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2. Working in China
Starting up Spicy
Horse in Shanghai, China, has played a major role in its success as an
independent developer. As one of the biggest game-development zones in China -- especially when it comes to foreign
development studios -- Shanghai is a very interesting location to start up a studio.
For one, it is
easier to find experienced employees, while the vast numbers of university and
college-trained people in China also provide a steady source for junior level
designers, artists or programmers. And although Shanghai is a much more expensive city than most other
Chinese cities, salaries and overall costs are still much lower than in Europe or North America.
The success of game
developers in Shanghai (both Chinese and foreign studios) has spawned
a lot of outsourcing studios in and around Shanghai. This enabled us to outsource all of our 3D
asset production, while still maintaining a hands-on approach to asset
production: our outsourcing studio being around the corner, we could go and
check up on them and give them feedback whenever we wanted to.
About half our
animation and concept art team were outsourced as well, but (again) because of
our favorable location, we were able to have them work on-site, basically
working as if they were a part of Spicy Horse.
This close relationship with our
outsourcing partner enabled us to keep our goal of maintaining a relatively
small core team of permanent workers, while outsourcing as much of the art
production as possible.
What truly makes Spicy
Horse stand apart from the rest of the studios in Shanghai -- and probably also
makes it work better than most foreign
studios in Shanghai and the rest of China -- is its balance.
Spicy Horse has
become a delightful mix of Chinese and foreign employees, of industry veterans
and young and inexperienced people who are eager to learn. On top of that, an overall sense of egalitarianism
throughout the whole team makes for a very tight-knit group of equals working
together to get Grimm out to the
public.
Main room of Spicy Horse Offices
3. Creativity is paramount
Creativity and
encouraging creativity is extremely important when developing a video game and
Spicy Horse has done a great job at keeping creative thinking alive throughout
the whole project. The episodic nature
of Grimm actually encouraged
creativity in itself: every time an episode is in its last stages of
development, the team looks for ways to make the next one even better.
Although the team is
divided into departments with their own leads, we encouraged everybody to
actively take part in any discussion. This made for a democratic approach to
making decisions: it was impossible for any one person to call the shots
without the support of their team. This push for creativity really paid off in
art and design.
Establishing a unique
art design can prove to be pretty difficult, but Ken (the art director) and
American (the creative director) quickly came up with the rough outlines for
what would eventually be the distinct art style of Grimm.
The cartoonish looks of the game are a far cry from most of
the other Unreal Engine 3-based games, and enabled us to be much more creative
with the content than we could have been, had we chosen a more realistic feel.
On top of that, since the art style does not try to emulate photorealism, it
will still look good in five or 10 years.
Thanks to the episodic
nature of Grimm, the overall design
of the game could change in between two different episodes. Every episode had
its own design meeting and its own design documents.
These design documents
were always the result of a conversation between different people and were
never dictated by the creative director or another single person. And even
then, after a design document was finalized, it would not be an untouchable
dictate, but a 'living document' so that the level designers themselves could
add new ideas to it.
Grimm
concept image. Every asset in Grimm
has a light and a dark version.
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Now, where's a Mac version? You guys can use WINE, like Spore did, y'know?? And how about XBox Live, Wii, and PS3 Home downloads?