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Features
  Book Excerpt: How Game Developers Choose Leaders
by Seth Spaulding
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March 30, 2009 Article Start Previous Page 3 of 8 Next
 

Case Study: Victor
Background: Right Person, Wrong Role

Victor was an art director and lead artist at a small, one-project company. The subject of a lead/director split emerged when the company grew to two- and then three-project teams with a corresponding growth in staff. Victor expressed the strong desire to remain director but also keep his hands in production as a lead -- an option that was afforded him based on his level within the company, his strong performance to that point in his role, and a miscalculation regarding the amount of management time that would be required to build and maintain a strong department.

Along with his director duties, Victor assumed the lead on the largest and most complex project while two other artists were selected for lead roles on the other games. Victor would oversee art development on these projects in the role of art director.

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The company expanded very quickly and the management time commitments grew correspondingly. Victor, however, insisted that he maintain some projectlevel control because he felt that doing otherwise would lead to his production skills eroding and eventually lead to the loss of his ability to work in art direction at the company. Such fears are not uncommon, and are not totally unfounded either. As noted in Chapter 1, "How We Got Here," the game industry's technical advances happen very swiftly. Art-creation tools and methodology, as well as programming for different system architectures, can evolve considerably across the industry within the span of one project cycle.

Skills can become obsolete if one is not in a production environment during the transition or acting as a lead or director and involved in management on successive projects for a few years. The willingness to surrender reliance on production skills as a foundation for a professional is a huge psychological hurdle for directors in particular to resolve. These skills usually have been built up for years and have attracted many compliments as well as afforded the individual many professional opportunities.

To set those skills on which one has built a career aside and make a commitment to a management track is huge career decision -- one that should not be taken lightly. At the lead level, the concern is not perhaps as severe. Leads frequently are involved in production work and can often move in and out of the lead role depending on the project and studio needs. It can be a terrifying step, though, moving to the director level at a multi-project studio where your future power app looks like Microsoft Excel.

Note

The validity of this concern is reflected in the comments of one art director at the GDC Round Table, who noted that "The lead needs to be the one who can break the biggest bone." At some point during the Round Table, I usually say "Please raise your hand if you are an art director at a multi-project studio. Keep your hand raised if you still do a lot of production artwork." I do so in part to show the artists and lead artists in attendance the price of management in terms of production time lost due to time spent developing and maintaining technical skills.

Nonetheless, I'm always stunned by the large number of hands that remain raised -- typically about 80 percent. Interestingly, but also entirely anecdotally, some attending art directors have also expressed amazement at that high number in private one-on-one talks after the round table has broken up.

In Victor's case, he began managing his project as lead and giving wide latitude to the other art leads. The three leads met together once per week to compare notes and review project status, but Victor was never able to devote enough time to dig into preproduction efforts, art pipeline development, or personnel issues emerging on other teams. Few of these errors are ever apparent in the early stages of production and preproduction because so little is known about the project and early milestones tend to be softer than later ones, which require more game functionality and art polish.

In other words, it's easier to get away with stuff in the first third of a project if you don't have active and experienced oversight. Victor was not able to provide either, and chose to put the majority of his time and focus on the art lead duties for what was the largest project at the studio. There's nothing wrong with this arrangement in one-project studios, but in a multi-project studio, the director level exists primarily to supervise and support the department staff and project leads.

As evidenced in Figure 3.1, the departmental-supervision role is not insignificant. Ultimately, a few of the company's projects were cancelled over the years. These cancellations weren't necessarily related to the issues around Victor; some were due to the vagaries of the industry. Nonetheless, some were related to situations like his, which were found across all departments of the company.


Figure 3.1 A dual-matrix management structure representing a 48-person art department in a three-project company.

Analysis

Inexperience

The leadership failure in Victor's case is one of him and his fellow directors not having the experience of running a larger company or an understanding of the associated organizational needs. Victor was simply unable to manage the role of art director after the company reached a certain size. It was difficult to see the tipping point where project duties became so time consuming that departmental issues were suffering because the departmental growth occurred gradually, over a period of a few years.

During this time, both project complexity and Victor's department size expanded rapidly. By the time the company had been running between two and three projects simultaneously for a few years, Victor and the other senior managers had begun to sense the problem; subsequently, they and Victor decided that it was not in the best interests of the company for him to continue to devote time to both jobs.

He ultimately chose the role of lead artist over director because he felt that he gained more professional satisfaction from facing project-level challenges. He was also able to address his concern regarding the loss of his professional skills by this decision. A new director was promoted from within the art department, who immediately began making very positive and overdue adjustments to the department both in personnel and practices.

An ironic downside of Victor choosing to focus on the art lead role was that while his production skills had not declined very much, his ability to stay current with new practices and software had suffered. As a result, the succeeding projects at that developer did have quality issues that might not have existed had management recommended that he simply move into the director role, where his greater strengths may have been.

Founder's Syndrome

The practice of senior managers clinging to roles is particularly thorny because there are simply fewer people to tell themthe honest truth about the effect of their dual focus. The term "founder's syndrome" describes the condition that develops when founders or long-term legacy employees make decisions based on things as they were, not as they are.

The hope is that based on the level of their experience and maturity, they are more capable of grasping the situation and taking selfdirected action to change it, but the causes of inefficiency, poor project results, and poor retention are not always so clear as to point to a single problem that needs to be addressed. Self-awareness and awareness of project- and organization-level needs are also not given traits, regardless of level of talent and skill sets.

After Effects and Corrective Action

The company moved to clearly define the scope of responsibilities for all employees all the way up to the executive group. Some other directors shifted titles and responsibilities, in addition to Victor finding a more appropriate role. What emerged was a more focused leadership group that was able to effectively lead a growing company without project needs distracting half of the directors.

 
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Comments

Jose Eduardo Teran
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What a great article. As soon as I finish writing this, I'll buy the book.

Many times, we have the notion that a good team is enough to develop a high quality product. By excellent I mean having good practices and good communication skills. But this is false: it is necessary and always will be, a person who takes this specialized convoy of troops to an imminent victory.

I also liked the Q&A with veteran Joe Minton, they were clear and precise. Even thought, I have an objection. Seth asked if a leader could be trained or is it merely an innate ability. Although Joe's response is clear, I feel that there is something more about it. What I mean is that we are beings of habits, which can lead us to success or failure, both personally and professionally.

This reminds me of an anecdote of the acclaimed book by Goleman: Emotional Intelligence; which discuss a case about a middle-aged woman who had many problems in her life: she was fearful, with the inability to make decisions and lead a life worthy of progress and development. Fortunately, one day she has a car accident and strangely, she looses some portion of her memory but only that related to her ineptitude. As soon as her wounds were healed, her life changed. She got very interested in what had happened to her mind and began to investigate the issue, soon becoming an expert and a national leader. What suggests this?

Undoubtedly, the skills of a leader to bring a team to success are surely innate and often go unnoticed in our lives, but at what point? Only those who could be born with this ability, are unique?, if I'm determined to be a leader but I feel that I didn't born with that ability, I'll never know what it means to be a leader? I feel not, I feel is upon us.

One of the treaties by Brian Tracy (in particular 21 ways to become an outstanding manager) suggests some great ways to be an excellent leader. Practice makes perfect: I'm sure that by first have the decision to be a leader and then learn and practice the process of being one, we will become the person we want, without necessarily having an accident to open our eyes.
Sin lugar a dudas, las habilidades de un líder por llevar a un equipo al éxito son seguramente innatas y que muchas veces pasan inadvertidas en nuestras vidas, pero ¿hasta qué punto? ¿Sólo las personas que podrían nacer con esa habilidad son únicas?, si estoy decidido a ser líder pero siento que no nací con esa capacidad, ¿nunca sabré lo que es ser un líder?

Siento que no y esto va muy de la mano con nuestro entorno en que nos desarrollamos y cómo nuestras habilidades van madurando. Uno de los tratados de Brian Tracy (en especial, 21 formas de ser un excelente manager) sugiere 21 caminos para ser un excelente líder. La práctica hace al maestro: estoy seguro que siguiendo esos pasos y con la decisión de ser un gran líder, llegaremos a ser la persona que queremos; sin necesidad de tener un accidente para cambiar nuestra vida.

Excelente artículo. En cuanto termine de escribir ésto, iré a comprar el libro.

Muchas veces, tenemos la noción de que un excelente equipo de trabajo es suficiente para desarrollar un producto de calidad. Excelente me refiero que tengan buenas prácticas de comunicación y buenas habilidades técnicas. Sin embargo esto es falso: es necesario y siempre lo será, una persona que lleve a ese convoy de tropas especializadas hacia una inminente victoria.

Me gustó mucho también las preguntas y respuestas con el veterano Joe Minton, fueron claras y precisas. Sin embargo tengo una objeción. Seth pregunta si un líder podría ser entrenado o es meramente una habilidad innata. Aún cuando la respuesta de Joe es clara, siento que hay algo más acerca de esto. Me refiero a que somos seres de hábitos, los cuales nos pueden llevar al éxito o al fracaso, tanto personal como profesional.

Esto me recuerda una anécdota del aclamado libro de Goleman: Inteligencia emocional. Comenta un caso sobre una mujer de mediana edad que tenía muchos problemas en su vida, era temerosa, con la incapacidad de tomar decisiones y llevar una vida digna de progreso y desarrollo. Afortunadamente, un día tiene un choque automovilístico y, de forma muy extraña, sólo se borra de su mente su pasado relacionado con la ineptitud de su persona. Una vez fuera del hospital, su vida cambió. Se interesó tanto por lo que le había pasado que empezó a investigar sobre el tema, volviéndose una experta y pronto una líder nacional. ¿Qué nos sugiere esto?

Sin lugar a dudas, las habilidades de un líder por llevar a un equipo al éxito son seguramente innatas y que muchas veces pasan inadvertidas en nuestras vidas, pero ¿hasta qué punto? ¿Sólo las personas que podrían nacer con esa habilidad son únicas?, si estoy decidido a ser líder pero siento que no nací con esa capacidad, ¿nunca sabré lo que es ser un líder?

Siento que no y esto va muy de la mano con nuestro entorno en que nos desarrollamos y cómo nuestras habilidades van madurando. Uno de los tratados de Brian Tracy (en especial, 21 formas de ser un excelente manager) sugiere 21 caminos para ser un excelente líder. La práctica hace al maestro: estoy seguro que siguiendo esos pasos y con la decisión de ser un gran líder, llegaremos a ser la persona que queremos; sin necesidad de tener un accidente para cambiar nuestra vida.

Jose Eduardo Teran
profile image
Sorry, I got some translation issues. Here is the complete comment in English:

What a great article. As soon as I finish writing this, I'll buy the book.

Many times, we have the notion that a good team is enough to develop a high quality product. By excellent I mean having good practices and good communication skills. But this is false: it is necessary and always will be, a person who takes this specialized convoy of troops to an imminent victory.

I also liked the Q&A with veteran Joe Minton, they were clear and precise. Even thought, I have an objection. Seth asked if a leader could be trained or is it merely an innate ability. Although Joe's response is clear, I feel that there is something more about it. What I mean is that we are beings of habits, which can lead us to success or failure, both personally and professionally.

This reminds me of an anecdote of the acclaimed book by Goleman: Emotional Intelligence; which discuss a case about a middle-aged woman who had many problems in her life: she was fearful, with the inability to make decisions and lead a life worthy of progress and development. Fortunately, one day she has a car accident and strangely, she looses some portion of her memory but only that related to her ineptitude. As soon as her wounds were healed, her life changed. She got very interested in what had happened to her mind and began to investigate the issue, soon becoming an expert and a national leader. What suggests this?

Undoubtedly, the skills of a leader to bring a team to success are surely innate and often go unnoticed in our lives, but at what point? Only those who could be born with this ability, are unique?, if I'm determined to be a leader but I feel that I didn't born with that ability, I'll never know what it means to be a leader? I feel not, I feel is upon us.

One of the treaties by Brian Tracy (in particular 21 ways to become an outstanding manager) suggests some great ways to be an excellent leader. Practice makes perfect: I'm sure that by first have the decision to be a leader and then learn and practice the process of being one, we will become the person we want, without necessarily having an accident to open our eyes.

Daniel Martinez
profile image
This is a very insightful and enlightening excerpt, expecially to someone from outside the industry looking in. A friend recommended I check gamasutra out if I was serious in my interest in the video game industry. I felt right at home reading this article presented in such scholarly fashion. I'd never read such articles about the video game industry written this way when studying management. Despite this indutry's now-colossal proportions, I find there is still a gaping void of empirical studies (such as this one) gleaned from within the industry to be presented in business studies. And yet here it is, this article written in such familiar tone and context, but on an industry never discussed (or even postulated) when I pursued my undergraduate Bachellor's. I am home.


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