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As the man who licensed Alexey
Pajitnov's timeless puzzle game Tetris for console game systems -- as told in historical chronicles
that read more like espionage adventures than typical rights negotiations -- Henk
Rogers has little explicit need to keep busy.
But he's done just that. In addition
to heading up The Tetris Company, Blue Planet Software, and Tetris Online --
which license and develop various aspects of the Tetris franchise -- he
is the founder of Avatar Reality, which is developing the virtual world
platform Blue Mars, and the founder of the Blue Planet Foundation, which
aims to reduce the world's reliance on fossil fuels starting in Hawaii.
Rogers is also the creator of the
early computer roleplaying game The Black Onyx, which he released in
1984 through his own Bullet Proof Software while living in Japan.
Inspired by Dungeons
& Dragons and Western RPGs like Wizardry, the game was one of the
first RPGs ever released in Japan -- and Rogers may be returning to the
franchise soon.
Gamasutra sat down with the veteran
entrepreneur and developer for an extensive discussion about his past, present,
and future, his many experiences both in and out of the game industry, as well
as his ambitious goals, which include no less than eradicating war -- with the
help of Tetris.
This year saw the 25th
anniversary of Tetris. How does that feel, as someone who was there
pretty much from the beginning?
Henk Rogers: It's kind of a vindication. When I first got into Tetris, a
lot of my colleagues in other companies were saying, "Eh, Tetris is
a retro game. It's no big deal" -- and this is in 1988.
We had big companies turn it down, and I went after it. Whatever I could do to
get my hands on more rights of Tetris, I have always done. So, it's good
to be right for a change. [laughs]
Have any of those rights issues played out anything like they did in Moscow?
HR: I don't think anybody in the industry has had rights negotiations play out
anything like that. [laughs]
I had already licensed Tetris for PC and for Nintendo in Japan in 1988, so I
was already publishing Tetris when I figured Tetris [would be]
the perfect game for Game Boy. I negotiated with Mr. [Minoru] Arakawa [then president of Nintendo of America], and he said,
"Go for it." And I went for it. I went to Moscow in February of 1989
and then tracked down the Ministry of Software.
It was like being in an
adventure game. Nobody told me where I was supposed to go, whom I was supposed
to meet. In fact, I was uninvited as a tourist going into the Soviet Union at
that time. I'm not supposed to speak to anybody. But I did anyway. It was
really like an adventure game.
You're still involved with Mr. Arakawa, right?
HR: Oh, yeah. To a big extent. The big thing that we're working on right now is
to make Tetris Online as popular as Tetris on mobile. Tetris on
mobile was 10 percent of all games sold on mobile phones in this country last
year. With Tetris Online, we're just getting started.
I have a partnership
with Mr. Arakawa. And Alexey is also one of the investors in this new company.
He's the president. He runs everything. I'm the chairman.
What's it like still working with Alexey after all this time? You've always
been the more self-promoting one, it seems. He's less interested in that.
HR: Yeah. He's very laid back. He likes the fact that he created the game, but
he doesn't want to be a rock star. So, that's fine. We kind of manage.
I do a lot of stuff with
Alexey. He comes to Hawaii three or four times a year. I meet him in other
places. We don't do anything significant to Tetris without discussing it
with him first.
We have a team. I have a team of people in Blue Planet Software. We do brand
management. And we also look for ways to improve the game. We do R&D. And
sometimes we create new versions of Tetris.
Basically, when we
create a new version of Tetris, it's just to give a sample to all of our
licensees, saying, "Okay, where this is where you could go." If the
licensees are making unbelievable products, it's, "Go for it." But
every once in a while, we come out of the closet and make another game.
What is the distinction between Blue Planet and The Tetris Company? How does
it all work?
HR: If you go back to 1996, Alexey asked me to help him assert his rights. And
the leftovers of ELORG -- that's the original agent for Tetris out of
the Soviet Union -- had the copyright and trademark registrations all over the
world.
They said, "We got
it." Alexey said, "I got it."
So, I helped him. After
about a year of negotiation, we finally decided to work together. I created a
company called Blue Planet Software. The other side was ELORG, and we were
50/50 owners of The Tetris Company. Alexey was on the Blue Planet Side, my
side.
Fast forward 10 years to
2005. I found the money to buy out ELORG. Alexey and I created a new company
called Tetris Holding, and I put in all the trademark registrations that I
bought from ELORG, and Alexey put his rights into Tetris Holding. We're
partners in Tetris Holding. The Tetris Company is owned by 50 percent Tetris
Holding, and 50 percent Blue Planet.
All of the licenses come from The Tetris Company, so I sign on behalf of the
Tetris Company. All the work gets done at Blue Planet Software, because that's
historically where all the work has been done.
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Sounds a bit out of scope though, at least when it comes to mars and stuff. Can't imagine low cost space bus for the average guy. "A ticket to Mars and a soda please."
For many people outer space is a very abstract idea but we can now expand our individual perception of environment to include planets beyond our own. Mars is a real place with a landscape and history, and it is not nearly so far away as one might think. Take a look at these pictures to see what Henk is talking about.
I don't know what I think about his comment regarding Elon Musk, though: "But if he was in South Africa, he would not have been able to do a tenth of what he's doing now."
As a resident of South Africa, I would like to believe he's wrong, but, in the end, I kinda know he's right ;(
I am concerned that Rogers view of Tetris history is slightly self serving. His whole involvement with the Andromenda - Novatrade / Mirrorsoft situation a factor in the confusion that is the current Tetris issue.
With SEGA Japan about to launch their own new Tetris release is a factor in the confusion that surrounds this license - if only Roger could be more honest, and avoid the 'tipexing' of history (anyone say 'Hatris'?).
Seems with a number of anniversary's , some of the older executives of the consumer games industry are going in for some 'white-washing' of their past decisions, hoping memories are short!