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One of the major things about The Sims that I think sets
it apart is that it appeals to men and women equally.
RK: Worldwide. It's a culture, worldwide, men and women.
From the very beginning, working at Maxis I didn't realize the game industry
was so male-dominated until I went to a Game Developers Conference. Because the
people I worked with were mixed all over the place. Designers, engineers,
artists -- the audio team now at the Sims label is half and half, men and women in
all roles. There is no role dominated by one or the other.
That has got to make a difference.
RK: It does. It makes two differences, actually. One is that
when we make a sound it's taken into account that the effectiveness of the
sound plays both ways. Men and women hear differently. They think differently.
They react to different things. Music is a different animal. Having that gender
balance -- not even intentionally, it just naturally evolved -- continually adds to
it.
Secondly, it makes the workplace a lot different and a lot
more relaxed. I have worked with all male teams in record labels, the record
industry, and music. Mostly the music and audio world is male-dominated and
there is no reason other than history. Physiology says women hear better than
men, and for a longer period. The music, the art, the craft of sound is better
when it's not just a whole bunch of guys beating their chests.
I've never tried to put my finger on it. I just hire the
best people for my team. For my team it's just worked out that it's grown that
way. Maybe it's because of that experimental music background that most of my
people have. All of them have an interest in it. That they continue to come
through and I just happen to get the cream of the crop and the cream of the
crop just happens to be gender neutral. I don't know what it is. It's a great
joy. Gaming across the board would benefit from taking a wider perspective of
things.
We do our yearly salary survey of game developers and
it's always disappointing to see how females make up such a small percentage of
the talent side. However, they're very well represented in the business side.
RK: They've broken the barrier over in Marketing. It's a
very odd thing in the gaming industry because the rest of the art world doesn't
reflect that. The film world doesn't really reflect that as much, although
preproduction film maybe does reflect it. It's a very odd thing and a very old
thing. It's almost like our version of suit and tie.
We're hanging on to this because
that's the way it been. Or maybe we're so narrow minded that we're not
attracting the best talent. We're only attracting half of the best talent.
Maybe were not attracting the best talent at all, we're only attracting the
talent that's interesting in what we are already. It's an interesting problem
and it's a developing problem because we're reaching mainstream status. We're
no longer a niche market. To reach mainstream status you have to reach
everybody.
You can't just look at half of it.
RK: It doesn't matter what type of title it is, you have to
really reach out. It's great what Nintendo is doing with their games and their
platforms. The Wii Fit, I think, is the most interesting product that I've put
in my house in quite awhile.
My wife is a complete tech-Luddite, and doesn't
even know how to turn it on, while my 14-year-old son is a complete tech geek.
The two of them are playing with the Wii Fit, skiing, or something like that.
Then they're playing tennis together on the Wii. There is no way in the world I
would have ever imagined that. My wife's idea of a videogame is a pinball
machine.
If the iPod only sold to guys it wouldn't be a mass-market
product. The PS3 will never be a huge, mass-market product. The Xbox 360 will
never be a huge mass-market product. Not until everybody's wife wants one in
their room. Not only because it's a great gaming machine but because it doesn't
make the rest of the room look like shit. [Laughter]
Right, a weird black slab of something.
RK: You have a 30-year-old wife, she not going to be to into
it if she's not already into hardcore gaming. Why does the gaming console have
to stick out like a sore thumb and be so macho and beat its chest at you? I
don't get it. That's my take on it. I don't know how true it is...
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It's also nice to hear from someone in the industry who recognizes exparamental electronic music. I prefer that to orchestrated soundtracks, or soundtracks that "sound like Danny Elfman".
http://resipiscent.com/artist/view/7