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If you read the coverage and conversations attached to the
revelation of "sambo" in Scribblenauts, many players --
particularly those previously unfamiliar with the term -- suggest that the very
idea of discussing the inclusion of this word in the game is ludicrous.
Some
slough off
the situation as an unfortunate but unimportant accident. Some deny the very
existence of racial significance in the situation. Some suggest
that the coverage itself enacts racial violence by reintroducing an
"obscure" slur back into the common imagination.
Some even accuse
the coverage itself of logocentrism, angry that the Spanish sense of a word
might be subjugated to the English one.
In all these cases, a common attitude prevails: this is not a big
deal. It is a distraction, and it deserves only of limited attention.
"Sambo," this attitude holds, is just a word.
But here's the problem: Scribblenauts is a game about
words. That's its payload. Indeed, it is a game about a very many words and
their relative uniqueness. It is a game about what words mean and do when
mustered in particular situations. Its puzzles are mundane and uninteresting,
until new terms alight upon them.
This is not a politically questionable song
accidentally included in a game's soundtrack (Little Big Planet), nor a
fiction associated with a known anti-gay agitator (Shadow Complex), nor
a weirdly blatant and misplaced representational gaffe (Resident Evil 5).
In Scribblenauts, every word draws attention to itself, by necessity and
by design.
We might conclude that Scribblenauts is a game whose very
goal is to make us think about the words people utter, and responses we expect.
In this sense, and in direct opposition to the responses Kotaku's coverage has
procured, the discourse Scribblenauts' "sambo" produces is precisely
the purpose of the game. It is a game meant to make us think and rethink
our words, their uses, and their implicit behavior. And the outcry and
confusion shows that it is successful.
What sense, then, might we make of "sambo?" The idea
that this slur has lost much of its sense startles me. I am in my early
thirties. I remember reading Little Black Sambo. I remember going to the
Sambo's restaurant. I remember being both charmed and disturbed by both. When I
consider that the idea might have fallen so far into disuse as to disappear,
two feelings well up in me.
On the one hand, it is tempting to celebrate this new ignorance.
If a more accepting and less bigoted society is one we want to live in, then
there is some sign of cultural success when a racial slur obsolesces.
But on the other hand, this very neglect points to a social ill
even worse than racism itself: disavowal. We must strive for more than the
destruction of stereotype, slur, and other visible signs of bigotry, as if
eliminating the symptoms also cures the cause.
Barack Obama's now-famous speech on racism
during the 2008 election was smart and moving not because it resolved anything
about race in America, but because it acknowledged the thorny tangle that
arises when we think and talk about race -- and when we don't.
Anger and
resentment and fear on both sides -- on all sides. Obama called it a stalemate,
a deadlock that can only be overcome by trying something new, rather than
issuing new helpings of blame and praise, opportunity and concession.
Here in the land of video games, our battles are usually much more
lowly. They are fictional, and fantastic, and ultimately unimportant. Often we
have to work very hard to find meaning in such works and our experiences of
them, struggling to shout above the din of conversations about politics and
literature and economics and film and art to make our work appear to have even
a trifle of relevance.
Yet, when such matters are thrust upon us by happenstance, what do
we do? We resist. We repudiate.
"It's just a game," we say. "Don't ruin my experience." But
I say, what if this is the experience? What if messy quandaries about
the ambiguity of "sambo" is precisely the sort of thing that Scribblenauts
was meant to bring us? Then we'd have to face the uncomfortable and fantastic
muddle that a game helped us discover by accident.
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First off, I'm not sure of what your sources are, but several point to the word not taking on racist meaning until circa World War II. http://dictionary.reference.com/browse/sambo for example.
Secondly, I don't appreciate being presumed ignorant. There is no way any of us could or would want to catalog every racist term throughout the ages. Instead of having classes and education on what words we shouldn't use, why don't we focus on the harmony of the attitudes and feelings.
The only reason this whole "sambo" issue has come up is because someone probably took a list of every harmful and slurring word and started typing them into the game to see what resulted. So we praise him and make him notable for doing so? Then we harp on the creators of this masterpiece assuming their intentions, guilty until proven innocent.
Words these days can easily be taken out of context, used for something other than their intent. Should I get offended that when you type "cracker" a saltine appears? Every one seems to want to get offended, and frankly it's getting old.
I am well-educated, not even close to being racist, and I have several friends that are the same. We are all around the 30 year old range and none of us were aware of the existence of this word or its implications. If it's a dead term, let it die. Just like this issue should.
A game about words has generated a discussion about a racial slur that most people who live in the American South are thoroughly aware of and actively censor to the point that many people don't know it exists anymore. In the vast sea of AAA games playing it safe in 2009, it's refreshing to have a game do something besides just be fun.
Even as a sheltered upper middle class child I could tell that place was a bit out of bounds.
One word can mean a lot of things to many people, and they can be offensive to some, and meaningless to others. We should reflect about this, taking the place of the other, and not just shout so called solutions to everyone.
"It's just a game" is one of the responses we get. To me, if it's a game, it's a big deal. Games is my medium of choice, it's the medium that amazes me the most, it's the medium that I try to present to everyone in my life. Games can be seen as pure entertainment, but we, as gamers and game developers, can't we see it as much more?
I'm from Brazil, and never heard this word before (at first I was thinking it was something related to samba!). But I'm glad that now I know what sambo could mean, besides the spanish meaning (I didn't know the spanish meaning too, remember that we speak portuguese in Brazil), and I know I should never use it inappropriately.
Personally, I think this entire thing is a storm in a teacup. However, the article seems to have missed one side of the argument altogether: Scribblenauts is effectively allowing the word "sambo" to be reclaimed and used in a non-derogatory sense. Admittedly, since Scribblenauts doesn't extend player vocabulary, the effect of this is likely to be minimal.
It's something of a shame that more words and symbols can't be reclaimed - faggots and swastikas being two prime examples.
Yes!
Incidentally, my first concept of racism came about because of that restaurant. I remember as a small child eating a meal with my parents and younger sister at another restaurant and I said, "Why can't we eat at Sambo's?" My parents immediately hushed me. I had no idea why. It was a simple (if not bratty) question. They pointed out a black family seated close by. I still didn't make the connection, so my Mom had to explain it to me.
Incidentally, if you want to have a nosebleed about a game that's intentionally racist, go get a copy of Desperados:
http://pc.ign.com/objects/015/015315.html
I've never seen so many racial stereotypes in one game. The black character runs around yelling, "Zippity Doo!" every time you move him. Mexican bandits can be ambushed by leaving out bottles of tequila and waiting until they zero in on it like a fly to honey.
The playable Mexican can take a "siesta" by curling up under his sombrero and basically make himself "invisible" by being part of the landscape.
The Chinese girl has a bad accent and a pet monkey. I think she has some kind of laundry-based ability but honesty I can't remember now, it's been a while since I played it.
I think that best sums up my thoughts on the issue.
No one over the age of 10 in America is uneducated, nor flippant towards racism, slavery or civil rights. Is there really a need to get on a soapbox and debate whether or not it's shameful younger people don’t have this word in their vocabulary as well? I, for one, think its great children and young adults have no idea what this term’s history holds.
I do agree, however, that just because someone has never heard of the word doesn't make it any less horrendous. But I don’t think that’s the point here.
I just think the only thing this discussion has done is taught people a new racial epitaph which will now, inevitably, go on forums, chat rooms and Xbox Live as a joke to others of the same age where the term holds no gravity to either side; thus the term will be used very haphazardly.
I think the media needs to be more self-aware of its own impact of it’s own reporting. The incident seems completely innocuous while the reporting has done more damage to the actual issue than the game itself.
Case in point, have you seen the Destructoid.com image regarding this controversy on their front page? http://bulk2.destructoid.com/ul/148940-148940-scribble-t.jpg
Is that acceptable journalism? That’s far worse than what the game created. It’s completely offensive and a very crude joke. But as I said the term holds no gravity to the younger generation, so this is what will happen.
"Is that acceptable journalism?" It's Destructoid, of course it ain't. Aside from a few staff member that I respect (Chad Concelmo, Ashley Davis, Anthony Burch) it's not a great place of intelligent discourse.
Back on topic, I am a 21 years old Canadian (worse, Quebecer), so the word sambo is light years away from me, and I'm kind of on the edge about the whole issue. I don't want to go to the "It's just a game" defence because it's simply the easy and cowardly way out of an issue but I wouldn't go as far as saying "In the vast sea of AAA games playing it safe in 2009, it's refreshing to have a game do something besides just be fun. " like Mr. Jeffries said. I think it is giving a bit too much credit to the guys at 5th Cell. I don't think they sat around the table and asked themselves "Are we being bold and putting this controversial word in". I am inclined to believe them. They did not know what sambo meant. Someone dropped the ball, it's not a bold statement about something.
Can please you all stop it? Seriously, I am tired of seeing that racismphobia generating more racism than actual racist people...
Thomas Grove raises a good point. Next time I go to KFC I'll be sure to order a bucket of "poultry submerged in a vat of boiling oil until cooked to an acceptible standard", incase asking for "fried chicken" offends one of the non-minority moral brigade whose insistence on waving a banner on behalf of a minority group for every pedantic, pathetic little thing results in the real issues being lost amongst the self righteous garbage.
Does Scribblenauts include the word "geek"? Does it produce a picture of a "a carnival performer who performs sensationally morbid or disgusting acts, as biting off the head of a live chicken" - "geek." Dictionary.com Unabridged (v 1.1). Random House, Inc. 22 Sep. 2009. . I think not.
The focus of this article is to think about the words, and the meanings they have beyond our own understanding. It's just a discussion, a chance for reflexion. Nobody is calling names here. But then maybe it's just me that thinks it's like this.
I am sure this statement stands quite well for wars and tragic events. It causes us to avoid similar situations in the future. This of course includes acts of racism.
But in terms of words it simply doesn't work the same. Words that portray slanderous meaning and hate towards a specific people should not be remembered. It sounds drastic in some ways but think about it, what good comes from it?
The word will simply be something people should not say, a taboo, a forbidden fruit (a gourd wasn't it?). And once a word is forbidden it has an allure, which you will surely be aware of if you have children. And these words stick, and people remember that the word is for someone different to you and the whole thing perpetuates racism.
So what is the harm in letting some words fade away? Let Sambo be a little gourd in Spain, and if someone wants to say something nasty, they will just have to use a word that applies to all of us instead.
Having said that, I, like Dan Robinson, thought it was Russian Judo until I read the article. Either way, it seems quaint now, and not worth the supposed controversy.
This type of mentality is precisely what motivates this idiotic, pointless kind of article. The ironic thing is that it's you being prejudiced.
The presumption that "if you live in the South you will hear racism" is simply ridiculous. You hear racism everywhere. There is nothing unique or pernicious about racism in the American South. I've lived in many countries and all over the United States and I've heard people of all races, income levels, and origins say racist things of all imaginable kind about every possible ethnic or cultural group.
Your statement also reveals a shocking ignorance of Southern culture. The South is the only truly racially-integrated portion of the United States. And many of the culture icons that are considered 'racist' by Northerners were never intended in such a way, such as the Uncle Remus tales or even "Little Black Sambo" itself in which the "Sambo" character outwits a group of tigers.
Which points up the problem with articles like this: essentially the article itself generates the offense. What are the chances that a person who would be offended by the word 'sambo' would 1. Buy Scribblenauts and 2. Enter that particular word? Around zero. Now what are the chances that a person who would be offended by the word 'sambo' will hear about it in the ensuing mock-offense taken by opportunistic columnists and race-baiters? Pretty high.
The author is correct - this is just like the BS Resident Evil 5 'racism' claim. The content itself is not racist. Certain people simply come at the situation seeing everything through a racial angle, be they predisposed to do so from their own experiences or be they opportunistic. In short, the truly racist people are the ones finding racism in everything. It's the old childish game of "I'm not saying your mom's a whore, but someone else did! Doesn't that offend you?" It's tiresome and idiotic.
Morgan Freeman said it best. How do you end racism? Stop talking about it.
In fact, if I go on any further I might be one of those sheep as well, so I'll say this; everyone here's made some good points, but the best way to actually do anything about these sort of issues is to....live. And talk. And hang out. And interact w/ each other. It'll take time but the climate and mental conditionings in place today didn't happen overnight either. I'll leave you folks to it. Later.