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RPGs, Moving Forward: An Interview With Feargus Urquhart
 
 
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Features
  RPGs, Moving Forward: An Interview With Feargus Urquhart
by Ben Fritz
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June 5, 2009 Article Start Previous Page 2 of 6 Next
 

On one hand, obviously, a lot of lessons from RPGs are spreading out. Do you see hard core RPGs as a lot more mainstream as they used to be? Do you think, to a certain extent, it is and always will be more of a niche than some other game genres?

FU: That's a tough call. It's sure your choice in what kind of game you want to make. As a game maker, do you want to go make something that five to 10 million people are going to buy, or are you okay with two to five million people buying it? I think that one of the things is that if you get to where you want to sell five to 10 million units of every game, you have to start making a lot of decisions... In essence, you're trying to make a game that's going to appeal to everybody, right?

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So, it's sort of like the difference between... I'll use stupid examples, but there's Ivory Soap. "This is for everybody. It's not special. It's not anything, but it's soap, and it's cheap and for everybody." And then you have something like Dove, which is much more expensive and it smells funny, but it's made for a particular kind of person. I think what happens, though, and maybe the analogy is that Ivory is very generic, Dove is not.

And so, I think a lot of thing is that -- and not that you can say Gears of War, Call of Duty, or any of those things are generic. They're great games and a great experience, but they've been funneled down a line of "How do we sell as many units as possible?", you know what I mean?

And which is the right line? I mean, this is a business. If you're going to spend 30, 40 million dollars on a game, well then you gotta get that many people to buy it. It just makes sense. There's no reason to make a movie, a very niche-y indie movie, and spend a hundred million dollars on it. You can still make money.

It's like the difference between Fox Searchlight and Fox.

FU: Yes, absolutely. When it comes to niche-ness, RPGs, and stuff like that, it depends on what you want to do. You look at Mass Effect and... I mean, Fallout has been very successful, and a lot of people think it's very niche. Mass Effect, again, has been successful, but niche. Though niche might be the wrong word.

In other words, what they've done, they've pulled more players in by making it on console, making the numbers less in your face. And I think that's attracted people. This is a conversation we have at Obsidian all the time, but you have to be careful about receding the numbers too far into the background because now you might lose your RPG players.


Microsoft/Lionhead Studios' Fable II

I had a debate I did with this freelance writer, which was like Fable people versus Fallout people. Like, I love Fable, and I don't like Fallout, and the reason is the numbers, to me, are too much. But for him, he finds Fable boring because they're so in the background that you don't get to design it yourself.

FU: But there are numbers even in Fable. You have to choose a weapon.

Yes, you have to do that.

FU: Right, and how you tell the difference whether the weapon is good or not is a number. You can buy property. So, there's a certain amount of numbers there.

I realized that I don't like Fallout. And then all the criticisms that I could come up with, I was like, "Anybody can say that about Fable."

FU: (laughs)

Then I was like, "I have no good reason anymore. It just somehow appeals to me. I can't come up with a good reason."

FU: Right, right.

 
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Comments

Mal McAndrews
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This stuff is unreadable.
And it's a huge pile of crap.

raigan burns
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What?! I thought this was a great interview!

Owain abArawn
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Not enough explosions, I guess...

Joseph Young
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Trolls live everywhere I suppose...

Robert Rhine
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Nice interview. Especially the parts regarding indie developers and a sense of how the market feels from an insiders perspective.

Don Langosta
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FU has gotten a lot better over time I think, but to me, he'll always be the guy who took Tim Cain's masterpiece and made a sequel full of poop jokes.

Vincent Morrison
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I still have nothing but respect for Feargus and the crew at Obsidian. I know a fair number of people and companies who were spun out from Interplay and out of all of them, Obsidian has really fought hard to keep itself true to what it believes makes a good game, character driven storylines and meaningful content. They keep alive the dream for all of us Indie game developers that they can make it if they keep pushing hard enough and put in that extra effort. Go! Fight! Win!

John Ingrams
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"There's a range of different RPGs. You go from the Diablos to the Torments, almost. Planescape: Torment is all kinds of talking, and Diablo is just all action. I think that within those bounds, you can create a lot of different things. And I guess there's even another axis now, which is Mass Effect, Alpha Protocol, and Fallout 3, which is more of this first-person, even action-based, skill-based shooting mechanic."

Why is it that the RPG can be raped liked this? What other genre have the media allowed to be 'any damn thing you want it to be'?! How can RPG be a genre when so many other genres can be fit into it and it's still called an RPG?

Let's get things straight: Diablo is a hack'n'slash RPG, Planescape Torment is an RPG, Fallout 3 is an RPG, but Jade Empire, Mass Effect and Alpha Protocol are NOT RPG's - they are 'action-adventures'!!!!

What makes an RPG is character stats. Are you able to choose stats for the character you are going to play,and then have game options that take that character into account? Planescape and Fallout 3 are the only titles that fall into that category.

If having a inventory for weapons and armour and a conversation system means it's an RPG, then Crysis and STALKER and Far Cry 2 are all RPG's! In fact every 'shooter' released in the future will be able to be called an RPG!

It's funny how, when you look at what developers were saying about their RPG's like KOTOR and Baldur's Gate, they were pointing out that same things as I have above, to show their titles were proper RPG's!

Your final paragraph therefore, is a total cop-out, and will, just like Flight Sims and Adventures before will help kill the hardcore RPG market.

Gamers want REAL RPG's. It's why Oblivion and Fallout 3 have sold in the numbers they have, it's why the Fallout compilation of Fallout 1,2 and Tactics re-appeared in the charts last month, it's why The Witcher has sold twice as many copies as Mass Effect on PC!

Alpha Protocol is a game with all genre for all gamers, but it's stats are based around NPC attitudes and weapon and tech stats. There will be little in the way of character stats or gameplay that takes account of that, it will go the way of most 'games written for all genres', in that it will appeal to no gamers and sell very few copies.

There's no dispute that Mass Effect sold well, especially on console. But a conversation engine tied to a third person linear tactical shooter engine does not make an RPG. AN RPG has you able to create a character through stats and then have a gameworld that reacts to those stats. Ie., as a strong fighter you have a front door with guards to go through, as a stealthy type character there is a back door to sneak into. In Mass Effect everything led to that linear third person shooter quest. That is not an RPG, lite or otherwise.

Jhypsy Shah
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