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There's going to have to be different approaches
depending on who you're dealing with obviously and what their product is and
all kinds of things. How closely do you work with companies when they come to
you? Is there a learning curve that you have to deal with when dealing with
some of them?
Because obviously, it seems like these startups that are
really successful with games are just starting to pull in talent from the game
industry, and there still isn't a complete meeting of the minds. Do you find
that when you're dealing with companies, a lot of communication that needs to
happen from your direction or both directions?
GD: Let's just talk about how to work with Facebook. We're an open
platform. We provide documentation and policies. And everything you need to
know to be able to build and run a successful app on Facebook is all on our
website. So, that's part of the answer here. In terms of how do game companies
figure out using Facebook as a new platform...
Or certainly Connect in terms of, there may be people
that are developing games that will never actually develop Facebook apps.
That's even a different way of looking at it. I mean, there's very savvy and
smart and intelligent people at game companies obviously, making games every
day, but it's a new headspace.
GD: We have an API that's very simple and straightforward that you
can integrate into an experience very quickly and easily. We've had millions of
people do this. I think it's very low complexity, and game developers are very
smart.
It's more of the social issue, though. We've been
talking, and I know things have been developing rapidly, but that seemed to be
an emerging theme, maybe, from some of the coverage that came out. And the
comments is that people do feel like there's maybe more of a desire to hook up
than there's been an actuality to hook up.
GD: I don't buy that. I think if you look at a company like
Playfish, they're formed by people that were formerly game developers in the
mobile space, and they clearly get it completely. Companies like Zynga and
Playdom, they have this mix of people that have built social games and have
built traditional games. The two are mind-melding as we speak, and whenever
anybody from different perspectives come together, there's going to be an
interesting dialogue.
For me, I don't see conflict here. I really see
convergence. And I think what you're seeing in terms of games on Facebook,
you're seeing more of them, higher quality, better production value, more
gameplay mechanics. The experiences are growing in richness at the same as
they're growing in a use of social functionality. The games are better
leveraging the social graph and better leveraging identities and better
leveraging sharing stories that people respond to and connect with.
Obviously I think content should be left to developers, especially
on a platform like Facebook where there's no physical shelf space or anything
like that. But do you moderate anything in terms of content? I'm not too
familiar with the app submission process. Obviously, the game consoles have an
ESRB to serve those kinds of functions. Is that something that you've looked
into or thought about?
GD: So, we're an open platform, which means that any developer can
create an application on Facebook. We have around a million developers active
today. And we have policies by which applications need to follow in order to
remain on the platform. So, we police the platform. We make sure that apps are
following our policies.
And then we have an app verification program. It's an optional
program where they proactively submit their application to us, and we evaluate
it in terms of following our policies, respecting our users, and how they
interact in the user experience. If they pass verification, then we'll badge it
and represent it as a verified app by Facebook. But all of these are optional
programs.
Yeah, I noticed that verified app very recently, when I
was using Facebook. Is there a good user response to that, the apps that have
the extra level of endorsement?
GD: Exactly, yes. The apps that are verified, not only have they
gone through a process where we ensure that they treat users respectfully which
leads to a better app experience, which in itself generates more traffic, but
the verification badge, we present in our app tree; we highlight apps that are
verified so they get more placement on our sites. And that helps drive traffic
also.
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You can also hide specific people from showing up in your news feed, make your info/content private by list or by individual (down to each specific post, if you want to), etc.
and there you have facebook.:) as you had myspace before, all ripe for the picking/