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Almost every piece of WWS
software, with the exception of Gran Turismo and The Last Guardian,
is coming from studios outside Japan. Do you want to expand the Japanese WWS
studios to work more on the PS3 and maybe generate software more attuned to
Japanese gamers?
SY: I've been working on this
with management of Japan studios since last year. When I came back to Japan,
their focus was shifted onto the PSP, which reflects the success of the PSP as
a platform in Japan. So that's great from from a business sense, but as a first
party we need to provide games that expand the market for the platform.
The PS3 installed base hasn't
been as good as in Europe or the States. So we are strategizing how to bring in
more resources. It's completely opposite of the way how US and European teams
moved onto working on the PS3 and we see the fruits of those efforts, while
Japan studios shifted their focus onto the PSP.
So they've constantly released
interesting PSP games, but the PS3 output has declined. So we are now
re-energizing teams and coming up with new ideas for PS3 development, outside The Last
Guardian and Gran Turismo, from Japan studios.
We'll be able to show fruits
of this work sometime next year.
Looking at the lackluster
offerings at this year's Tokyo Game Show, it's amazing that even a major
Japanese publisher like Konami has only really released Winning Eleven
and Metal Gear Solid on the PlayStation 3 and Xbox 360 and the systems
have been out for years now. It seems Japanese developers are still struggling
with the latest hardware.
SY: Those companies,
including our studios, took more time and need more time to get their arms
around this generation of technology. I think that you could see on the show
floor that this is the year that Japanese publishers are putting more efforts
in bringing their major franchises to the PS3.
When I came back to Japan, I
felt that the Japanese consumers suffer the most. They've mostly played on
portable systems like the PSP and the DS. Their franchises moved from consoles
to portables. Publishers are now starting to move them back onto the bigger
consoles again. So I can see that with the new lower price of the PS3, there's
some kind of resurgence happening on the Japanese market when it comes to
consoles.
In the heyday of the
PlayStation and PlayStation 2, there were software killer apps like Gran
Turismo and Crash Bandicoot. However consumer habits times have
changed over the years and it seems that the major games Sony's released for
the PS3, haven't been generating the kind of brand loyalty or sales as games in
the past generations. Microsoft has done well on this front, however.
SY: We are as excited with
games like LittleBigPlanet as we were with Crash Bandicoot back
in the day. The hardware installed base is a problem, it's growing slower,
largely because of the cost of the hardware -- and we were not able to bring
the price down to the level that we now are able to.
So it's taking longer to
build that user base. Looking forward, this generation, as we've said often, is
going to be a 10 year cycle, so we are still in the early period of this
platform.
We shouldn't necessarily compare to the same timing of prior
platforms. It's been more of a challenge technically for all teams to create
content in this generation. However, all technical problems can be solved in
one way or another. All teams are now very comfortable on the current hardware.
Many games from us this year
are the first PS3 titles from their developers, like InFamous, Killzone 2,
The Last Guardian... well, that one's not out yet.
These games are in
development for a long time, three to four years, now finally seeing the light
of day. I still feel like these are the first games on the platform and these
are good looking games. Then second generation games like Uncharted 2
look even better. So I think it's way too early to make judgements.
Can you reveal the status of
the Cambridge studio?
SY: They are developing LittleBigPlanet
for the PSP, but they are also working on a new product that we haven't
announced yet.
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As for Sony's software strategy its pretty nice to know they have a nice one going(which doesn't involve bribing developers). To further add its ridiculous to assume that Sony is sticking to known brands as their top first-party developers have shown a willingness to embrace other things other things outside of the norm. A good example of the fact that Kazunori-san want Polyphony to do another Tourist Trophy title:
http://www.nowgamer.com/features/446/exclusive-in-depth-gran-turismo-5-interview (page2, 3rd quetion)
I would really like to know when SCE plans on finally phasing out the PS2 from their product line, especially if they consider the PS3 motion controllers as a separate platform. With the PSPgo, PS3, PSP, EyeToy, motion controller, PSN, PSP store, Home, Blu-ray movie support, and the online video marketplace I am increasingly confused with the general Sony roadmap. As a consumer, my impression of Sony these last few years is of a company throwing multiple products into retail hoping for customers to clearly identify a winning platform to support for them. In the end no single platform has come out strong and we are left with too many to sustain and a company that may have taken one too many risks to survive. I am well aware that SCE has amazing development houses and a stable of solid game releases, but this does not change my general feeling of unease about committing to a company that cannot identify its vision to me.