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Analyze This: What Went Under-Reported at This Year's E3?
 
 
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Features
  Analyze This: What Went Under-Reported at This Year's E3?
by Howard Wen
6 comments
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June 23, 2009 Article Start Page 1 of 4 Next
 

[They are the professional analysts who research, keep track of, advise their clients on, and opine to the news media about the video game business.

In Analyze This, we present a timely question pertaining to the business side of the industry, and then simply let a trio of analysts offer their thoughts directly to you. Each person's opinion is his own.]

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We asked Michael Pachter of Wedbush Morgan Securities, Colin Sebastian of Lazard Capital Markets, and Doug Creutz of Cowen and Company -- all of whom attended this year's E3:

Were there any announcements or events at this year's E3 you felt went under-reported but were notable for you and your analyst colleagues?

From a professional or personal view, what were some of your favorite things about this year's E3? Least favorite?

Is E3 back? That is, does the annual event still matter in the industry, and if so, did this year's E3 prove it?

Each analysts has a page to respond in, as follows:

 
Article Start Page 1 of 4 Next
 
Comments

Tom Newman
23 Jun 2009 at 8:32 am PST
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I did not attend, but most of the games that got a lot of press coverage were those we were expecting anyway. I really wanted to see more coverage of some of the niche games that were shown, and one of the games I am most looking forward to, Demon Souls (Atlus), was totally under the radar as far as press coverage is concerned.

What coverage I did see was very impressive, and the show looked amazing on TV. Hopefully next year I can attend in person!

Hélder Gomes Filho
23 Jun 2009 at 10:09 am PST
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I was not impressed by natal at all, it to me looks like a cool nearly useless gadget.

But the PS3 controller DID impressed me.

Joakim Hagdahl
23 Jun 2009 at 4:51 pm PST
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One thing I've noticed is how many commentators only seem to focus on the things presented during the press conferences, disregarding the other things.


Sony had the Eyepet, a game up for release late 2009 that is very similar to Milo but with less smoke and mirrors and more content and more interaction. But even so Sony is reported to only have shown 'tech' and no games for this casual drive' even though what they showed was both. Both the tech demo that showed that the new controller was fully functional.

And then they also showed a title that is doing most of the things of 'Milo' and in my opinion presenting a far more interesting interactive character as it is a Pet rather than a human.

You are encouraged to touch a pet.

Touching a boy?

The question I see is, who is interested in these games? Eyepet is squarely aimed at kids, 5-10. But who wants to play with Milo? He is a kid that you have to talk with, so that will eliminate the very youngest audience and equally so the older audience who'd rather be playing skill based or plot focused games.

Alexander Bruce
23 Jun 2009 at 11:07 pm PST
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I've thought about Natal, and I think that one of the issues with it is actually with how people talk about it in relation to other devices and how it relates to the games that they know and play right now. They'll compare it to how motion controls are used on the Wii, which I actually think is the wrong example.

First off, Motion Controls on the Wii are a terrible example of innovation for the most part, because there's not a huge number of games that use them correctly, instead opting to add waggle, etc. But I'm not criticizing that. I think the better comparison, especially after statements like "Natal appeared to me to be a technological solution in search of a problem", would be the DS.

When the DS was announced, hordes of people on message boards etc. criticized it as a gimmick, saying "why do I need 2 screens or a touch screen to play these games? I could just use one big screen and the games I know could be done in THIS way instead.". An example of a game that would have completely lost its appeal without the DS, however, would be something like Kirby Canvas Curse. It used the new mechanics to make a new style of game, and I still think it's one of the best examples of a DS game. It could have been done with a mouse, sure, but that's not portable, and Nintendo doesn't have a mouse on any of their platforms.

Natal has the potential to be the same. Rather than saying "I had a very hard time envisioning playing Modern Warfare 3 using Natal", think about what the technology offers that other technologies don't. Disregarding whether it's possible with Natal or not, the style of implementation could be used for things like Head Tracking, which is something people have been vocal about wanting on forums, but moreso than that I think of the Milo demo (real or not) where the goggles (or some other object... can't remember what) are thrown out and the player catches them. Getting a sense of depth between you and the game could add something that we're not really seeing right now, and it's not as simple as saying "yeah but you could do that with a controller / motion controls", because they just don't translate as well.

Glen Watson
25 Jun 2009 at 1:34 am PST
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I think Sony is a little out of touch with reality, with a global recession that is have a bigger impact on sales of games and electronics than predicted and no real improvements on the economies of the world anytime soon, they should have really cut the prices. They are still predicting unrealistic numbers, and it is only going to hurt them even further.

I've seen some of the technology of Project Natal easily demonstrated in blogs and other events by the engineers that now work on the project. It is like Microsoft went around the web and threw money at these people to come work for them. It really was a brilliant idea to combine all these ideas into one device. Can't wait for the next step after that: Somatosensory haptic gloves and Augmented Reality glasses, then you can't argue that Natal is unpractical.

As for E3, I didn't attend this year because I really wasn't paying attention and didn't know it was going back to more of a show format. When I attended back in 2006 I did notice that 1 in every 2 badges read GameStop or EBgames. They need to kick the retail out, seriously limit it to studios(developers), publishers, manufacturers and the media(and the small amount of industry students they allow). Retail gets advanced copies of these games to play already.


Dave Fried
1 Jul 2009 at 12:42 am PST
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Consider Milo an early experiment. Now imagine that someone makes a game like Facade using the Natal and adds voice recognition. As long as they can keep the lasers from burning out everyone's retinas, I think we'll see some very unique and interesting games come from the Natal.


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