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And Yet It Grows: Analyzing the Size and Growth of the European Game Market
 
 
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  And Yet It Grows: Analyzing the Size and Growth of the European Game Market
by Elisa Di Fiore [Business]
7 comments Share on Twitter Share on Facebook RSS
 
 
November 17, 2009 Article Start Page 1 of 4 Next
 

[Is the European game market even more important that many think? Gamasutra sifts through data for the tremendously diverse region to discover the current shape -- and prospects for growth -- for the area's complex ecosystem.]

In the last few years, the European market has been an object of special interest for both publishers and analysts. Many articles have been written evaluating whether Europe is a key territory to invest in, speculating whether it's really growing that fast, and wondering if it has already surpassed North America as a revenue source.


The buzz may lead many to believe in an exponential growth, but the truth is far from such an excessive estimate.

Although it's hard to come up with definitive data from a territory that is fractured into several different countries, languages, and identities, it's safe to assume that Europe is an emerging market to keep an eye on, but it still has a long way to go before it reaches North America's level of establishment.

The Data Difference

It's important to note that unlike the NPD Group, there is no single source of sales information for European territories. A recent presentation from Nintendo previously reported by Gamasutra showed partial charts collecting sales data from various sources such as ELSPA (UK), Gfk (France), Media Control (Germany), and AC Nielsen (Spain). Eastern Europe is almost always absent from data aggregation, as are most Southern European countries where small businesses are still more prevalent than big box retailers.

Most data seems to come from the aforementioned markets, which leaves out a big slice of the European consumer base, including Benelux, Scandinavia, and the fast-growing Russian demographic. Therefore, while the information presented represents a sampling of Europe's most highly populated markets, the lack of a comprehensive sales aggregator does make a decisive analysis more difficult.

The aforementioned Nintendo presentation shows a comparative analysis of the hardware sales for both home consoles and handhelds. As of 2008, North America was still leading with over 18 million hardware units sold, and Europe following with 12 million.

Partial data from Screen Digest, focusing on current generation home console games, confirms Europe's second place, with 110 million games sold to date in 2009 versus 168 million sold in North America.

When projected over a time span of several years, from 2005 to 2013, however, the data shows a slightly more consistent growth in Europe (+208%) than in North America (+186%). If this projection also applies to PC, handheld and downloadable titles, it is safe to assume that Europe is an emerging territory, although perhaps not growing as dramatically as we are commonly led to believe.

Annual sales reports from major publishers also seem to confirm this trend. Konami is perhaps the most exemplary case: during the last year the company sold 10 million games in Europe, versus 7.2 million in North America. The European success was partly due to the release of Metal Gear Solid 4, as one would expect, but it mostly depended on Pro Evolution Soccer 2009, a consistent franchise for that market.


Pro Evolution Soccer 2009

The same passion for soccer contributes to Europe totalling a consistent 40% of Electronic Arts' global sales. The latest installment in the FIFA series, FIFA 10, sold over 1.35 million units in that territory in just two days when it was launched in September, placing itself as the third fastest selling game ever in Europe.

Even better than Electronic Arts, Ubisoft has a stronghold in Europe, which represented a remarkable 54% of the company's overall sales in 2008. Other publishers, however, are still considerably stronger in North America than in Europe: such is the case with Take-Two, Capcom, Square Enix, and Activision.

Some of the publishers mentioned take on different business ventures in Europe. Activision, for example, distributes LucasArts titles for the market. Prior to its acquisition of UK-based Eidos, Square Enix was distributed by various national distributors (such as Deep Silver in Germany and Halifax in Italy). Now, with its purchase of Eidos, the company is taking charge of distributing select titles from other Japanese publishers, such as Nippon Ichi, Atlus, and its subsidiary Taito.

These distribution wings create a different business atmosphere than in North America. Based solely on earnings through self-published titles, Activision made $325 million in European revenue in 2007 versus $753 million in North America. If one factors in distribution for other publishers, the company's total European income rises to $719 million, nearly reaching parity between both regions.

 
Article Start Page 1 of 4 Next
 
Comments

Michael Wagner
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Titles such as Gears of War were not really banned in Germany. They were not granted a USK rating. In theory this means that the game can still be sold to 18+ but cannot be put on display. In practice, some companies such as Microsoft usually decide not to sell unrated games in Germany in order to avoid potential blacklisting. If it is not sold in Germany it cannot be banned there and German gamers can therefore simply order these games online from foreign, usually Austrian, retailers. They do not actually need to cross borders.

In the past German authorities have sometimes tried to blacklist Austrian online retailers with the effect of making them more visible.

Juergen Kayser
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Absolutly true what Michael says, especially since the exchange rate of UK-pound to € is fluctuating as well it is common that German gamers buy their uncut version at UK-retailers for half the price. Could also be an argument for the astonishing numbers at the first day sales of Modern Warfare 2 in UK because the German version had the "No Russian"-Mission overworked, so many people went for Amazon.uk offer with also saving 30€. Paradoxly these version don`t have to cross a boarder, they are sent from a local logistic center in the country.

Another fact in this artice which is obsulete, is the fact about evading a ban in Germany with simple tricks as green blood or replacing other elements of violence. This was true with Resident Evil 2 but the rules of the USK have evolved and still sometimes not predictable, it is more about context in which violence is presented. For example GTAIV, Resident Evil 5 oder Dead Space were released completely uncesored.


Yury Ilinsky
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The words about $8 and $15 for a console game in Russia aren't correct at all. That's the price of PC-games. But new games for XBOX360, PS3 and Wii costs 2200-3000 roubles. That's 50-70 euros. And many retailers put the same price for AAA-titles, budget games and PREMIUM re-releases. Wii games usually costs the same as PS3 and XBOX360 games. That's in Moscow. I suspect that in smaller cities situation is much worse.

Allison Walter
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The wording that Square Enix has taken charge of distributing Nippon Ichi Software's titles is misleading. Square Enix used to distribute a few of our titles, and at this moment we have no plans to have it distribute our future titles. NISA is a 100% subsidary of Nippon Ichi Software, Inc., which is now directly publishing titles in Europe by teaming up with local distributors.

Jason Avent
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I'm surprised by this. Having had internal visibility to the sales numbers of several global publishers, I question the assertion that the US market is bigger than europe. A few years ago they were the same depending on the measure that you use. Now what I hear most often is that europe is bigger overall across all formats. It's difficult to guage because europe is often grouped into EMEA - which is pretty much an acronym for 'The Rest of the World' outside of Japan and the US. It's totally logical that Europe is the place for growth though because more european countries are becoming wealthy and new markets are maturing. There are aspects of the market which are just as saturated as North America. The UK and France are very mature for example. Germany is fractured as is highlighted but pretty much all the other european union countries have potential for growth. Russia isn't really europe by the way. : ) I guess that's the old EMEA grouping though of the US and then everywhere else! : ) This is the first time I've ever heard Europe described as an emerging market.

Diane Lagrange
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Thanks a lot for mentioning our research. I don't think Free to Play MMOs are bigger in Europe than in the US - they're simply games that are usually not tracked at all, so everybody is surprised by the size they have reached, and they dwarf many pay-to-play games in comparison.

Alex Covic
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This is an excellent article and sums up a topic I am trying to grasp for years: the European market has no reliable numbers, except those the individual publishers get from their own sales. The market is so diversified it is hard to put it into NPD-like numbers (who also are not accurate, but the best you can get outside a company).

One could try to dig through the financial statements of each publisher, re-publisher etc etc and estimate the numbers, but this is like astrology.

The economy in Europe and the Euro are still in good shape. The unemployment rates (5-10%) do not affect video game sales negatively. There are a lot of unemployed young adults who live from social welfare or benefits and sit at home. They are not just watching TV.

The German market is a mess. There is no powerful lobby that would push for more progressive laws, because the publishers are making good money anyways, it seems.

Thanks for the good read.


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