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[Is the European game market even more important that many think? Gamasutra sifts through data for the tremendously diverse region to discover the current shape -- and prospects for growth -- for the area's complex ecosystem.]
In the last few years, the European market has been an
object of special interest for both publishers and analysts. Many articles have
been written evaluating whether Europe is a key
territory to invest in, speculating whether it's really growing that fast, and
wondering if it has already surpassed North America as a
revenue source.
The buzz may lead many to believe in an exponential
growth, but the truth is far from such an excessive estimate.
Although it's
hard to come up with definitive data from a territory that is fractured into
several different countries, languages, and identities, it's safe to assume
that Europe is an emerging market to keep an eye on, but it still
has a long way to go before it reaches North America's level of establishment.
The Data
Difference
It's important to note that unlike the NPD Group,
there is no single source of sales information for European territories. A recent presentation from Nintendo
previously reported by Gamasutra showed partial charts collecting sales data
from various sources such as ELSPA (UK), Gfk (France), Media Control (Germany), and AC Nielsen (Spain). Eastern
Europe is almost always
absent from data aggregation, as are most Southern European countries where
small businesses are still more prevalent than big box retailers.
Most data seems to come from the aforementioned
markets, which leaves out a big slice of the European consumer base, including Benelux, Scandinavia, and the fast-growing Russian demographic. Therefore, while the information presented
represents a sampling of Europe's most highly populated markets, the lack of a
comprehensive sales aggregator does make a decisive analysis more difficult.
The aforementioned Nintendo presentation shows a
comparative analysis of the hardware sales for both home consoles and
handhelds. As of 2008, North
America was still leading
with over 18 million hardware units sold, and Europe following with 12 million.
Partial data from Screen Digest, focusing on
current generation home console games, confirms Europe's second place, with 110 million games sold to date in 2009 versus 168
million sold in North America.
When projected over a time span of several years, from
2005 to 2013, however, the data shows a slightly more consistent growth in Europe (+208%) than in North
America (+186%). If this
projection also applies to PC, handheld and downloadable titles, it is safe to
assume that Europe is an emerging territory, although perhaps not growing as dramatically
as we are commonly led to believe.
Annual sales reports from major publishers also seem
to confirm this trend. Konami is perhaps the most exemplary case: during the
last year the company sold 10 million games in Europe, versus 7.2 million in North
America. The European
success was partly due to the release of Metal
Gear Solid 4, as one would expect, but it mostly depended on Pro Evolution Soccer 2009, a consistent
franchise for that market.

Pro Evolution Soccer 2009
The same passion for soccer contributes to Europe totalling a consistent 40% of Electronic Arts' global sales. The latest
installment in the FIFA series, FIFA 10, sold over 1.35 million units in
that territory in just two days when it was launched in September, placing
itself as the third fastest selling game ever in Europe.
Even better than Electronic Arts, Ubisoft has a stronghold in Europe, which represented a remarkable 54% of the company's overall sales in
2008. Other publishers, however, are still considerably stronger in North America than in Europe: such is the
case with Take-Two, Capcom, Square Enix, and Activision.
Some of the publishers mentioned take on different
business ventures in Europe. Activision, for example, distributes LucasArts
titles for the market. Prior to its acquisition of UK-based Eidos, Square Enix
was distributed by various national distributors (such as Deep Silver in Germany and Halifax in Italy). Now, with its purchase of Eidos, the company is
taking charge of distributing select titles from other Japanese publishers,
such as Nippon Ichi, Atlus, and its subsidiary Taito.
These distribution wings create a different business
atmosphere than in North
America. Based solely on
earnings through self-published titles, Activision made $325 million in
European revenue in 2007 versus $753 million in North America. If one factors in distribution for other publishers,
the company's total European income rises to $719 million, nearly reaching
parity between both regions.
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In the past German authorities have sometimes tried to blacklist Austrian online retailers with the effect of making them more visible.
Another fact in this artice which is obsulete, is the fact about evading a ban in Germany with simple tricks as green blood or replacing other elements of violence. This was true with Resident Evil 2 but the rules of the USK have evolved and still sometimes not predictable, it is more about context in which violence is presented. For example GTAIV, Resident Evil 5 oder Dead Space were released completely uncesored.
One could try to dig through the financial statements of each publisher, re-publisher etc etc and estimate the numbers, but this is like astrology.
The economy in Europe and the Euro are still in good shape. The unemployment rates (5-10%) do not affect video game sales negatively. There are a lot of unemployed young adults who live from social welfare or benefits and sit at home. They are not just watching TV.
The German market is a mess. There is no powerful lobby that would push for more progressive laws, because the publishers are making good money anyways, it seems.
Thanks for the good read.