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Features
  Lighting The Ignition: Jumping From Niche to Triple-A?
by Christian Nutt
9 comments
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July 13, 2009 Article Start Page 1 of 5 Next
 

Ignition Entertainment's profile has slowly but steadily been rising among U.S. gamers, but the best is yet to come, says its management team. The company, which was originally founded in the U.K., in 2007 entered into a relationship with Mumbai, India-based UTV Software Communications.

UTV purchased a 70% controlling share in the company, and Ignition has stealthily been expanding its operations since that time. (The Indian firm also owns microtransaction-based PC online game publisher True Games Interactive and a controlling interest in Indian developer IndiaGames.) 

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The U.S. arm of Ignition is headed up by president Ajay Chadha, who co-founded the company in England with his brother Vijay, who remains its C.E.O. out of its U.K. offices. Earlier this year, the company hired veteran video game journalist Shane Bettenhausen as director of business development in the U.S.

The company has had a few notable titles in the past -- such as Archer Maclean's Mercury for the PSP -- but has mostly been skirting under the radar, with niche titles like Blue Dragon Plus, a DS sequel to the 2006 Microsoft-published Xbox 360 RPG, and the upcoming Nostalgia, an RPG for the DS originally published by Tecmo in Japan.

Muramasa: The Demon Blade, a Marvelous Interactive title for Wii from Vanillaware (Odin Sphere), looks to be its next major hit. King of Fighters XII, for PlayStation 3 and Xbox 360, seems poised to be the biggest title since the formation of Ignition's publishing relationship with the Osaka-based SNK Playmore.

However, Ignition aspirations appear to be much larger. While the company remains somewhat secretive about its future plans, Chadha and Bettenahusen here drop hints of a Tokyo Game Show 2009 presence, publishing plans that center on multiple triple-A games aimed at North American audiences.

They're joined by UTV CEO Ronnie Screwvala -- the parent company's original founder, and a TV show and Bollywood (and sometimes Hollywood) movie producer, who also discusses how Ignition fits into its global media plans.

What's your take on Ignition so far?

Shane Bettenhausen: When I came on board at Ignition, I understood some semblance of what this company had done -- largely DS games and PS2 games -- Archer Maclean's Mercury, Zoo Keeper, those are our big hits.

But in terms of what they have in the lineup right now, I knew that they had a multi-game contract with SNK Playmore, and, being an old-school gamer, I have a lot of love for those games. So, hardcore, old-school Japanese games: I'm into that, Ajay's into that, Vijay [too]. So in terms of picking things up from third parties, we were on a similar mindset of things we wanted to bring to market.

Is that your primary focus? I know in the past, at least, up till present, and especially with your relation with SNK, it has been. Also, you have games like Muramasa -- which is a Marvelous Interactive game in Japan. Is that your current focus?

SB: Yeah, the current focus is picking up third-party games, largely from Japanese developers. Some European developers as well. But I think that's the first step.

The next step -- what I was brought on do to -- is new business. To find development in the U.S., in Japan, in Europe, to partner with those [developers] to make original games instead of just picking things up that are finished. But we're still not opposed to picking up things like Muramasa. That already had a publisher lined up, and we came in and we're now the publisher of that game.


Ignition Entertainment/Vanillaware's Muramasa: The Demon Blade

That was an interesting scenario.

SB: It was. I played that game last year at TGS, and I was really impressed, and at that point it had already had a [North American] publisher. So when it became available, we were incredibly excited and poised jump on that, and to work with Vanillaware.

When I first joined the company, the focus was picking up games from other developers -- largely Japanese things -- and bringing them out to the market in the best way that we could. That's about the tip of the iceberg. I think we're poised to move to the next level.

And you guys do have studios, right?

SB: We do own studios. We haven't really talked about that publicly yet, but...

What I'm interested in is the roadmap for Ignition. The company has been a little bit under the radar, but obviously with the UTV acquisition it gained some notice, because that's a huge infusion of capital and resources that weren't previously there. Also the company is starting to make some moves -- games like Muramasa and the SNK partnership started to bring forth some cachet. What's the roadmap for the future?

Ronnie Screwvala: Well, the trajectory of the last 18 months, I think, started off with more publishing. Much more European Union-based. I think in the last six months we've invested heavily in the U.S. We're really creating a marketing, development, distribution base... So I think that's one side.

When we [UTV] came into the business, our interest was to a certain extent on the publishing, but finally to look at IP creation. And I think the ability for is us to be able to do both, and the team [at Ignition] has the expertise. So we're building up our distribution prowess, and with that we have a very strong ability to source games from worldwide.

And that's the core team. That's one of the core competencies that were there. And to straddle the IP space. So I think the end vision is for us to be scalable in publishing, but actually create and own our own IPs.

 
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Comments

Vics Gee
13 Jul 2009 at 11:38 am PST
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Sounds like they have a couple of tigers by the tail.

Justin Leeper
13 Jul 2009 at 3:54 pm PST
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While Ignition is a company on the rise, it hasn't really sold anything yet. I'm also not convinced SNK fighting games and 2D Japanese Wii titles will push numbers -- as much as I may like and pull for them. Did OdinSphere do anything? I know it was sweet. How about SNK Playmore's KoF titles? Of course, King of Fighters XII is new.

I think Ignition has to be wary not to get too big too fast, especially with no income coming in. Atlus stays small by design, because that's how they make a profit off of their somewhat niche library. Look at what happened to Majesco when they tried to go big-time -- licensing Taxi Driver, Jaws, Aeon Flux, and putting big bucks behind Advent Rising. That all bit them in the butt pretty quick. Ignition is a company I want to see succeed, but it has to crawl before it can run.

Hayden Dawson
13 Jul 2009 at 6:39 pm PST
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Odin Sphere did more than well enough -- it even saw a Greatest Hits edition. The numbers niche games sell total are never going to compare to the mainstream, but what is important for such publishers is they find enough sales in a few titles to pay the bills while they keep their core fan base happy. KOF should benefit from the strong word attached to BlazBlue and the Odin Sphere crowd certainly knows about Muramasa.....you know thats gonna be a Play magazine cover in the next month or two.

Lux Pain was not the strongest localization (it appears it used an existing European translation), but it did release with the goodies its audience has come to expect from the likes of an Atlus or NIS. Muramasa is coming with the amazing scroll JP got and they've got a few other bullets in their hobbyist audience gun still coming.

Christopher Corbett
13 Jul 2009 at 8:20 pm PST
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Majesco is an interesting comparison, while I don't recall the history leading up to their growth I don't think it was like Ignition. Ignition has some money already. They're first pursuing credibility with the gaming/development communities before making some larger moves. I think Majesco just tried to buy their way to more money? Not only that but with a largely irrelevant idea of what would get them there?

Hayden Dawson
13 Jul 2009 at 11:28 pm PST
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@ Chris

Yes, Ignition does seem to have a better grasp on connecting with segments of the game buying community. Majesco I put more along the lines (even though they have been around SO much longer) of companies like Zoo, Destineer, Valcon or 505 whose catalogs are so full of shovelware crap that when they somehow get access to a title with some interest or quality not only do they not know how to market it, no one is bothering to look in their direction for product.

Christian Nutt
14 Jul 2009 at 2:17 am PST
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Majesco now and Majesco then are quite different entities. It's an interesting comparison. I think that the main difference is going to be in the titles. While Psychonauts was an amazing game, Majesco had no idea how to market it (it was a challenge, to be sure) and Advent Rising, again, a challenge, and a not particularly great game on top of it.

I'm going to guess from what the guys said, and what I know of the Chadha brothers (and Shane!) that the games they have under development hew closer to the kind of stuff Ignition is becoming known for (e.g. Muramasa) but with a stab at broader appeal. It'll be interesting to see if they can spin that into broader commercial success, though.

I have very little doubt in Muramasa's likelihood to be a commercial success in the US.

Tom Newman
14 Jul 2009 at 2:49 pm PST
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I like the way these guys think. looking forward to their original IP's for sure!

Stephen Keating
16 Jul 2009 at 10:53 pm PST
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Original IPs will hopefully be what drive the industry forward in the next decade. There's been a tail-spin of triple-A titles being sold purely off of franchise popularity as of late and it has really degraded the market quality of many titles including new IPs which results in an apathetic user base which can't distinguish between a good game and a well marketed game.

Stephen Keating
16 Jul 2009 at 10:56 pm PST
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I suppose as an addenda I would really like to see more companies selling games using the company name, inspiring user confidence in product, based on the reputation of the company's releases in the past.


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