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NPD: Behind the Numbers, May 2009
 
 
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Features
  NPD: Behind the Numbers, May 2009
by Matt Matthews
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June 15, 2009 Article Start Previous Page 3 of 5 Next
 

Wii Pace Slows, Microsoft Grows

While many analysts expected Wii hardware sales to slow, it was still novel to see Wii hardware sales drop under 75,000 units per week. The Wii has sold slower in only two prior months.

The first was March 2007 at a rate of about 52,000 units per week, right before an increase in hardware production finally reached retailers.

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The second was January 2008, when sales dropped to 68,500 systems per week after Holiday 2007 sales drained every available unit from retail and left relatively nothing for the first month of the year.

Is the drop in May 2009 significant? Yes, but not necessarily because there is anything wrong with Nintendo's business. The previous sales record-holder, the PlayStation 2, managed just under 71,000 per week during its third May on the market in 2003.

If indeed supply has finally surpassed demand, then the figure in May 2009 may well be the new normal sales level for the Nintendo Wii. It is lower than historical Wii sales levels, but it is also more than 25,000 units per week higher than its nearest competitor, the Xbox 360.

Suffice to say that both Sony and Microsoft would probably be thrilled to claim that their lead platform had sales as strong as the Wii did in May.

To put the sales in perspective, we have noted the three exceptionally slow months for the Wii on the figure below.

History of Wii Sales

After the release of the NPD Group data on Thursday of last week, Microsoft commented that its Xbox 360 is the only console to experience growth in 2009. This statement is true, but requires some context.

Year-to-Date Hardware Sales

For example, year-to-date (YTD) Wii sales are down at this point in 2009 and Xbox 360 sales are up, but this misses the crucial relative sizes of those two figures.

Microsoft has sold about 1.4 million Xbox 360 systems so far in 2009 while Nintendo has sold approximately 2.7 million Wii consoles -- quite an important fact that is overlooked when merely comparing relative growth or decline.

Furthermore, Xbox 360 had some of its weaker sales at the beginning of 2008. With the September 2008 price drop, sales increased substantially (as happened to the PlayStation 3 with its November 2007 price drop). Without further price drops, it is possible that the Xbox 360 will end the year with little or no growth over 2008.

 
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Comments

Kouga Saejima
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[Sony's John Koller, director of hardware marketing, told Ben Kuchera of Ars Technica that they have “changed the model from a margin perspective from the 3000”, suggesting that retailers were possibly getting a bigger cut of the $250 retail price. However, we spoke with Mr. Pachter of Wedbush Morgan in email and he does not believe that “the higher pricing has anything to do with adding extra margin for retailers.”]

Koller said they changed the model from a margin perspective yet you still believe Pachter (who only "believes"!) more? I don't get it.

Ted Brown
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Average Sale Price of around $40 seems right [page 4]. Anything higher, and I balk at buying the game unless it's a certified smash hit guaranteed to provide 20 to 30 hours of entertainment. I hope higher-ups start to remember their micro-economics, and reduce price to drive more sales...

Alex Chiang
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@Ted I agree that the price point seems high, especially when you look at titles like the new Indiana Jones game or Velvet Assassin, but Triple-A titles with a proven track record would still go for 60, so you're essentially saying that the industry should adopt price tiering. I don't know if that'd be the best way out of this whole mess, as it seems like it'd just hurt developers trying to introduce new IP's. Who would "judge" which tier a game went into? Murky situation :s


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