Contents
Sony's Software Strategy: Shuhei Yoshida Speaks
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
February 9, 2010
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
 
Analysts: EA On The Right Track At Last
 
Road To The IGF: Star Guard's Loren Schmidt [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
Irrational Games
Multiplayer Level Designer
 
Toys for Bob / Activision
Senior Producer (Temporary)
 
Gameloft
Low Poly 3D Modeling / Texture Artist
 
Irrational Games
Level Designer
 
Rockstar North
Graphics Programmer
 
Rockstar North
Systems Programmer
 
Rockstar North
Tools Programmer
 
Rockstar North
Physics Programmer
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
 
arrow The Sensible Side of Immersion [10]
 
arrow Jumpstarting Your Creativity [5]
 
arrow Truth in Game Design [49]
 
arrow Postmortem: Vicious Cycle's Matt Hazard: Blood Bath and Beyond [4]
 
arrow Developers React: The iPad's Future [16]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [17]
 
JETRO At GDC 2010: Finding Opportunity in the Japanese Gaming Market
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
Features
  Sony's Software Strategy: Shuhei Yoshida Speaks
by Thomas Puha
3 comments
Share RSS
 
 
October 30, 2009 Article Start Previous Page 3 of 3
 

Almost every piece of WWS software, with the exception of Gran Turismo and The Last Guardian, is coming from studios outside Japan. Do you want to expand the Japanese WWS studios to work more on the PS3 and maybe generate software more attuned to Japanese gamers?

SY: I've been working on this with management of Japan studios since last year. When I came back to Japan, their focus was shifted onto the PSP, which reflects the success of the PSP as a platform in Japan. So that's great from from a business sense, but as a first party we need to provide games that expand the market for the platform.

Advertisement

The PS3 installed base hasn't been as good as in Europe or the States. So we are strategizing how to bring in more resources. It's completely opposite of the way how US and European teams moved onto working on the PS3 and we see the fruits of those efforts, while Japan studios shifted their focus onto the PSP.

So they've constantly released interesting PSP games, but the PS3 output has declined. So we are now re-energizing teams and coming up with new ideas for PS3 development, outside The Last Guardian and Gran Turismo, from Japan studios.

We'll be able to show fruits of this work sometime next year.

Looking at the lackluster offerings at this year's Tokyo Game Show, it's amazing that even a major Japanese publisher like Konami has only really released Winning Eleven and Metal Gear Solid on the PlayStation 3 and Xbox 360 and the systems have been out for years now. It seems Japanese developers are still struggling with the latest hardware.

SY: Those companies, including our studios, took more time and need more time to get their arms around this generation of technology. I think that you could see on the show floor that this is the year that Japanese publishers are putting more efforts in bringing their major franchises to the PS3.

When I came back to Japan, I felt that the Japanese consumers suffer the most. They've mostly played on portable systems like the PSP and the DS. Their franchises moved from consoles to portables. Publishers are now starting to move them back onto the bigger consoles again. So I can see that with the new lower price of the PS3, there's some kind of resurgence happening on the Japanese market when it comes to consoles.

In the heyday of the PlayStation and PlayStation 2, there were software killer apps like Gran Turismo and Crash Bandicoot. However consumer habits times have changed over the years and it seems that the major games Sony's released for the PS3, haven't been generating the kind of brand loyalty or sales as games in the past generations. Microsoft has done well on this front, however.

SY: We are as excited with games like LittleBigPlanet as we were with Crash Bandicoot back in the day. The hardware installed base is a problem, it's growing slower, largely because of the cost of the hardware -- and we were not able to bring the price down to the level that we now are able to.

So it's taking longer to build that user base. Looking forward, this generation, as we've said often, is going to be a 10 year cycle, so we are still in the early period of this platform.

We shouldn't necessarily compare to the same timing of prior platforms. It's been more of a challenge technically for all teams to create content in this generation. However, all technical problems can be solved in one way or another. All teams are now very comfortable on the current hardware.

Many games from us this year are the first PS3 titles from their developers, like InFamous, Killzone 2, The Last Guardian... well, that one's not out yet.

These games are in development for a long time, three to four years, now finally seeing the light of day. I still feel like these are the first games on the platform and these are good looking games. Then second generation games like Uncharted 2 look even better. So I think it's way too early to make judgements.

Can you reveal the status of the Cambridge studio?

SY: They are developing LittleBigPlanet for the PSP, but they are also working on a new product that we haven't announced yet.

 
Article Start Previous Page 3 of 3
 
Comments

Andre Thomas
profile image
In regards to GT5 release, rather than forcing Polyphony to release something its nice to know that Sony is making Polyphony be Polyphony especially given Kazunori-san perfectionist attitude.

As for Sony's software strategy its pretty nice to know they have a nice one going(which doesn't involve bribing developers). To further add its ridiculous to assume that Sony is sticking to known brands as their top first-party developers have shown a willingness to embrace other things other things outside of the norm. A good example of the fact that Kazunori-san want Polyphony to do another Tourist Trophy title:

http://www.nowgamer.com/features/446/exclusive-in-depth-gran-turismo-5-interview (page2, 3rd quetion)

Mohammad Musa
profile image
Still no word on potential release dates for 8 Days and The Getaway. Recently Sony said the projects are still on hold but for how long.

Nathan Goik
profile image
The tone of some of the questions from this interview were more aggressive than I'm accustomed to. Thomas did not shy away from bringing up the various missteps Sony has made with the product launches and subsequent support.

I would really like to know when SCE plans on finally phasing out the PS2 from their product line, especially if they consider the PS3 motion controllers as a separate platform. With the PSPgo, PS3, PSP, EyeToy, motion controller, PSN, PSP store, Home, Blu-ray movie support, and the online video marketplace I am increasingly confused with the general Sony roadmap. As a consumer, my impression of Sony these last few years is of a company throwing multiple products into retail hoping for customers to clearly identify a winning platform to support for them. In the end no single platform has come out strong and we are left with too many to sustain and a company that may have taken one too many risks to survive. I am well aware that SCE has amazing development houses and a stable of solid game releases, but this does not change my general feeling of unease about committing to a company that cannot identify its vision to me.


none
 
Comment:
 


Submit Comment