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Book Review: The Art of Game Design
 
 
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Features
  Book Review: The Art of Game Design
by Daniel Cook
7 comments
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February 18, 2009 Article Start Page 1 of 4 Next
 

[What's the big deal with Jesse Schell's new 'Art Of Game Design' book? Writer and designer Daniel Cook takes a look at the Front Line Award-winning tome to find out.]

Over my holiday vacation I finished reading The Art of Game Design: A Book of Lenses by Jesse Schell. Schell teaches game design over at Carnegie Mellon and works in the industry leading Pittsburgh-based Schell Games (Toy Story Midway Mania!), and he has produced a comprehensive and clearly written book mapping out the conceptual tools and techniques of game design.

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The book is targeted at the new game designer, but seeks to provide enough depth to be broadly useful to working designers.

It perhaps goes without saying that this is a book on game design, not game development. It will not teach you about programming, art or much of any technical production skills. It is about game mechanics, the player experience, pitching, iterating, and brainstorming; all the messy core activities of game design.

The book has two organizing principles. The first is an organically laid out map of all the important elements of a game design. This allows you to deconstruct a game and gives names to what you are talking about.

The second is a series of "lenses", or questions, that you can ask about your game design as you iterate upon it. It is a good book that teaches the craft of game design in an accessible manner.

Mapping the Process of Game Design

An excavated ant colony from the documentary Ants: Nature's Secret Power

Once I saw a video where they poured cement into an ant colony and then carefully excavated the resulting organic structure. Bit by bit an intricate city of interconnecting rooms and passages was revealed.

For some odd reason, this is the exact image that comes to mind as Schell methodically builds out an elegant yet comprehensive map of game design.

Schell's map of the game design process

The book builds up the basics of game design one simple piece at a time. It starts with the rules and tokens of the game, flits through game mechanics, economics and community and ends with discussion of teams, clients and pitches.

Over the past few decades, modern game design has accumulated numerous little rooms and offshoots. It is a rare treat to see it laid bare in all its organically evolved glory.

 
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Comments

Glenn Storm
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This thorough breakdown of the book's merits plus the glowing reviews on Amazon have convinced me to add another book to my reading list. Thanks for the heads up.

Devon Reed
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This was a really enjoyable read. Some of the lenses were truly eye-opening and inspiring. Also, the book has a very warm tone and is easy to embrace. It makes an interesting companion to The Last Lecture, for those who have read that text.

I also recommend Tracy Fullerton's book, which I'm almost done with, although that book deals a little more with the mechanics of creating a game within the context of a team than does The Art of Game Design.

Marco Piccolino-Boniforti
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I loved the book.

Garth DeAngelis
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Get this book. I learned more in a semester from Jesse than 20 years of playing games on my own.

Brian Bartram
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I LOVE this book. It reads like fiction, very enjoyable, but still has lots of epiphany moments... I recommend carrying a notebook and pen along with the book to jot down all the ideas that spring forth as you're reading.

I'm also planning to pick up the companion card set of Lenses. They're like a deck of magic cards, one for each lens.

Both aspiring designers and industry vets looking to improve from the foundation up should check this book out.

Joel McDonald
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I think you convinced me to buy this. Just gotta get through Persuasive Games, after which I've still got Rules of Play and Fundamentals of Game Design to buy and read. I'll get to it eventually though. :)

Stone Bytes
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Come on guys, not even even one bit of negative criticism?


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