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In 2008, Sony veteran and
U.S. studio head Shuhei Yoshida took over Phil Harrison's job as president of
Sony's Worldwide Studios. The company had been on top for a number of years,
but Yoshida inherited three major uphill battles -- keeping the aging PlayStation
2 afloat, bringing the lagging PlayStation Portable back to life, and injecting the PlayStation 3 with the
exclusive games to drive its sales with the crucial core gamer audience
flocking to Microsoft's Xbox 360.
As Sony moves to change how
hardware and software development is undertaken at the company, Yoshida sits
astride both efforts -- particularly as regards the development of its own
motion control technology, which finally debuted with playable demos at
September's Tokyo Game Show.
This interview covers his
strategies for the motion controller, relationships with third parties, the
ways in which Sony is changing its attitude towards hardware development and
its own platforms, and more -- in a wide-ranging talk conducted at Sony's Tokyo
headquarters.
You didn't show the motion
controller at Tokyo Game Show. There was a bit of reworked Resident Evil 5
and LittleBigPlanet shown for the Japanese press, but that was it. We
expected more. Are games not yet in an advanced enough state to be shown to the
public?
Shuhei Yoshida: We showed
demos of a few games -- so at least we kept our promise of showing live demos
of games supporting the motion controller. But we decided not to have them on show
floor. For one thing, it takes a lot of space to set up these kinds of things,
you need more schooled staff, proper lighting and such things.
We are also
still working on the motion controller; it's not complete. We are making
changes to the hardware, so we really want to wait until we feel confident
enough about giving the audience a chance to try it out. We are making progress, though, and we
wanted to show at least snippets of games in that are in development.
Are third parties actively
developing games taking advantage of the motion controller?
SY: We are not comfortable
talking about third parties at this moment, but as you saw with Capcom they
already have games supporting the controller, so we are excited about that.

Gran Turismo 5
How disappointed are you that
Gran Turismo 5 is not out this Christmas?
SY: (Laughs) I'm not really
disappointed. March is a great date, and my job is to let the developer make
the best game possible. Of course we want to bring the game out as early as we
can, but we also want it to be the best it can be.
You have been in charge of
the Sony Worldwide Studios for over a year now. Have you changed the studio
working methods and tried to create a more collaborative atmosphere with the
hardware development groups? You've mentioned that the development of the
motion controller originated from the software teams.
SY: Talking specifically
about the motion controller, it was developed by the Worldwide Studios. We came
up with ideas -- we want this and we want that -- and we didn't really know
what technologies were available to make it happen. So the R&D group, the
Dr. Richard Marks-led group, continued researching vision technology like the
PlayStation Eye. They have been working on a variety of things and doing lot of
research on different kinds of UIs. So we asked if he wanted to join us in
doing R&D for a controller that can make our requirements for new games to
reality.
When we tried different
solutions we went back to vision technology in combination with the actual
motion sensors inside the controller. There are innovations in how the camera
recognizes the controller's sphere and how it combines the data coming form the
internal sensors.
So we've had the software group, Richard Marks' group, and
hardware development group involved, but out of these three groups actually the
hardware group was the last group to join the development. Of course, they are
a very reliable hardware engineering team so we are very happy to work with the
guys here [in Japan].
So compared to other prior
hardware development this way of working was totally new to all of us, that
took some experimentation, but this is something we want to continue onto
future technologies as well.
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I would really like to know when SCE plans on finally phasing out the PS2 from their product line, especially if they consider the PS3 motion controllers as a separate platform. With the PSPgo, PS3, PSP, EyeToy, motion controller, PSN, PSP store, Home, Blu-ray movie support, and the online video marketplace I am increasingly confused with the general Sony roadmap. As a consumer, my impression of Sony these last few years is of a company throwing multiple products into retail hoping for customers to clearly identify a winning platform to support for them. In the end no single platform has come out strong and we are left with too many to sustain and a company that may have taken one too many risks to survive. I am well aware that SCE has amazing development houses and a stable of solid game releases, but this does not change my general feeling of unease about committing to a company that cannot identify its vision to me.