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You have said that
your game was different from either Rock
Band or Wii Music, and it's true,
in all ways. No NanaOn-Sha games use peripherals, or employ an instrument as part of the interface or as analogy for the gameplay. They're more
how to use the theme of music in a rhythm game -- why not make direct connections to real instruments?
MM: Yeah, that's a very good question. I really love real
instruments -- really love. The game peripheral feels like it's very similar to
an actual guitar, for example, but it's a little different for me.
As I told you, I really want to feel as if I'm playing the
actual guitar... Of course the game controller and the real guitar, there's a
very big difference between them, but if I can overcome these kinds of
differences by making good software...
Maybe that is what's interesting to me.
I really want to make the experience appeal derive from playing the software.
It's a very potent thing.
Do you think it's
better to have the difference in order to help alleviate the problem that we
were talking about before? If someone's playing the fake Rock Band guitar and they feel like they're playing guitar, they
might not ever play real guitar. But if they have a regular controller then
they know that this isn't a guitar. Is that why you stick with controllers, so
that they will still have something to aspire to with music and be like, "This
was really fun and I felt like I was playing music but now I want to learn
guitar."?
MM: Yeah. Also, there are also various kinds of instruments.
So maybe if you do this kind of action [taps controller] it would simulate one
kind of instrument. This is the kind of wide open mind that every musician has
to have -- and music lovers should have. So I think the game controller is
enough as a musical instrument.
I'm also curious and wondering about how about five years
from now, when not so many people are playing Guitar Hero or Rock Band
anymore. The many guitar controllers or drum controllers made of plastic, where
do they go?
Have you ever seen that, in Africa, some
countries are accepting e-waste from Europe? I saw so
many CD and cassette players. I really don't like that kind of situation,
[which is increased] by having the certain game software peripherals.
I really respect and appreciate that a real instrument is
much more important in one single human's life. I was so surprised to hear,
from my friend who is playing cello -- he told me he that he has one instrument
that was made 500 years ago.
Five hundred years ago is a very nice duration to
make a musical instrument. Maybe at least five or 10 players are playing that
instrument.
Yeah, the older an
instrument gets the more character it has and the more people desire it. But
with games and software that's definitely not the case at all. It's a difficult
situation to get around, because we have these platforms that begin and end.
The industry doesn't do a good job of making sure that these things keep
getting use and are able to continue.
It's still something of
a disposable culture, video games. It seems especially difficult here in Japan, where developers are less likely to save
their old documentation or builds of games.
DT: On Saturday I met this guy and he said he still has his
PlayStation and PaRappa The Rapper
only. Just uses it for PaRappa The Rapper,
for like ten years. [laughter]
MM: Wow!
Another thing I
wanted to ask you, regarding <i>Rock Band</i>. In an environment that's become very licensed music-heavy, you've always used original music created for the game. To me, licensed music is a waste, in a way, because I can hear it elsewhere; it seems like a wasted opportunity to show people something new. I'm
curious about you feel about the whole thing.
MM: That's a really important question for me right now.
Actually are doing the licensed music in Major
Minor this time. [laughs]
A-ha!
MM: But I have to say, I wrote the soundtrack for the game, and
we've got the license from a ready-made record. And also we used very popular
traditional marching songs. It's kind of a public domain area. So we use both
of those solutions.
The two songs we got a license for from the rights holder,
are very important songs for me, personally. I have very personal reasons to
get the licenses for them. About the PD song, we have been trying to user them
in a unique way to make the soundtrack for the game. Maybe you will feel
something...
DT: They're all PD songs, but I think we have done a good
job with mixing them up and giving them new life.
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