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I think, we've reached this point... It feels sudden. We
saw it coming.
GD: The crystal ball.
A little bit. When I say we saw it coming, we didn't see
it coming from five years away. It seems like there's so many places to go
right now. You know, whether it's making iPhone or other smartphone
applications; Xbox Live Arcade became an opportunity, and now Xbox Live Indie
Games; PSN, WiiWare; Facebook, and of course MySpace and other competing social
networks. There are so many places for developers to go these days that it's
almost astounding.
GD: It's true. In the game industry, we've had two or three
platforms for many years, and the dream was always that there would be one,
right? [laughs] And so you would never have to write the game to multiple
platforms.
And the industry has kind of gone the other way where now there's
a plethora. They're everywhere, all different types, shapes, and sizes. People
are experiencing the world through different forms now. The miniaturization of
the chips is remarkable. I have three smartphones and three game consoles. It's
insane.[laughs] And when I'm interacting with those devices, game playing is a
key activity I want to do.
And so what you're seeing game developers do is push out the game
experience to every device, to everywhere. I think there's a shift away from
everybody going to one place to play a game, to the game being wherever you
want to play it. And I actually think this is a great thing because it's hard
to get everybody to go to the same place at the same time. It just is. People
have tried forever to do this, and no one has succeeded yet. And so, I think
this concept of pushing the experience out is the right way to go.
It's interesting because it seems like each platforms is
staking a claim on what it offers. At least in my use patterns and what I'm
observing. It seems like it might get even more silo-ed. PS3, 360 for big,
immersive, large-scale, and high-budget games. Wii for innovative, motion,
casual. Facebook, social. iPhone, quick hit. Of course, obviously, people blur
the lines a lot, and sometimes it pays off, sometimes it doesn't. It's
interesting to see the evolution.
GD: Right. We have a unique view here, which is we believe that
every experience will be social, and that having a social experience is more
compelling than a solo experience. So, you know, today, we have Facebook
Connect on iPhone and coming soon to Xbox. We believe that in some point in the
future, every device will be Facebook enabled and will be social and that that
will make the experiences will be more compelling no matter which device you're
on, no matter which of those screens I was talking about you happen to be in.
Sure, you might want to have a different social experience depending
on whether I'm with a group of people at a party, in front of a TV screen on a
Friday night, versus me solo on a train commuting to work and playing a game.
But all of them will be social, just different flavors of that.
I'm a pretty big believer in the fact that there's
always going to be a room for solo narrative or solo linear progressive
experiences in media. I don't think movies are going away, I don't think books
are going away, and I don't think single-player games are going to go away.
Obviously, they less obviously hook into Facebook.
GD: Let's take each of those experiences, and what you'll find is
they're inherently social. You watch a movie in a theatre with a group of
people, right? It's rare that you go to watch a movie by yourself. We're also
seeing that it's very common for us here for instance to be watching television
and have a laptop open and using Facebook. I just watched the USA-Brazil game,
and I had one eye on the screen watching the soccer, and one eye on Facebook.
We were sharing our experiences over Facebook, and it made the game far more
fun even though I sat solo watching it.
There's an interesting aspect to that. Not only was I watching the
game and sharing it with my friends online, but I had Facebook friends that
weren't watching the game who started watching the game because I was watching
it or because other friends were watching it. And then my conversation the
following Monday morning at work wasn't just with the people that saw the game
but with people that didn't see the game. There suddenly is a solo experience
of watching a soccer game that's turned into a very social experience.
Books, you know, Book clubs, hugely popular right now. My theory
is that we're inherently social creatures, and technology has kind of pushed us
into more and more solo experiences. And now technology has gotten to a point
where it can connect us all again. And given the choice of a solo experience
and a connected experience, people are opting for that social connected
experience.
For the inauguration on CNN, we had the ability to watch the
inauguration and then read your friends updates. We had millions of people
updating their status. Here at the office, we had a lot of people in D.C. I was
again watching it at home, and then I had friends out there in different
locations, and we got to share that experience together using Facebook.
This is a new way of experiencing things, but it's really kind of
a throwback to how we all used to experience things. So, this is why we think
that everything will be social from a technology perspective because it used to
be, and we're just kind of finding our way back to that.
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You can also hide specific people from showing up in your news feed, make your info/content private by list or by individual (down to each specific post, if you want to), etc.
and there you have facebook.:) as you had myspace before, all ripe for the picking/