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Let me ask you about avant-garde music, noise, and how
those influences might work their way into games. I tend to like abstract
music, and I don't get that very much in videogames.
RK: I kind of look at it in the same way I look at it in
film. If you take Stravinsky from 1920, that was considered avant-garde at that
time. Now Stravinsky is pretty standard in film music. You can hear all the
influences of Stravinsky in film music today. It took a little while -- Stravinsky
even did film music at one point.
So it's a natural evolution. What we are doing today on the
bleeding edge of avant-garde noise or whatever it is we call it now has a
potential for these mass entertainment products and some of it is going to
apply in great ways. I think if you play a game like BioShock you'll hear the
influence of Charles Ives. You have two or three little pieces of music playing
at the same time, playing different melodies, taking you to different parts of
your memory. I think that is a really cool thing.
You're going to hear a lot more of that sort of
juxtaposition and layering. You hear a lot of minimalists already. Again, Spore,
is a perfect example that goes straight back to Steve Reich, Terry Riley, and
Philip Glass.
It will come. It is an appropriate thing. Basically, you
need a game space that allows you to explore the strength of that style. When
you say avant-garde music, it is very strong stuff. It's not designed to be
hidden in a video game, it's designed to grab your throat and get your
attention. As composers, and as designers, and as listeners, we have to find
the things that allow us to connect with the game. I can totally see doing a
war-based game, a space-based game using the music of Harry Partch or the music
of some noise artist.

EA/Maxis' Spore
We've already co-opted all the electronic music early on for
sci-fi and things like that, totally co-opted rock and roll for all these
driving and adventure games. Techno -- you can't do an adventure scene that
doesn't have some homage to techno in it, even if it's the orchestra playing
it.
It'll come, and it will come in doses, and it will come from
independent developers, and it will come from interesting game spaces. I know
that it's coming, just like it is coming through the dance world or it's coming
into opera, or it's coming into television or film. It just takes a little time
to find its spot where it's effective. It will come much faster than it took
with Stravinsky.
Have you ever used audio to subvert things on a game a
little bit?
RK: Oh yeah. I had a producer come to me once with concern
about the Medical Research
Center in Sim
City 3000. When you click on it
there's a sound of a dentist drill and a monkey screaming and the concern was
that animal rights people would be upset about it. It was funny to me because
at the time I was a vegetarian.
We always subvert things, we always find ways. When you play
The Sims, if you play the piano at the highest skill level, it goes to Liszt or
Rachmaninoff at level nine and skill level ten is pseudo-Cecil Taylor and
you're slamming your forearm into the piano!
We were always doing things like that. The Sims Online has
way out experimental electronic music couched under Ambiance. So we're always
messing with whatever we can. There's really some extremely cool stuff being
done under the name of Ambiance, especially in the space games and horror
games, where they get to play around a lot more. But yes, subversion, that's
half the entertainment, right!
Just to give you a different example, Chris Brown, who is a
really well know composer on John Zorn's record label [Tzadik] makes crazy
upside down avant-garde stuff. He wrote a lot of really cool jazz for me for
The Sims 2 and the University expansion pack. The Big Band Jazz is all done by
players who are better known for their Free Jazz work than their Be-Bop chops.
So I like to give these guys things like that and then they give me the cutting
edge of how far I let them go. So it's a lot of fun!
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It's also nice to hear from someone in the industry who recognizes exparamental electronic music. I prefer that to orchestrated soundtracks, or soundtracks that "sound like Danny Elfman".
http://resipiscent.com/artist/view/7