Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Contents
Book Review: The Art of Game Design
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
February 7, 2012
 
Design success means knowing what to do with feedback [1]
 
January's game sales hurt by lack of major releases, says analyst
 
GDC 2012 details Google, Facebook, Unity dev days
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 7, 2012
 
Nintendo of America Inc.
CONTRACT - Localization Translator (Brazilian Portuguese)
 
A2Z-OC Research and Development Center
3D Animator
 
A2Z-OC Research and Development Center
Software Game Development Engineer
 
A2Z-OC Research and Development Center
Software Game Development Engineer
 
A2Z-OC Research and Development Center
Games Development Engineer
 
A2Z-OC Research and Development Center
LEVEL Designer
spacer
Latest Features
spacer View All spacer
 
February 7, 2012
 
arrow Building the World of Reckoning [3]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [8]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [8]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
 
arrow Talking Copycats with Zynga's Design Chief [80]
 
arrow Finnish Experiments, American Nightmare [12]
 
arrow SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good? [12]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 7, 2012
 
Minmaxing - Is turn-based fun anymore? [25]
 
PRICED TO DIE [1]
 
What happened with Shadow Physics: An Introduction [3]
 
Developers Deserve Residual Royalties [20]
 
Examining The Concept of the "Anti-Co-op" Experience [10]
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Features
  Book Review: The Art of Game Design
by Daniel Cook [Game Design]
5 comments Share on Twitter Share on Facebook RSS
 
 
February 18, 2009 Article Start Page 1 of 4 Next
 

[What's the big deal with Jesse Schell's new 'Art Of Game Design' book? Writer and designer Daniel Cook takes a look at the Front Line Award-winning tome to find out.]

Over my holiday vacation I finished reading The Art of Game Design: A Book of Lenses by Jesse Schell. Schell teaches game design over at Carnegie Mellon and works in the industry leading Pittsburgh-based Schell Games (Toy Story Midway Mania!), and he has produced a comprehensive and clearly written book mapping out the conceptual tools and techniques of game design.


The book is targeted at the new game designer, but seeks to provide enough depth to be broadly useful to working designers.

It perhaps goes without saying that this is a book on game design, not game development. It will not teach you about programming, art or much of any technical production skills. It is about game mechanics, the player experience, pitching, iterating, and brainstorming; all the messy core activities of game design.

The book has two organizing principles. The first is an organically laid out map of all the important elements of a game design. This allows you to deconstruct a game and gives names to what you are talking about.

The second is a series of "lenses", or questions, that you can ask about your game design as you iterate upon it. It is a good book that teaches the craft of game design in an accessible manner.

Mapping the Process of Game Design

An excavated ant colony from the documentary Ants: Nature's Secret Power

Once I saw a video where they poured cement into an ant colony and then carefully excavated the resulting organic structure. Bit by bit an intricate city of interconnecting rooms and passages was revealed.

For some odd reason, this is the exact image that comes to mind as Schell methodically builds out an elegant yet comprehensive map of game design.

Schell's map of the game design process

The book builds up the basics of game design one simple piece at a time. It starts with the rules and tokens of the game, flits through game mechanics, economics and community and ends with discussion of teams, clients and pitches.

Over the past few decades, modern game design has accumulated numerous little rooms and offshoots. It is a rare treat to see it laid bare in all its organically evolved glory.

 
Article Start Page 1 of 4 Next
 
Comments

Glenn Storm
profile image
This thorough breakdown of the book's merits plus the glowing reviews on Amazon have convinced me to add another book to my reading list. Thanks for the heads up.

Devon Reed
profile image
This was a really enjoyable read. Some of the lenses were truly eye-opening and inspiring. Also, the book has a very warm tone and is easy to embrace. It makes an interesting companion to The Last Lecture, for those who have read that text.

I also recommend Tracy Fullerton's book, which I'm almost done with, although that book deals a little more with the mechanics of creating a game within the context of a team than does The Art of Game Design.

Marco Piccolino-Boniforti
profile image
I loved the book.

Brian Bartram
profile image
I LOVE this book. It reads like fiction, very enjoyable, but still has lots of epiphany moments... I recommend carrying a notebook and pen along with the book to jot down all the ideas that spring forth as you're reading.

I'm also planning to pick up the companion card set of Lenses. They're like a deck of magic cards, one for each lens.

Both aspiring designers and industry vets looking to improve from the foundation up should check this book out.

Joel McDonald
profile image
I think you convinced me to buy this. Just gotta get through Persuasive Games, after which I've still got Rules of Play and Fundamentals of Game Design to buy and read. I'll get to it eventually though. :)


none
 
Comment:
 




UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.