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The Asian economic crisis changed the way the Korean
government approached games. In part, Bangs -- PC gaming rooms -- grew in
popularity among the droves of newly laid-off workers because during the crisis
they provided a livable income. Some of the reasoning behind that, however, was
that the government was providing subsidies to new Bang owners.
Between around
1997 and 2002, subsidies for broadband Internet access made owning a Bang one
of the most financially attractive forms of self-employment.
The results are
evident on every street in South Korea: the Bang exploded. Bangs, in turn, were
an important contributor for leading Korea from the economic crisis in the late
nineties.
While there's a certain awareness and respect for the
cultural and economic importance of the gaming sector, that same culture
creates other unique regulatory concerns.
As online gaming continues to grow,
it has rekindled worries over gaming's potential negative effects.
In the early
2000s, the media began giving an immense amount of publicity to the deaths of
young South Korean gamers.
Among other sweeping cultural changes, South Korea's
Office of the Prime Minister and Policy agency set up four commissions to
explore the phenomena of "Internet Addiction."
While the Korean government can now boast one of the most
culturally informed and balanced measures for understanding the health effects
of gaming, the K-scale, at present there's new pressure from parents and Korean
experts to regulate minors.
Parents are actually calling on the government for
the power to "abolish" online gaming accounts for their children
under the age of 18. Huhh sees the generational gap between frustrated parents
and players as just one side of the issue in South Korea.
"More profoundly," he says, "In Korea, you
can find a place for online gaming anywhere."
Even savvy and involved parents can find it impossible to
control their children's usage. In Seoul there's at least one PC room on every
street -- oftentimes many more. Huhh says that right now, officials are
considering different ways of limiting children's play.
Makers of the Korean arcade-style MMO game Dungeon &
Fighter have actually imposed limits on how much monster killing, any single
player can undertake in a single day.
When asked if the 100-minute-per-day
limit hurt the game's image, Huhh remarked, "Ironically, this policy
contributes to the popularity."
Other issues are not so well received.
China, while the biggest overseas market for the Korean
industry, is a hotbed when it comes to IP issues. Some of the most popular
Korean games, Lineage, Mu, Ragnarok, Kart Rider and
Audition, are being hacked and set up illegally in China.
While piracy,
royalty payments and private servers are hot issues between the two countries,
the regulation of gold farming is taking unique turns.
What's interesting about the Korean take on gold farming
isn't that some are for or against it, but that groups are lobbying the Korean
government.
While in countries like China, the majority of the legislating and
enforcement comes from the top, countries like Korea sport a sophisticated and
policy-minded gamer public.
"In South Korea you have a more politically aware gamer
than in the states," says Joshua Fairfield. "Gamers in the U.S. are
gamers second. They're usually something else first... You don't hear about
pro-gamer legislation."
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"The sour faces shouldn't be too surprising when politicians say things like, "I want to restore values so children are protected from a societal cesspool of filth, pornography, violence, sex and perversion," (Mitt Romney-R). "
Of course, once again on this site, it is a Republican who gets to be the bad guy. One quick google search reveals many more enemies to choose from:
Hillary Clinton (D)
Joe Lieberman (D-IN)
Tipper Gore (D)
former Gov. Rod Blagojevich (D)
Sen. Juan Hinojosa (D)
Sen. Evah Bayh (D)
Sen. Jon Erpenbach (D)
Jan Schakowsky (D)
Assemblyman Tem Leland Yee (D)
Miami attorney Jack Thompson (D)
Roy Burrell (D) LA
Assemblyman Keith L.T. Wright (D)
Rep. Jeff Harris of Columbia (D)
Rep. Mary Lou Dickerson (D)
Rep. Joe McDermott (D)
Justin Ross (D)
Sen. Vi Simpson (D)
ALL have proposed bills, or made comments against the video game industry. But your selection, whether intentional or not, surely will leave some un-informed or perhaps younger readers with a bad taste for republicans. "Damn church freak Romney doesn't want me to play my games..."
Dude, I'm a Republican (no $H!T you say) and an atheist, and I don't care what letter comes after the name, I do not want my life or choices limited by a politician in any facet.
Personally I think all forms of entertainment: TV, movies, books, magazines, games, websites etc... Should have a content rating similiar to movies or TV.
Let the buyer beware, then let him buy it!
Otherwise, great article!
Lieberman was a democrat until recently and Jack Thompson is a wacko christian activist, I should NOT have put a (D) by his name. My (big) mistake. Which platonic solid would you be anyway?
I guess you can only monopolize morals if you talk about them and they have meaning to you. But you saying that proves my point. I would not say what Romney said, however I'm lumped into that stereotype, and he is put forth in this article as an example of the enemy and frankly I'm tired of being lumped in. I'm sick of every writer for every website using Republicans as the bad guy when they could just as easily find a Democrat that has done or said the same things.
The point is, video games and game content are under assault by the government. By BOTH sides of the isle. I think the industry should act quickly before they are acted upon.
@Jason King
True, the Democrat would'nt give a $h!t at all.
Anyhow as somebody who feels that there are certain types of games minors definitely should not be playing, I personally believe that the games industry is capable of regulating itself as it have demonstrated before rather than government pushing legistlation in areas it has no business in.
In the end its a shame we no longer have a "limited government" as advocated in the preamble of our constitution, but a government that seek to amass more power in anyway possible. The role of government is protect civil liberties, not trample on them.
The point continually brought up in these court cases is that there already exists sufficient technology, provided by the industry, to monitor and lock out undesirable content. Parents simply are too lazy to use learn to use them. These tools are actually far more effective than the "fear my litigation stick" approach of law and enforcement.
And this will always be the case - technology moves far faster than legislation. We, as an industry, should always make it a point to beat the law makers to the solution and implement it before they can even finish selecting their jurors.
What we need is a voicebox powerful enough to confront these muckrakers. Somebody with charisma to be the voice of reason.
I need a hero. I'm holding out for a hero 'til the morning light.
Regulation of art, censorship, is a blatant violation of freedom, and I will fight to protect that freedom.
http://www.gamepolitics.com/2008/11/24/feds039-mod-chip-raid-ended-25-million-pi
racy-operation
Better stop stupidity...
When people will stop hidding themselves behind video games for their bad, sexual or violent actions; regulations will stop.
If we, as humans, live to experience life... the consequences are only up to us... and without the experience, people will stay ignorant. I especially like the quote from Hideo Kojima on ''Everything we experience with our own eyes makes us better judges'' - or very close to that...
Anyway, USA presidents since '50- '60 come from Harvard and Skull & Bones... no big secret actually.
Ron Paul? At least he seem to be the only person in DC that actually things that the government has no business in the personal affairs of the common man