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Features
  Book Excerpt: How Game Developers Choose Leaders
by Seth Spaulding
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March 30, 2009 Article Start Previous Page 6 of 8 Next
 

Case Study: Zeke and Alan
Background: A Tale of Two Leads

Zeke was a skilled designer who was new to a mid-size development studio. He brought newer game genre experience to the team and was very energetic and aggressive regarding schedules and abilities. His first assignment was the lead on a prototype project in which he was the primary designer of two on the project. The project was extremely successful and his efforts on the project were lauded by all, to the notice of senior management, who pegged him as a potential future lead designer.

One issue for senior management was Zeke's relatively low level of job experience and his newness to the company. To answer these critiques, senior management decided to pair Zeke up in the lead role with Alan -- also a new designer but with a bit more industry experience and a slightly longer tenure with the company. Alan, it was felt, had a more traditional approach to working in a team and had demonstrated his ability to do so; the thought was that his more even, mature presence would balance out Zeke's exuberance and allay management's concerns in this area. The goal was that the two would work as dual leads on the project with a clearly defined split of job responsibilities, and neither having authority over the other.

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Once the project was underway, the relationship and communication between Alan and Zeke began to deteriorate. Most of the disagreements centered around the basic approach to the design, and there was purposely no chain of decisionmaking authority between the leads. Alan doubted Zeke's general approach, and Zeke responded to the situation by quietly taking on more and more design features to the implementation level.

Senior management appealed to a senior design director for advice on which approach was truly best; unfortunately, the director could only equivocate, saying it was too early to tell whether Zeke's approach was too aggressive or Alan's was too conservative. After a couple of months of this quagmire, Alan and Zeke both expressed their frustrations with the situation to the producer and to senior management.

The odd thing as far as senior management was concerned was that the project itself was outwardly on track; milestones were being met, and features were being implemented. If there was really a problem, then it was at a level that was deep within design philosophy and methodology and dependent on significant senior designer analysis, which was inconclusive. For their part, the tech lead and the art lead were both reasonably satisfied with progress but wary of the growing rift between their two lead designers.

Matters came to a head when Zeke and Alan separately asked management for a resolution that eliminated the dual design lead spot. Zeke, for his part, felt that he should be the lead. He argued that he had, to this point, done most of the design work in the game, and it was logical to select him as sole lead based on this fact. Alan was so worn out by the situation that he consented to the arrangement -- as long as there was no credited title change. Management expressed concerns about Zeke's perceived divisiveness on the team and in the company but ultimately consented.

Now fully in charge of game design, Zeke threw himself into the development of the game and very rapidly brought it to a playable state -- not a fun state, but a playable one. As the project entered the alpha stage of development, more questions were asked about why the game was still not yet ready, and why there were still significant design problems.

Zeke was seen to be working diligently for long hours but reacted very defensively in response to questions and negative feedback, dodging responsibility and, ultimately, resigning from the company, and leaving considerable ill will on both sides. The game design was then overhauled and missions and levels completed by a senior designer, who was pulled from another project, and by Alan, whose opinion of Zeke's design work had now found more favor.

Analysis

When Two Heads Are Not Better Than One

There is a very good reason that we elect a president and a vice president as opposed to two presidents, and that throughout all of human history you rarely see dual kings: It simply does not work very well. I've seen it tried a few times and heard anecdotally from some GDC Round Table attendees of its effectiveness, but only in very specific cases with individuals whose workflow and nature lend themselves to operate effectively in that arrangement.

The vast majority of stories I hear are tales of woe-some ending in a whimper, and others with a spectacular cataclysm. And this is not a secret. It's not something that has never happened before. Anyone who has ever worked on a group project at school where no leader who has any authority is appointed can probably tell you a funny story about how excruciating the process was and how awful things would have turned out had they not done the whole thing themselves at the end. At the project leadership level, it's the same story -- except one person can't do everything, and it's not at all funny.

So why would management, a rational and intelligent group, consent to this? Why didn't they change it the moment they saw it going awry? Why did they ultimately make the wrong decision?

The Project Staffing Trap

An unusual staffing arrangement like this comes into being because there is no ideal candidate in whatever discipline to put into the needed position. This is a bad situation for a company to be in -- so bad, in fact, that one of the only ways to make it worse is to put two non-ideal candidates into the position, with neither having final decision-making authority. The obvious rationale behind the decision is that a weakness in one lead will be compensated by a strength in the other and vice versa. It's a great theory, but it just doesn't seem to work.

The solution is simple and equally obvious: Hire the right lead designer -- someone who has a proven track record of making great games and being a solid team leader. The problem is that great lead candidates, design or otherwise, are not easily found. The process can be time consuming and expensive for the developer. Let's assume that a developer is pitching a game to a publisher that would require them to hire a programmer with some advanced ability on a new console system.

They cannot hire a candidate or even realistically start a search without a signed contract. Doing so would not only be expensive, but they could potentially lose an ideal candidate if the pitch or contract negotiations were extended for a significant period of time. It's worth noting also that the period immediately preceding a new project starting is one of the most fiscally dangerous times for an independent developer.

Cash reserves are usually at a low point, and the idea of extending into a line of credit with no signed deal on the table to back the loan up is not something that the principals of the developer or their bankers are all that happy about. Another factor to consider is the new hire himself or herself. Does the company feel comfortable hiring and relocating an individual only to have to fire that person immediately if the project deal collapses for some reason? The ethical answer (for me at least) is no.

Now, weeks or months later, the developer has the executed contract in hand and is ready to find and bring in their console expert. The problem is, they now must also start preproduction if they haven't already -- and the search itself, if not immediately successful, could take several months depending on the job market and the location and reputation of the developer. This situation is what makes many small and mid-size developers look internally whenever possible for senior and lead positions on projects.

Management must now ask themselves, do we wait who knows how long to find our great hire, or do we look internally to a quantity that is known but questionable for whatever reason? It's a tough call. That iffy internal candidate might be great. I've certainly seen many examples of individuals who successfully grew into their role, despite the fact that many had questions regarding their suitability at the start.

There is a tipping point at which an internal candidate is regarded as a potential lead who needs development and is worth the risk or is regarded as a great senior-level contributor who needs to hear an honest assessment of why he will not be considered for a lead spot (and, if applicable, what steps he or she would need to take to be so considered in the future). It needs to be recognized that it is a very subjective judgment, and senior management may not be able to reach unanimous consensus in some cases.

While there may not have been conclusive evidence that a qualified lead designer needed to be hired externally at the time in this example, there were a number of stakeholders involved in the decision who had serious reservations about the dual-lead plan from its conception -- including both Alan and Zeke.

After Effects and Corrective Action

Alan was promoted to the lead role following the completion of the project and vowed never again to attempt a dual-lead arrangement. Zeke left on a sour note toward the close of the project; by then, the design department as a whole was convinced that a change had to be made and that the removal of Zeke was the correct decision.

 
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Comments

Jose Eduardo Teran
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What a great article. As soon as I finish writing this, I'll buy the book.

Many times, we have the notion that a good team is enough to develop a high quality product. By excellent I mean having good practices and good communication skills. But this is false: it is necessary and always will be, a person who takes this specialized convoy of troops to an imminent victory.

I also liked the Q&A with veteran Joe Minton, they were clear and precise. Even thought, I have an objection. Seth asked if a leader could be trained or is it merely an innate ability. Although Joe's response is clear, I feel that there is something more about it. What I mean is that we are beings of habits, which can lead us to success or failure, both personally and professionally.

This reminds me of an anecdote of the acclaimed book by Goleman: Emotional Intelligence; which discuss a case about a middle-aged woman who had many problems in her life: she was fearful, with the inability to make decisions and lead a life worthy of progress and development. Fortunately, one day she has a car accident and strangely, she looses some portion of her memory but only that related to her ineptitude. As soon as her wounds were healed, her life changed. She got very interested in what had happened to her mind and began to investigate the issue, soon becoming an expert and a national leader. What suggests this?

Undoubtedly, the skills of a leader to bring a team to success are surely innate and often go unnoticed in our lives, but at what point? Only those who could be born with this ability, are unique?, if I'm determined to be a leader but I feel that I didn't born with that ability, I'll never know what it means to be a leader? I feel not, I feel is upon us.

One of the treaties by Brian Tracy (in particular 21 ways to become an outstanding manager) suggests some great ways to be an excellent leader. Practice makes perfect: I'm sure that by first have the decision to be a leader and then learn and practice the process of being one, we will become the person we want, without necessarily having an accident to open our eyes.
Sin lugar a dudas, las habilidades de un líder por llevar a un equipo al éxito son seguramente innatas y que muchas veces pasan inadvertidas en nuestras vidas, pero ¿hasta qué punto? ¿Sólo las personas que podrían nacer con esa habilidad son únicas?, si estoy decidido a ser líder pero siento que no nací con esa capacidad, ¿nunca sabré lo que es ser un líder?

Siento que no y esto va muy de la mano con nuestro entorno en que nos desarrollamos y cómo nuestras habilidades van madurando. Uno de los tratados de Brian Tracy (en especial, 21 formas de ser un excelente manager) sugiere 21 caminos para ser un excelente líder. La práctica hace al maestro: estoy seguro que siguiendo esos pasos y con la decisión de ser un gran líder, llegaremos a ser la persona que queremos; sin necesidad de tener un accidente para cambiar nuestra vida.

Excelente artículo. En cuanto termine de escribir ésto, iré a comprar el libro.

Muchas veces, tenemos la noción de que un excelente equipo de trabajo es suficiente para desarrollar un producto de calidad. Excelente me refiero que tengan buenas prácticas de comunicación y buenas habilidades técnicas. Sin embargo esto es falso: es necesario y siempre lo será, una persona que lleve a ese convoy de tropas especializadas hacia una inminente victoria.

Me gustó mucho también las preguntas y respuestas con el veterano Joe Minton, fueron claras y precisas. Sin embargo tengo una objeción. Seth pregunta si un líder podría ser entrenado o es meramente una habilidad innata. Aún cuando la respuesta de Joe es clara, siento que hay algo más acerca de esto. Me refiero a que somos seres de hábitos, los cuales nos pueden llevar al éxito o al fracaso, tanto personal como profesional.

Esto me recuerda una anécdota del aclamado libro de Goleman: Inteligencia emocional. Comenta un caso sobre una mujer de mediana edad que tenía muchos problemas en su vida, era temerosa, con la incapacidad de tomar decisiones y llevar una vida digna de progreso y desarrollo. Afortunadamente, un día tiene un choque automovilístico y, de forma muy extraña, sólo se borra de su mente su pasado relacionado con la ineptitud de su persona. Una vez fuera del hospital, su vida cambió. Se interesó tanto por lo que le había pasado que empezó a investigar sobre el tema, volviéndose una experta y pronto una líder nacional. ¿Qué nos sugiere esto?

Sin lugar a dudas, las habilidades de un líder por llevar a un equipo al éxito son seguramente innatas y que muchas veces pasan inadvertidas en nuestras vidas, pero ¿hasta qué punto? ¿Sólo las personas que podrían nacer con esa habilidad son únicas?, si estoy decidido a ser líder pero siento que no nací con esa capacidad, ¿nunca sabré lo que es ser un líder?

Siento que no y esto va muy de la mano con nuestro entorno en que nos desarrollamos y cómo nuestras habilidades van madurando. Uno de los tratados de Brian Tracy (en especial, 21 formas de ser un excelente manager) sugiere 21 caminos para ser un excelente líder. La práctica hace al maestro: estoy seguro que siguiendo esos pasos y con la decisión de ser un gran líder, llegaremos a ser la persona que queremos; sin necesidad de tener un accidente para cambiar nuestra vida.

Jose Eduardo Teran
profile image
Sorry, I got some translation issues. Here is the complete comment in English:

What a great article. As soon as I finish writing this, I'll buy the book.

Many times, we have the notion that a good team is enough to develop a high quality product. By excellent I mean having good practices and good communication skills. But this is false: it is necessary and always will be, a person who takes this specialized convoy of troops to an imminent victory.

I also liked the Q&A with veteran Joe Minton, they were clear and precise. Even thought, I have an objection. Seth asked if a leader could be trained or is it merely an innate ability. Although Joe's response is clear, I feel that there is something more about it. What I mean is that we are beings of habits, which can lead us to success or failure, both personally and professionally.

This reminds me of an anecdote of the acclaimed book by Goleman: Emotional Intelligence; which discuss a case about a middle-aged woman who had many problems in her life: she was fearful, with the inability to make decisions and lead a life worthy of progress and development. Fortunately, one day she has a car accident and strangely, she looses some portion of her memory but only that related to her ineptitude. As soon as her wounds were healed, her life changed. She got very interested in what had happened to her mind and began to investigate the issue, soon becoming an expert and a national leader. What suggests this?

Undoubtedly, the skills of a leader to bring a team to success are surely innate and often go unnoticed in our lives, but at what point? Only those who could be born with this ability, are unique?, if I'm determined to be a leader but I feel that I didn't born with that ability, I'll never know what it means to be a leader? I feel not, I feel is upon us.

One of the treaties by Brian Tracy (in particular 21 ways to become an outstanding manager) suggests some great ways to be an excellent leader. Practice makes perfect: I'm sure that by first have the decision to be a leader and then learn and practice the process of being one, we will become the person we want, without necessarily having an accident to open our eyes.

Daniel Martinez
profile image
This is a very insightful and enlightening excerpt, expecially to someone from outside the industry looking in. A friend recommended I check gamasutra out if I was serious in my interest in the video game industry. I felt right at home reading this article presented in such scholarly fashion. I'd never read such articles about the video game industry written this way when studying management. Despite this indutry's now-colossal proportions, I find there is still a gaping void of empirical studies (such as this one) gleaned from within the industry to be presented in business studies. And yet here it is, this article written in such familiar tone and context, but on an industry never discussed (or even postulated) when I pursued my undergraduate Bachellor's. I am home.


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