will continue continue with their "revolution-evolution" cycles (NES -> SNES, GB -> GBC, N64 -> GC, GBA -> GBASP/Micro, DS -> DS[Li], Wii -> WiiHD?).


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