Contents
The Three Rs of Audio Leadership
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [13]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk - A Postmortem [2]
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  The Three Rs of Audio Leadership
by Jesse Harlin
2 comments
Share RSS
 
 
April 24, 2009 Article Start Previous Page 2 of 2
 

Representation

Resources are the most tangible aspect of the gig. The other Rs are more nebulous, but no less important. The audio lead is the public face of audio and will be the most visible member of the audio team to everyone from level designers to testers to executive management.

This means representing audio at a vast array of relevant meetings, from weekly check-ins with producers and directors to audio staff meetings where tasks are delegated, needs are assessed, and roles are defined.

Advertisement

As such, it falls to the audio lead to instill a sense of competence and confidence that all audio tasks are being handled professionally.

This means having a head not only for compression ratios and memory footprints, but also for interoffice politics, conflict resolution, and diplomacy.

Audio leads must make sure that they serve as the channel of communication between audio and the rest of the development team, ensuring that tool, tech, and vacation requests from the sound designers find their way up the chain just as milestone dates, demo needs, and overtime requests find their way down.

Since the lead is the one talking audio with the rest of the team on a daily basis, he or she must also make sure that to pass along praise and other feedback to the sound designers who might otherwise feel as though they're creating content in a vacuum.

Responsibility

As a manager, an audio lead has special responsibilities to both team and company that have nothing to do with audio. Managers are viewed as agents of their company and as such are expected to adhere to higher standards.

This may mean taking part in HR-mandated sensitivity training as well as employee performance reviews and decisions involving bonuses, vacation approval, and career growth.

Managers are role models for their employees and their attitudes will affect team morale and performance. Careless complaints about crunch time or executive management set an example to the team just as much as pep talks and a positive attitude do.

Being responsible for everything that comes out of the speakers means no longer simply safeguarding your own reputation, but being entrusted with the reputations of your audio staff, your development team, the game title, and your company.

 
Article Start Previous Page 2 of 2
 
Comments

Nathan Madsen
profile image
This was a fantastic read Jesse! Thanks!

Josh Friedman
profile image
Thank you Jesse! I have management experience. I am an experienced sound designer and composer. I have a Masters degree in music. My problem is, that there only seem to have been three or four Audio Lead positions that have been posted in the past year. I have applied for all of them, and I am now collecting thank you notes from HR people. I know that I have the skills and experience necessary to be an audio lead. How do I now get the job?


none
 
Comment:
 


Submit Comment